mirror of
https://github.com/leozide/leocad
synced 2024-12-24 21:58:12 +01:00
Added rotate train track gizmo.
This commit is contained in:
parent
5e0df56351
commit
4f2782b407
10 changed files with 207 additions and 171 deletions
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@ -2941,7 +2941,7 @@ void lcMainWindow::HandleCommand(lcCommandId CommandId)
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case LC_PIECE_TRAIN_TRACK_ROTATE:
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if (ActiveModel)
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ActiveModel->RotateFocusedTrainTrack();
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ActiveModel->RotateFocusedTrainTrack(1);
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break;
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case LC_PIECE_MOVE_PLUSX:
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@ -2429,7 +2429,7 @@ void lcModel::FocusPreviousTrainTrack()
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UpdateAllViews();
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}
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void lcModel::RotateFocusedTrainTrack()
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void lcModel::RotateFocusedTrainTrack(int Direction)
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{
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const lcObject* Focus = GetFocusObject();
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@ -2472,7 +2472,7 @@ void lcModel::RotateFocusedTrainTrack()
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}
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lcMatrix44 ConnectionTransform = lcMul(TrainTrackInfo->GetConnections()[RotateConnectionIndex].Transform, FocusPiece->mModelWorld);
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int NewConnectionIndex = (RotateConnectionIndex + 1) % TrainTrackInfo->GetConnections().size();
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int NewConnectionIndex = (RotateConnectionIndex + Direction + static_cast<int>(TrainTrackInfo->GetConnections().size())) % TrainTrackInfo->GetConnections().size();
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Transform = lcTrainTrackInfo::CalculateTransformToConnection(ConnectionTransform, FocusPiece->mPieceInfo, NewConnectionIndex);
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@ -4525,54 +4525,6 @@ void lcModel::UpdateRotateTool(const lcVector3& Angles, bool AlternateButtonDrag
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UpdateAllViews();
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}
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void lcModel::RotateTrainTrackToolClicked(quint32 ConnectionIndex)
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{
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const lcObject* Focus = GetFocusObject();
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if (!Focus || !Focus->IsPiece())
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return;
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lcPiece* FocusPiece = (lcPiece*)Focus;
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const lcTrainTrackInfo* TrainTrackInfo = FocusPiece->mPieceInfo->GetTrainTrackInfo();
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if (!TrainTrackInfo)
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return;
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lcPiece* ConnectedPiece = nullptr;
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int ConnectedPieceConnectionIndex = -1;
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for (const std::unique_ptr<lcPiece>& Piece : mPieces)
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{
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if (Piece.get() == FocusPiece || !Piece->mPieceInfo->GetTrainTrackInfo())
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continue;
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ConnectedPieceConnectionIndex = lcTrainTrackInfo::GetPieceConnectionIndex(FocusPiece, ConnectionIndex, Piece.get());
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if (ConnectedPieceConnectionIndex != -1)
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{
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ConnectedPiece = Piece.get();
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break;
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}
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}
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if (!ConnectedPiece)
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return;
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quint32 NewConnectionIndex = (ConnectionIndex + 1) % TrainTrackInfo->GetConnections().size();
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std::optional<lcMatrix44> Transform = lcTrainTrackInfo::GetConnectionTransform(ConnectedPiece, ConnectedPieceConnectionIndex, FocusPiece->mPieceInfo, NewConnectionIndex);
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if (!Transform)
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return;
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FocusPiece->SetPosition(Transform.value().GetTranslation(), mCurrentStep, gMainWindow->GetAddKeys());
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FocusPiece->SetRotation(lcMatrix33(Transform.value()), mCurrentStep, gMainWindow->GetAddKeys());
