mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
184 lines
3.3 KiB
C++
184 lines
3.3 KiB
C++
#pragma once
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#include <stdio.h>
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#include "lc_math.h"
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#include "lc_array.h"
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enum class lcPieceInfoType
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{
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Part,
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Placeholder,
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Model,
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Project
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};
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#define LC_PIECE_NAME_LEN 256
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enum lcPieceInfoState
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{
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LC_PIECEINFO_UNLOADED,
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LC_PIECEINFO_LOADING,
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LC_PIECEINFO_LOADED
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};
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struct lcModelPartsEntry
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{
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lcMatrix44 WorldMatrix;
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const PieceInfo* Info;
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lcMesh* Mesh;
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int ColorIndex;
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};
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class lcSynthInfo;
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class PieceInfo
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{
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public:
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PieceInfo();
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~PieceInfo();
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const lcBoundingBox& GetBoundingBox() const
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{
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return mBoundingBox;
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}
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void SetBoundingBox(const lcVector3& Min, const lcVector3& Max)
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{
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mBoundingBox.Min = Min;
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mBoundingBox.Max = Max;
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}
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lcSynthInfo* GetSynthInfo() const
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{
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return mSynthInfo;
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}
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void SetSynthInfo(lcSynthInfo* SynthInfo)
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{
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mSynthInfo = SynthInfo;
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}
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lcMesh* GetMesh() const
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{
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return mMesh;
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}
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lcModel* GetModel() const
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{
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return mModel;
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}
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Project* GetProject() const
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{
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return mProject;
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}
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void SetMesh(lcMesh* Mesh);
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int AddRef()
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{
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mRefCount++;
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return mRefCount;
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}
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int Release()
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{
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mRefCount--;
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return mRefCount;
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}
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int GetRefCount() const
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{
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return mRefCount;
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}
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bool IsPlaceholder() const
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{
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return mType == lcPieceInfoType::Placeholder;
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}
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bool IsModel() const
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{
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return mType == lcPieceInfoType::Model;
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}
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bool IsProject() const
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{
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return mType == lcPieceInfoType::Project;
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}
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bool IsTemporary() const
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{
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return mType != lcPieceInfoType::Part;
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}
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void SetZipFile(int ZipFileType, int ZipFileIndex)
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{
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mZipFileType = ZipFileType;
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mZipFileIndex = ZipFileIndex;
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}
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bool IsPatterned() const
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{
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const char* Name = mFileName;
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while (*Name)
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{
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if (*Name < '0' || *Name > '9')
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break;
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Name++;
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}
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if (*Name == 'P' || *Name == 'p')
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return true;
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return false;
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}
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bool IsSubPiece() const
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{
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return (m_strDescription[0] == '~');
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}
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void ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const;
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void AddRenderMesh(lcScene& Scene);
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void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const;
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void CreatePlaceholder(const char* Name);
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void SetPlaceholder();
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void SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder);
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void CreateProject(Project* Project, const char* PieceName);
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bool GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const;
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bool IncludesModel(const lcModel* Model) const;
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bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const;
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bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
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void GetPartsList(int DefaultColorIndex, bool ScanSubModels, bool AddSubModels, lcPartsList& PartsList) const;
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void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const;
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void UpdateBoundingBox(std::vector<lcModel*>& UpdatedModels);
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void Load();
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void Unload();
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public:
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char mFileName[LC_PIECE_NAME_LEN];
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char m_strDescription[128];
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int mZipFileType;
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int mZipFileIndex;
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lcPieceInfoState mState;
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int mFolderType;
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int mFolderIndex;
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protected:
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void ReleaseMesh();
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int mRefCount;
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lcPieceInfoType mType;
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lcModel* mModel;
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Project* mProject;
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lcMesh* mMesh;
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lcBoundingBox mBoundingBox;
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lcSynthInfo* mSynthInfo;
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};
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