#pragma once #include #include "lc_math.h" #include "lc_array.h" enum class lcPieceInfoType { Part, Placeholder, Model, Project }; #define LC_PIECE_NAME_LEN 256 enum lcPieceInfoState { LC_PIECEINFO_UNLOADED, LC_PIECEINFO_LOADING, LC_PIECEINFO_LOADED }; struct lcModelPartsEntry { lcMatrix44 WorldMatrix; const PieceInfo* Info; lcMesh* Mesh; int ColorIndex; }; class lcSynthInfo; class PieceInfo { public: PieceInfo(); ~PieceInfo(); const lcBoundingBox& GetBoundingBox() const { return mBoundingBox; } void SetBoundingBox(const lcVector3& Min, const lcVector3& Max) { mBoundingBox.Min = Min; mBoundingBox.Max = Max; } lcSynthInfo* GetSynthInfo() const { return mSynthInfo; } void SetSynthInfo(lcSynthInfo* SynthInfo) { mSynthInfo = SynthInfo; } lcMesh* GetMesh() const { return mMesh; } lcModel* GetModel() const { return mModel; } Project* GetProject() const { return mProject; } void SetMesh(lcMesh* Mesh); int AddRef() { mRefCount++; return mRefCount; } int Release() { mRefCount--; return mRefCount; } int GetRefCount() const { return mRefCount; } bool IsPlaceholder() const { return mType == lcPieceInfoType::Placeholder; } bool IsModel() const { return mType == lcPieceInfoType::Model; } bool IsProject() const { return mType == lcPieceInfoType::Project; } bool IsTemporary() const { return mType != lcPieceInfoType::Part; } void SetZipFile(int ZipFileType, int ZipFileIndex) { mZipFileType = ZipFileType; mZipFileIndex = ZipFileIndex; } bool IsPatterned() const { const char* Name = mFileName; while (*Name) { if (*Name < '0' || *Name > '9') break; Name++; } if (*Name == 'P' || *Name == 'p') return true; return false; } bool IsSubPiece() const { return (m_strDescription[0] == '~'); } void ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const; void AddRenderMesh(lcScene& Scene); void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const; void CreatePlaceholder(const char* Name); void SetPlaceholder(); void SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder); void CreateProject(Project* Project, const char* PieceName); bool GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const; bool IncludesModel(const lcModel* Model) const; bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const; bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const; void GetPartsList(int DefaultColorIndex, bool ScanSubModels, bool AddSubModels, lcPartsList& PartsList) const; void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector& ModelParts) const; void UpdateBoundingBox(std::vector& UpdatedModels); void Load(); void Unload(); public: char mFileName[LC_PIECE_NAME_LEN]; char m_strDescription[128]; int mZipFileType; int mZipFileIndex; lcPieceInfoState mState; int mFolderType; int mFolderIndex; protected: void ReleaseMesh(); int mRefCount; lcPieceInfoType mType; lcModel* mModel; Project* mProject; lcMesh* mMesh; lcBoundingBox mBoundingBox; lcSynthInfo* mSynthInfo; };