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FocusPiece->UpdatePosition(mCurrentStep);
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gMainWindow->UpdateSelectedObjects(true);
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UpdateAllViews();
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SaveCheckpoint(tr("Rotating"));
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}
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void lcModel::UpdateScaleTool(const float Scale)
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{
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ScaleSelectedPieces(Scale, true, false);
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@ -218,7 +218,7 @@ public:
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void RemoveFocusedControlPoint();
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void FocusNextTrainTrack();
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void FocusPreviousTrainTrack();
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void RotateFocusedTrainTrack();
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void RotateFocusedTrainTrack(int Direction);
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void ShowSelectedPiecesEarlier();
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void ShowSelectedPiecesLater();
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void SetPieceSteps(const std::vector<std::pair<lcPiece*, lcStep>>& PieceSteps);
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@ -339,7 +339,6 @@ public:
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void UpdateCameraTool(const lcVector3& Position);
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void UpdateMoveTool(const lcVector3& Distance, bool AllowRelative, bool AlternateButtonDrag);
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void UpdateRotateTool(const lcVector3& Angles, bool AlternateButtonDrag);
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void RotateTrainTrackToolClicked(quint32 ConnectionIndex);
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void UpdateScaleTool(const float Scale);
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void EraserToolClicked(lcObject* Object);
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void PaintToolClicked(lcObject* Object);
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@ -9,9 +9,6 @@
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// auto replace cross when going over a straight section
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// redo gizmo
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// add cross to gizmo
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// new rotate connection gizmo
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// rotate around connections shortcut
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// shortcuts for changing active connection
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// move config to json
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// add other track types
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// set focus connection after adding
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@ -1927,7 +1927,8 @@ lcCursor lcView::GetCursor() const
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lcCursor::Rotate, // lcTrackTool::RotateZ
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lcCursor::Rotate, // lcTrackTool::RotateXY
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lcCursor::Rotate, // lcTrackTool::RotateXYZ
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lcCursor::Rotate, // lcTrackTool::RotateTrainTrack
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lcCursor::Rotate, // lcTrackTool::RotateTrainTrackRight
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lcCursor::Rotate, // lcTrackTool::RotateTrainTrackLeft
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lcCursor::Move, // lcTrackTool::ScalePlus
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lcCursor::Move, // lcTrackTool::ScaleMinus
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lcCursor::Delete, // lcTrackTool::Eraser
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@ -2037,7 +2038,8 @@ lcTool lcView::GetCurrentTool() const
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lcTool::Rotate, // lcTrackTool::RotateZ
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lcTool::Rotate, // lcTrackTool::RotateXY
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lcTool::Rotate, // lcTrackTool::RotateXYZ
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lcTool::Rotate, // lcTrackTool::RotateTrainTrack
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lcTool::Rotate, // lcTrackTool::RotateTrainTrackRight
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lcTool::Rotate, // lcTrackTool::RotateTrainTrackLeft
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lcTool::Move, // lcTrackTool::ScalePlus
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lcTool::Move, // lcTrackTool::ScaleMinus
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lcTool::Eraser, // lcTrackTool::Eraser
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@ -2567,18 +2569,16 @@ void lcView::OnButtonDown(lcTrackButton TrackButton)
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StartTracking(TrackButton);
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break;
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case lcTrackTool::RotateTrainTrack:
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case lcTrackTool::RotateTrainTrackRight:
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case lcTrackTool::RotateTrainTrackLeft:
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{
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auto [ConnectionIndex, TrainTrackType] = lcTrainTrackInfo::DecodeTrackToolSection(mTrackToolSection);
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ActiveModel->RotateTrainTrackToolClicked(ConnectionIndex);
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ActiveModel->RotateFocusedTrainTrack(mTrackTool == lcTrackTool::RotateTrainTrackRight ? 1 : -1);
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mToolClicked = true;
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UpdateTrackTool();
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}
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break;
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case lcTrackTool::ScalePlus:
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case lcTrackTool::ScaleMinus:
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if (ActiveModel->AnyPiecesSelected())
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@ -2653,9 +2653,20 @@ void lcView::OnLeftButtonDoubleClick()
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return;
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}
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lcObjectSection ObjectSection = FindObjectUnderPointer(false, false);
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lcModel* ActiveModel = GetActiveModel();
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if (mTrackTool == lcTrackTool::RotateTrainTrackRight || mTrackTool == lcTrackTool::RotateTrainTrackLeft)
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{
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ActiveModel->RotateFocusedTrainTrack(mTrackTool == lcTrackTool::RotateTrainTrackRight ? 1 : -1);
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mToolClicked = true;
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UpdateTrackTool();
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return;
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}
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lcObjectSection ObjectSection = FindObjectUnderPointer(false, false);
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if (mMouseModifiers & Qt::ControlModifier)
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ActiveModel->FocusOrDeselectObject(ObjectSection);
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else if (mMouseModifiers & Qt::ShiftModifier)
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@ -3011,7 +3022,8 @@ void lcView::OnMouseMove()
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}
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break;
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case lcTrackTool::RotateTrainTrack:
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case lcTrackTool::RotateTrainTrackRight:
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case lcTrackTool::RotateTrainTrackLeft:
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case lcTrackTool::Eraser:
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case lcTrackTool::Paint:
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case lcTrackTool::ColorPicker:
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@ -70,7 +70,8 @@ enum class lcTrackTool
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RotateZ,
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RotateXY,
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RotateXYZ,
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RotateTrainTrack,
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RotateTrainTrackRight,
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RotateTrainTrackLeft,
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ScalePlus,
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ScaleMinus,
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Eraser,
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@ -21,36 +21,36 @@ lcViewManipulator::lcViewManipulator(lcView* View)
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void lcViewManipulator::CreateResources(lcContext* Context)
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{
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float Verts[(51 + 138 + 10) * 3];
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float Verts[(51 + 138 + 10 + 74) * 3];
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float* CurVert = Verts;
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const float OverlayMovePlaneSize = 0.5f;
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const float OverlayMoveArrowSize = 1.5f;
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const float OverlayMoveArrowCapSize = 0.9f;
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const float OverlayMoveArrowCapRadius = 0.1f;
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const float OverlayArrowCapRadius = 0.1f;
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const float OverlayMoveArrowBodySize = 1.2f;
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const float OverlayMoveArrowBodyRadius = 0.05f;
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const float OverlayArrowBodyRadius = 0.05f;
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const float OverlayRotateArrowStart = 1.0f;
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const float OverlayRotateArrowEnd = 1.5f;
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const float OverlayRotateArrowCenter = 1.2f;
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*CurVert++ = OverlayMoveArrowSize; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
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for (int EdgeIdx = 0; EdgeIdx < 8; EdgeIdx++)
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for (int EdgeIndex = 0; EdgeIndex < 8; EdgeIndex++)
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{
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*CurVert++ = OverlayMoveArrowCapSize;
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*CurVert++ = cosf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
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*CurVert++ = sinf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
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*CurVert++ = cosf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius;
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*CurVert++ = sinf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius;
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}
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*CurVert++ = 0.0f; *CurVert++ = -OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -OverlayMoveArrowBodyRadius;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = OverlayMoveArrowBodyRadius;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = -OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = 0.0f; *CurVert++ = -OverlayMoveArrowBodyRadius;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = 0.0f; *CurVert++ = OverlayMoveArrowBodyRadius;
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*CurVert++ = 0.0f; *CurVert++ = -OverlayArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = OverlayArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -OverlayArrowBodyRadius;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = OverlayArrowBodyRadius;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = -OverlayArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = OverlayArrowBodyRadius; *CurVert++ = 0.0f;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = 0.0f; *CurVert++ = -OverlayArrowBodyRadius;
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*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = 0.0f; *CurVert++ = OverlayArrowBodyRadius;
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for (int VertIdx = 0; VertIdx < 17; VertIdx++)
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{
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*CurVert = *(CurVert - 104); CurVert++;
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}
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*CurVert++ = 0.0f; *CurVert++ = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius; *CurVert++ = OverlayRotateArrowStart;
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// Rotate X
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*CurVert++ = 0.0f; *CurVert++ = OverlayRotateArrowEnd - OverlayArrowCapRadius; *CurVert++ = OverlayRotateArrowStart;
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for (int EdgeIdx = 0; EdgeIdx < 8; EdgeIdx++)
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for (int EdgeIndex = 0; EdgeIndex < 8; EdgeIndex++)
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{
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*CurVert++ = cosf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
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*CurVert++ = sinf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius + OverlayRotateArrowEnd - OverlayMoveArrowCapRadius;
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*CurVert++ = cosf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius;
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*CurVert++ = sinf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius + OverlayRotateArrowEnd - OverlayArrowCapRadius;
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*CurVert++ = OverlayRotateArrowCenter;
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}
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*CurVert++ = 0.0f; *CurVert++ = OverlayRotateArrowStart; *CurVert++ = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius;
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*CurVert++ = 0.0f; *CurVert++ = OverlayRotateArrowStart; *CurVert++ = OverlayRotateArrowEnd - OverlayArrowCapRadius;
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for (int EdgeIdx = 0; EdgeIdx < 8; EdgeIdx++)
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for (int EdgeIndex = 0; EdgeIndex < 8; EdgeIndex++)
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{
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*CurVert++ = cosf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
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*CurVert++ = cosf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius;
