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fakelit_color_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
fakelit_color_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
fakelit_texture_decal_ps.glsl
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Translucent mesh sorting fixes and improvements.
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2019-11-16 12:15:49 -08:00 |
fakelit_texture_decal_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_color_conditional_ps.glsl
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Conditional line shader.
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2021-03-06 18:54:24 -08:00 |
unlit_color_conditional_vs.glsl
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Hide conditional lines behind the points.
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2021-03-20 11:56:13 -07:00 |
unlit_color_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_color_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_decal_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_decal_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_modulate_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_modulate_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_vertex_color_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_vertex_color_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_view_sphere_ps.glsl
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Removed unused variable.
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2021-01-12 13:48:04 -08:00 |
unlit_view_sphere_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |