leocad/common/piece.h
Leonardo Zide 4f2782b407
Some checks failed
LeoCAD CI / build-ubuntu (push) Has been cancelled
LeoCAD CI / build-macos (push) Has been cancelled
Added rotate train track gizmo.
2024-12-17 19:20:38 -08:00

338 lines
7.4 KiB
C++

#pragma once
class PieceInfo;
#include "object.h"
#include "lc_colors.h"
#include "lc_math.h"
#define LC_MAX_CONTROL_POINTS 1000
enum lcPieceSection : quint32
{
LC_PIECE_SECTION_INVALID = ~0U,
LC_PIECE_SECTION_POSITION = 0,
LC_PIECE_SECTION_CONTROL_POINT_FIRST,
LC_PIECE_SECTION_CONTROL_POINT_LAST = LC_PIECE_SECTION_CONTROL_POINT_FIRST + LC_MAX_CONTROL_POINTS - 1,
LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST = 1
};
struct lcPieceControlPoint
{
lcMatrix44 Transform;
float Scale;
};
class lcPiece : public lcObject
{
public:
lcPiece(PieceInfo* Info);
lcPiece(const lcPiece& Other);
~lcPiece();
lcPiece(lcPiece&&) = delete;
lcPiece& operator=(const lcPiece&) = delete;
lcPiece& operator=(lcPiece&&) = delete;
bool IsSelected() const override
{
return mSelected;
}
bool IsSelected(quint32 Section) const override
{
Q_UNUSED(Section);
return mSelected;
}
void SetSelected(bool Selected) override
{
mSelected = Selected;
if (!Selected)
mFocusedSection = LC_PIECE_SECTION_INVALID;
}
void SetSelected(quint32 Section, bool Selected) override
{
Q_UNUSED(Section);
mSelected = Selected;
if (!Selected)
mFocusedSection = LC_PIECE_SECTION_INVALID;
}
bool IsFocused() const override
{
return mFocusedSection != LC_PIECE_SECTION_INVALID;
}
bool IsFocused(quint32 Section) const override
{
return mFocusedSection == Section;
}
void SetFocused(quint32 Section, bool Focused) override
{
if (Focused)
{
mFocusedSection = Section;
mSelected = true;
}
else
mFocusedSection = LC_PIECE_SECTION_INVALID;
}
quint32 GetFocusSection() const override
{
return mFocusedSection;
}
quint32 GetAllowedTransforms() const override;
lcVector3 GetSectionPosition(quint32 Section) const override;
void SaveLDraw(QTextStream& Stream) const;
bool ParseLDrawLine(QTextStream& Stream);
void SetFileLine(int Line)
{
mFileLine = Line;
}
int GetFileLine() const
{
return mFileLine;
}
void RayTest(lcObjectRayTest& ObjectRayTest) const override;
void BoxTest(lcObjectBoxTest& ObjectBoxTest) const override;
void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
QVariant GetPropertyValue(lcObjectPropertyId PropertyId) const override;
bool SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool AddKey, QVariant Value) override;
bool HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const override;
bool SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyFrame) override;
void RemoveKeyFrames() override;
void AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const;
void AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const;
void SubModelCompareBoundingBox(const lcMatrix44& WorldMatrix, lcVector3& Min, lcVector3& Max) const;
void SubModelAddBoundingBoxPoints(const lcMatrix44& WorldMatrix, std::vector<lcVector3>& Points) const;
void InsertTime(lcStep Start, lcStep Time);
void RemoveTime(lcStep Start, lcStep Time);
bool IsHidden() const
{
return mHidden;
}
void SetHidden(bool Hidden)
{
mHidden = Hidden;
}
const std::vector<lcPieceControlPoint>& GetControlPoints() const
{
return mControlPoints;
}
void SetControlPoints(const std::vector<lcPieceControlPoint>& ControlPoints)
{
mControlPoints = ControlPoints;
UpdateMesh();
}
void SetControlPointScale(int ControlPointIndex, float Scale)
{
mControlPoints[ControlPointIndex].Scale = Scale;
UpdateMesh();
}
bool IsTrainTrackConnected(int ConnectionIndex) const
{
return mTrainTrackConnections[ConnectionIndex];
}
void SetTrainTrackConnections(std::vector<bool>&& Connections)
{
mTrainTrackConnections = std::move(Connections);
}
const QString& GetID() const
{
return mID;
}
void UpdateID();
QString GetName() const override;
bool IsVisible(lcStep Step) const;
bool IsVisibleInSubModel() const;
bool AreTrainTrackConnectionsVisible() const
{
return IsFocused();
}
void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const;
void Initialize(const lcMatrix44& WorldMatrix, lcStep Step);
const lcBoundingBox& GetBoundingBox() const;
void CompareBoundingBox(lcVector3& Min, lcVector3& Max) const;
void SetPieceInfo(PieceInfo* Info, const QString& ID, bool Wait);
bool SetPieceId(PieceInfo* Info);
bool FileLoad(lcFile& file);
void UpdatePosition(lcStep Step) override;
void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance);
void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
void MovePivotPoint(const lcVector3& Distance);
void RotatePivotPoint(const lcMatrix33& RotationMatrix);
bool CanAddControlPoint() const;
bool CanRemoveControlPoint() const;
bool InsertControlPoint(const lcVector3& WorldStart, const lcVector3& WorldEnd);
bool RemoveFocusedControlPoint();
void VerifyControlPoints(std::vector<lcPieceControlPoint>& ControlPoints) const;
lcGroup* GetTopGroup();
void SetGroup(lcGroup* Group)
{
mGroup = Group;
}
lcGroup* GetGroup()
{
return mGroup;
}
lcStep GetStepShow() const
{
return mStepShow;
}
lcStep GetStepHide() const
{
return mStepHide;
}
void SetStepHide(lcStep Step)
{
if (Step < 2)
Step = 2;
mStepHide = Step;
if (mStepHide <= mStepShow)
SetStepShow(mStepHide - 1);
}
void SetStepShow(lcStep Step)
{
if (Step == LC_STEP_MAX)
Step = LC_STEP_MAX - 1;
if (mStepShow != Step)
{
mFileLine = -1;
mStepShow = Step;
}
if (mStepHide <= mStepShow)
mStepHide = mStepShow + 1;
}
quint32 GetColorCode() const
{
return mColorCode;
}
void SetColorCode(quint32 ColorCode)
{
mColorCode = ColorCode;
mColorIndex = lcGetColorIndex(ColorCode);
}
int GetColorIndex() const
{
return mColorIndex;
}
bool SetColorIndex(int ColorIndex)
{
if (mColorIndex == ColorIndex)
return false;
mColorIndex = ColorIndex;
mColorCode = lcGetColorCode(ColorIndex);
return true;
}
void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
{
mPosition.ChangeKey(Position, Step, AddKey);
}
void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
{
mRotation.ChangeKey(Rotation, Step, AddKey);
}
lcVector3 GetRotationCenter() const;
lcMatrix33 GetRelativeRotation() const;
void ResetPivotPoint()
{
mPivotPointValid = false;
mPivotMatrix = lcMatrix44Identity();
}
public:
PieceInfo* mPieceInfo;
lcMatrix44 mModelWorld;
lcMatrix44 mPivotMatrix;
protected:
void UpdateMesh();
bool IsPivotPointVisible() const
{
return mPivotPointValid && IsFocused();
}
bool AreControlPointsVisible() const
{
return IsSelected();
}
void DrawSynthInterface(lcContext* Context, const lcMatrix44& WorldMatrix) const;
void DrawTrainTrackInterface(lcContext* Context, const lcMatrix44& WorldMatrix) const;
lcObjectProperty<lcVector3> mPosition = lcObjectProperty<lcVector3>(lcVector3(0.0f, 0.0f, 0.0f));
lcObjectProperty<lcMatrix33> mRotation = lcObjectProperty<lcMatrix33>(lcMatrix33Identity());
int mFileLine = -1;
QString mID;
lcGroup* mGroup;
int mColorIndex;
quint32 mColorCode;
lcStep mStepShow;
lcStep mStepHide;
bool mPivotPointValid = false;
bool mHidden = false;
bool mSelected = false;
quint32 mFocusedSection = LC_PIECE_SECTION_INVALID;
std::vector<lcPieceControlPoint> mControlPoints;
std::vector<bool> mTrainTrackConnections;
lcMesh* mMesh = nullptr;
};