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*CurVert++ = OverlayRotateArrowCenter;
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*CurVert++ = sinf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius + OverlayRotateArrowEnd - OverlayMoveArrowCapRadius;
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*CurVert++ = sinf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius + OverlayRotateArrowEnd - OverlayArrowCapRadius;
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}
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for (int EdgeIdx = 0; EdgeIdx < 7; EdgeIdx++)
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for (int EdgeIndex = 0; EdgeIndex < 7; EdgeIndex++)
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{
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const float Radius1 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter - OverlayMoveArrowBodyRadius;
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const float Radius2 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter + OverlayMoveArrowBodyRadius;
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float x = cosf(LC_2PI / 4 * EdgeIdx / 6);
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float y = sinf(LC_2PI / 4 * EdgeIdx / 6);
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const float Radius1 = OverlayRotateArrowEnd - OverlayArrowCapRadius - OverlayRotateArrowCenter - OverlayArrowBodyRadius;
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const float Radius2 = OverlayRotateArrowEnd - OverlayArrowCapRadius - OverlayRotateArrowCenter + OverlayArrowBodyRadius;
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float x = cosf(LC_2PI / 4 * EdgeIndex / 6);
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float y = sinf(LC_2PI / 4 * EdgeIndex / 6);
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*CurVert++ = 0.0f;
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*CurVert++ = OverlayRotateArrowCenter + x * Radius1;
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*CurVert++ = OverlayRotateArrowCenter + y * Radius2;
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}
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for (int EdgeIdx = 0; EdgeIdx < 7; EdgeIdx++)
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for (int EdgeIndex = 0; EdgeIndex < 7; EdgeIndex++)
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{
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const float Radius = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter;
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float x = cosf(LC_2PI / 4 * EdgeIdx / 6);
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float y = sinf(LC_2PI / 4 * EdgeIdx / 6);
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const float Radius = OverlayRotateArrowEnd - OverlayArrowCapRadius - OverlayRotateArrowCenter;
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float x = cosf(LC_2PI / 4 * EdgeIndex / 6);
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float y = sinf(LC_2PI / 4 * EdgeIndex / 6);
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*CurVert++ = -OverlayMoveArrowBodyRadius;
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*CurVert++ = -OverlayArrowBodyRadius;
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*CurVert++ = OverlayRotateArrowCenter + x * Radius;
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*CurVert++ = OverlayRotateArrowCenter + y * Radius;
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*CurVert++ = OverlayMoveArrowBodyRadius;
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*CurVert++ = OverlayArrowBodyRadius;
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*CurVert++ = OverlayRotateArrowCenter + x * Radius;
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*CurVert++ = OverlayRotateArrowCenter + y * Radius;
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}
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// Rotate Y
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for (int VertIdx = 0; VertIdx < 46; VertIdx++)
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{
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*CurVert = *(CurVert - 137); CurVert++;
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*CurVert = *(CurVert - 138); CurVert++;
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}
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// Rotate Z
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for (int VertIdx = 0; VertIdx < 46; VertIdx++)
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{
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*CurVert = *(CurVert - 274); CurVert++;
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@ -127,6 +130,7 @@ void lcViewManipulator::CreateResources(lcContext* Context)
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*CurVert = *(CurVert - 278); CurVert++;
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}
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// Move Planes
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = OverlayMovePlaneSize;
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@ -138,27 +142,94 @@ void lcViewManipulator::CreateResources(lcContext* Context)
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*CurVert++ = OverlayMovePlaneSize; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f;
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*CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
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const GLushort Indices[108 + 360 + 12] =
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const float OverlayTrainTrackStart = 0.0f;
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const float OverlayTrainTrackEnd = 0.5f;
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const float OverlayTrainTrackCenter = 0.2f;
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const float OverlayTrainTrackDistance = 0.5f;
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// Train Track Rotate Right
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*CurVert++ = OverlayTrainTrackStart; *CurVert++ = OverlayTrainTrackEnd + OverlayTrainTrackDistance - OverlayArrowCapRadius; *CurVert++ = 0.0f;
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for (int EdgeIndex = 0; EdgeIndex < 8; EdgeIndex++)
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{
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*CurVert++ = OverlayTrainTrackCenter;
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*CurVert++ = sinf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius + OverlayTrainTrackEnd + OverlayTrainTrackDistance - OverlayArrowCapRadius;
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*CurVert++ = cosf(LC_2PI * EdgeIndex / 8) * OverlayArrowCapRadius;
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}
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for (int EdgeIndex = 0; EdgeIndex < 7; EdgeIndex++)
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{
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const float Radius1 = OverlayTrainTrackEnd - OverlayArrowCapRadius - OverlayTrainTrackCenter - OverlayArrowBodyRadius;
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const float Radius2 = OverlayTrainTrackEnd - OverlayArrowCapRadius - OverlayTrainTrackCenter + OverlayArrowBodyRadius;
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float x = cosf(LC_2PI / 4 * EdgeIndex / 6);
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float y = sinf(LC_2PI / 4 * EdgeIndex / 6);
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*CurVert++ = OverlayTrainTrackCenter + y * Radius1;
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*CurVert++ = OverlayTrainTrackCenter + OverlayTrainTrackDistance + x * Radius1;
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*CurVert++ = 0.0f;
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*CurVert++ = OverlayTrainTrackCenter + y * Radius2;
|
||||
*CurVert++ = OverlayTrainTrackCenter + OverlayTrainTrackDistance + x * Radius2;
|
||||
*CurVert++ = 0.0f;
|
||||
}
|
||||
|
||||
for (int EdgeIndex = 0; EdgeIndex < 7; EdgeIndex++)
|
||||
{
|
||||
const float Radius = OverlayTrainTrackEnd - OverlayArrowCapRadius - OverlayTrainTrackCenter;
|
||||
float x = cosf(LC_2PI / 4 * EdgeIndex / 6);
|
||||
float y = sinf(LC_2PI / 4 * EdgeIndex / 6);
|
||||
|
||||
*CurVert++ = OverlayTrainTrackCenter + y * Radius;
|
||||
*CurVert++ = OverlayTrainTrackCenter + OverlayTrainTrackDistance + x * Radius;
|
||||
*CurVert++ = -OverlayArrowBodyRadius;
|
||||
*CurVert++ = OverlayTrainTrackCenter + y * Radius;
|
||||
*CurVert++ = OverlayTrainTrackCenter + OverlayTrainTrackDistance + x * Radius;
|
||||
*CurVert++ = OverlayArrowBodyRadius;
|
||||
}
|
||||
|
||||
// Train Track Rotate Left
|
||||
for (int VertIdx = 0; VertIdx < 37; VertIdx++)
|
||||
{
|
||||
*CurVert = *(CurVert - 111); CurVert++;
|
||||
*CurVert = -*(CurVert - 111); CurVert++;
|
||||
*CurVert = *(CurVert - 111); CurVert++;
|
||||
}
|
||||
|
||||
const GLushort Indices[108 + 360 + 12 + 192] =
|
||||
{
|
||||
// Move X
|
||||
0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6, 0, 6, 7, 0, 7, 8, 0, 8, 1,
|
||||
9, 10, 14, 14, 13, 9, 11, 12, 15, 15, 16, 12,
|
||||
// Move Y
|
||||
17, 18, 19, 17, 19, 20, 17, 20, 21, 17, 21, 22, 17, 22, 23, 17, 23, 24, 17, 24, 25, 17, 25, 18,
|
||||
26, 27, 31, 31, 30, 26, 28, 29, 32, 32, 33, 29,
|
||||
// Move Z
|
||||
34, 35, 36, 34, 36, 37, 34, 37, 38, 34, 38, 39, 34, 39, 40, 34, 40, 41, 34, 41, 42, 34, 42, 35,
|
||||
43, 44, 48, 48, 47, 43, 45, 46, 49, 49, 50, 46,
|
||||
// Rotate X
|
||||
51, 52, 53, 51, 53, 54, 51, 54, 55, 51, 55, 56, 51, 56, 57, 51, 57, 58, 51, 58, 59, 51, 59, 52,
|
||||
60, 61, 62, 60, 62, 63, 60, 63, 64, 60, 64, 65, 60, 65, 66, 60, 66, 67, 60, 67, 68, 60, 68, 61,
|
||||
69, 70, 71, 71, 72, 70, 71, 72, 73, 73, 74, 72, 73, 74, 75, 75, 76, 74, 75, 76, 77, 77, 78, 76, 77, 78, 79, 79, 80, 78, 79, 80, 81, 81, 82, 80,
|
||||
83, 84, 85, 85, 86, 84, 85, 86, 87, 87, 88, 86, 87, 88, 89, 89, 90, 88, 89, 90, 91, 91, 92, 90, 91, 92, 93, 93, 94, 92, 93, 94, 95, 95, 96, 94,
|
||||
// Rotate Y
|
||||
97, 98, 99, 97, 99, 100, 97, 100, 101, 97, 101, 102, 97, 102, 103, 97, 103, 104, 97, 104, 105, 97, 105, 98,
|
||||
106, 107, 108, 106, 108, 109, 106, 109, 110, 106, 110, 111, 106, 111, 112, 106, 112, 113, 106, 113, 114, 106, 114, 107,
|
||||
115, 116, 117, 117, 118, 116, 117, 118, 119, 119, 120, 118, 119, 120, 121, 121, 122, 120, 121, 122, 123, 123, 124, 122, 123, 124, 125, 125, 126, 124, 125, 126, 127, 127, 128, 126,
|
||||
129, 130, 131, 131, 132, 130, 131, 132, 133, 133, 134, 132, 133, 134, 135, 135, 136, 134, 135, 136, 137, 137, 138, 136, 137, 138, 139, 139, 140, 138, 139, 140, 141, 141, 142, 140,
|
||||
// Rotate Z
|
||||
143, 144, 145, 143, 145, 146, 143, 146, 147, 143, 147, 148, 143, 148, 149, 143, 149, 150, 143, 150, 151, 143, 151, 144,
|
||||
152, 153, 154, 152, 154, 155, 152, 155, 156, 152, 156, 157, 152, 157, 158, 152, 158, 159, 152, 159, 160, 152, 160, 153,
|
||||
161, 162, 163, 163, 164, 162, 163, 164, 165, 165, 166, 164, 165, 166, 167, 167, 168, 166, 167, 168, 169, 169, 170, 168, 169, 170, 171, 171, 172, 170, 171, 172, 173, 173, 174, 172,
|
||||
175, 176, 177, 177, 178, 176, 177, 178, 179, 179, 180, 178, 179, 180, 181, 181, 182, 180, 181, 182, 183, 183, 184, 182, 183, 184, 185, 185, 186, 184, 185, 186, 187, 187, 188, 186,
|
||||
189, 190, 191, 192, 189, 193, 194, 195, 189, 196, 197, 198
|
||||
// Move Planes
|
||||
189, 190, 191, 192, 189, 193, 194, 195, 189, 196, 197, 198,
|
||||
// Train Track Rotate Right
|
||||
199, 200, 201, 199, 201, 202, 199, 202, 203, 199, 203, 204, 199, 204, 205, 199, 205, 206, 199, 206, 207, 199, 207, 200,
|
||||
208, 209, 210, 210, 211, 209, 210, 211, 212, 212, 213, 211, 212, 213, 214, 214, 215, 213, 214, 215, 216, 216, 217, 215, 216, 217, 218, 218, 219, 217, 218, 219, 220, 220, 221, 219,
|
||||
222, 223, 224, 224, 225, 223, 224, 225, 226, 226, 227, 225, 226, 227, 228, 228, 229, 227, 228, 229, 230, 230, 231, 229, 230, 231, 232, 232, 233, 231, 232, 233, 234, 234, 235, 233,
|
||||
// Train Track Rotate Left
|
||||
236, 237, 238, 236, 238, 239, 236, 239, 240, 236, 240, 241, 236, 241, 242, 236, 242, 243, 236, 243, 244, 236, 244, 237,
|
||||
245, 246, 247, 247, 248, 246, 247, 248, 249, 249, 250, 248, 249, 250, 251, 251, 252, 250, 251, 252, 253, 253, 254, 252, 253, 254, 255, 255, 256, 254, 255, 256, 257, 257, 258, 256,
|
||||
259, 260, 261, 261, 262, 260, 261, 262, 263, 263, 264, 262, 263, 264, 265, 265, 266, 264, 265, 266, 267, 267, 268, 266, 267, 268, 269, 269, 270, 268, 269, 270, 271, 271, 272, 270
|
||||
};
|
||||
|
||||
mRotateMoveVertexBuffer = Context->CreateVertexBuffer(sizeof(Verts), Verts);
|
||||
|
@ -361,18 +432,45 @@ void lcViewManipulator::DrawSelectMove(lcTrackButton TrackButton, lcTrackTool Tr
|
|||
}
|
||||
else if (Piece->mPieceInfo->GetTrainTrackInfo())
|
||||
{
|
||||
DrawTrainTrack(Piece, Context, OverlayScale);
|
||||
DrawTrainTrack(Piece, Context, OverlayScale, TrackTool);
|
||||
}
|
||||
}
|
||||
|
||||
Context->EnableDepthTest(true);
|
||||
}
|
||||
|
||||
void lcViewManipulator::DrawTrainTrack(lcPiece* Piece, lcContext* Context, float OverlayScale)
|
||||
void lcViewManipulator::DrawTrainTrack(lcPiece* Piece, lcContext* Context, float OverlayScale, lcTrackTool TrackTool)
|
||||
{
|
||||
const lcTrainTrackInfo* TrainTrackInfo = Piece->mPieceInfo->GetTrainTrackInfo();
|
||||
const std::vector<lcTrainTrackConnection>& Connections = TrainTrackInfo->GetConnections();
|
||||
|
||||
if (Piece->GetFocusSection() >= LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST)
|
||||
{
|
||||
const lcPreferences& Preferences = lcGetPreferences();
|
||||
const lcVector4 ControlPointColor = lcVector4FromColor(Preferences.mControlPointColor);
|
||||
|
||||
Context->SetColor(ControlPointColor);
|
||||
|
||||
if (TrackTool == lcTrackTool::RotateTrainTrackRight)
|
||||
{
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 96, GL_UNSIGNED_SHORT, (108 + 360 + 12 + 96) * 2);
|
||||
|
||||
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 96, GL_UNSIGNED_SHORT, (108 + 360 + 12) * 2);
|
||||
}
|
||||
else if (TrackTool == lcTrackTool::RotateTrainTrackLeft)
|
||||
{
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 96, GL_UNSIGNED_SHORT, (108 + 360 + 12) * 2);
|
||||
|
||||
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 96, GL_UNSIGNED_SHORT, (108 + 360 + 12 + 96) * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 192, GL_UNSIGNED_SHORT, (108 + 360 + 12) * 2);
|
||||
}
|
||||
}
|
||||
|
||||
for (quint32 ConnectionIndex = 0; ConnectionIndex < Connections.size(); ConnectionIndex++)
|
||||
{
|
||||
if (Piece->IsTrainTrackConnected(ConnectionIndex))
|
||||
|
@ -775,7 +873,8 @@ bool lcViewManipulator::IsTrackToolAllowed(lcTrackTool TrackTool, quint32 Allowe
|
|||
case lcTrackTool::RotateXYZ:
|
||||
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z)) == (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z);
|
||||
|
||||
case lcTrackTool::RotateTrainTrack:
|
||||
case lcTrackTool::RotateTrainTrackRight:
|
||||
case lcTrackTool::RotateTrainTrackLeft:
|
||||
return true;
|
||||
|
||||
case lcTrackTool::ScalePlus:
|
||||
|
@ -810,6 +909,9 @@ std::pair<lcTrackTool, quint32> lcViewManipulator::UpdateSelectMove()
|
|||
const float OverlayMoveArrowCapRadius = 0.1f * OverlayScale;
|
||||
const float OverlayRotateArrowStart = 1.0f * OverlayScale;
|
||||
const float OverlayRotateArrowEnd = 1.5f * OverlayScale;
|
||||
const float OverlayTrainTrackStart = 0.0f * OverlayScale;
|
||||
const float OverlayTrainTrackEnd = 0.5f * OverlayScale;
|
||||
const float OverlayTrainTrackDistance = 0.5f * OverlayScale;
|
||||
const float OverlayScaleRadius = 0.125f;
|
||||
|
||||
lcTool CurrentTool = gMainWindow->GetTool();
|
||||
|
@ -978,6 +1080,42 @@ std::pair<lcTrackTool, quint32> lcViewManipulator::UpdateSelectMove()
|
|||
|
||||
if (TrainTrackInfo)
|
||||
{
|
||||
if (Piece->GetFocusSection() >= LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST && CurrentTool == lcTool::Select)
|
||||
{
|
||||
for (int AxisIndex = 2; AxisIndex < 3; AxisIndex++)
|
||||
{
|
||||
lcVector4 Plane(PlaneNormals[AxisIndex], -lcDot(PlaneNormals[AxisIndex], OverlayCenter));
|
||||
lcVector3 Intersection;
|
||||
|
||||
if (!lcLineSegmentPlaneIntersection(&Intersection, Start, End, Plane))
|
||||
continue;
|
||||
|
||||
float IntersectionDistance = lcLengthSquared(Intersection - Start);
|
||||
|
||||
if (IntersectionDistance > ClosestIntersectionDistance)
|
||||
continue;
|
||||
|
||||
lcVector3 Dir(Intersection - OverlayCenter);
|
||||
|
||||
float Proj1 = lcDot(Dir, PlaneNormals[(AxisIndex + 1) % 3]);
|
||||
float Proj2 = lcDot(Dir, PlaneNormals[(AxisIndex + 2) % 3]);
|
||||
|
||||
if (Proj1 > OverlayTrainTrackStart && Proj1 < OverlayTrainTrackEnd && Proj2 > OverlayTrainTrackDistance + OverlayTrainTrackStart && Proj2 < OverlayTrainTrackDistance + OverlayTrainTrackEnd)
|
||||
{
|
||||
NewTrackTool = lcTrackTool::RotateTrainTrackRight;
|
||||
ClosestIntersectionDistance = IntersectionDistance;
|
||||
NewTrackSection = Piece->GetFocusSection() - LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST;
|
||||
}
|
||||
|
||||
if (Proj1 > OverlayTrainTrackStart && Proj1 < OverlayTrainTrackEnd && -Proj2 > OverlayTrainTrackDistance + OverlayTrainTrackStart && -Proj2 < OverlayTrainTrackDistance + OverlayTrainTrackEnd)
|
||||
{
|
||||
NewTrackTool = lcTrackTool::RotateTrainTrackLeft;
|
||||
ClosestIntersectionDistance = IntersectionDistance;
|
||||
NewTrackSection = Piece->GetFocusSection() - LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ActiveModel->UpdateTrainTrackConnections(Piece);
|
||||
|
||||
const std::vector<lcTrainTrackConnection>& Connections = TrainTrackInfo->GetConnections();
|
||||
|
@ -1014,23 +1152,6 @@ std::pair<lcTrackTool, quint32> lcViewManipulator::UpdateSelectMove()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
lcObjectRayTest ObjectRayTest;
|
||||
|
||||
ObjectRayTest.PiecesOnly = true;
|
||||
ObjectRayTest.IgnoreSelected = false;
|
||||
ObjectRayTest.ViewCamera = mView->GetCamera();
|
||||
ObjectRayTest.Start = StartEnd[0];
|
||||
ObjectRayTest.End = StartEnd[1];
|
||||
|
||||
Piece->RayTestConnectedTrainTracks(ObjectRayTest);
|
||||
|
||||
if (ObjectRayTest.Distance < ClosestIntersectionDistance && ObjectRayTest.ObjectSection.Section >= LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST)
|
||||
{
|
||||
NewTrackTool = lcTrackTool::RotateTrainTrack;
|
||||
ClosestIntersectionDistance = ObjectRayTest.Distance;
|
||||
NewTrackSection = ObjectRayTest.ObjectSection.Section - LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ public:
|
|||
static void DestroyResources(lcContext* Context);
|
||||
|
||||
protected:
|
||||
void DrawTrainTrack(lcPiece* Piece, lcContext* Context, float OverlayScale);
|
||||
void DrawTrainTrack(lcPiece* Piece, lcContext* Context, float OverlayScale, lcTrackTool TrackTool);
|
||||
|
||||
static bool IsTrackToolAllowed(lcTrackTool TrackTool, quint32 AllowedTransforms);
|
||||
|
||||
|
|
|
@ -463,41 +463,6 @@ void lcPiece::RemoveTime(lcStep Start, lcStep Time)
|
|||
mRotation.RemoveTime(Start, Time);
|
||||
}
|
||||
|
||||
void lcPiece::RayTestConnectedTrainTracks(lcObjectRayTest& ObjectRayTest) const
|
||||
{
|
||||
const lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
|
||||
const lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
|
||||
const lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
|
||||
|
||||
if (mPieceInfo->GetTrainTrackInfo() && AreTrainTrackConnectionsVisible())
|
||||
{
|
||||
const lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
|
||||
const lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
|
||||
const std::vector<lcTrainTrackConnection>& Connections = mPieceInfo->GetTrainTrackInfo()->GetConnections();
|
||||
|
||||
for (quint32 ConnectionIndex = 0; ConnectionIndex < Connections.size(); ConnectionIndex++)
|
||||
{
|
||||
if (!mTrainTrackConnections[ConnectionIndex])
|
||||
continue;
|
||||
|
||||
const lcMatrix44 InverseTransform = lcMatrix44AffineInverse(Connections[ConnectionIndex].Transform);
|
||||
const lcVector3 PointStart = lcMul31(Start, InverseTransform);
|
||||
const lcVector3 PointEnd = lcMul31(End, InverseTransform);
|
||||
|
||||
float Distance;
|
||||
lcVector3 Plane;
|
||||
|
||||
if (lcBoundingBoxRayIntersectDistance(Min, Max, PointStart, PointEnd, &Distance, nullptr, &Plane))
|
||||
{
|
||||
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
|
||||
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST + ConnectionIndex;
|
||||
ObjectRayTest.Distance = Distance;
|
||||
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
|
||||
{
|
||||
const lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
|
||||
|
@ -555,9 +520,6 @@ void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
|
|||
|
||||
for (quint32 ConnectionIndex = 0; ConnectionIndex < Connections.size(); ConnectionIndex++)
|
||||
{
|
||||
if (mTrainTrackConnections[ConnectionIndex])
|
||||
continue;
|
||||
|
||||
const lcMatrix44 InverseTransform = lcMatrix44AffineInverse(Connections[ConnectionIndex].Transform);
|
||||
const lcVector3 PointStart = lcMul31(Start, InverseTransform);
|
||||
const lcVector3 PointEnd = lcMul31(End, InverseTransform);
|
||||
|
@ -772,17 +734,10 @@ void lcPiece::DrawTrainTrackInterface(lcContext* Context, const lcMatrix44& Worl
|
|||
Context->SetVertexFormatPosition(3);
|
||||
Context->SetIndexBufferPointer(Indices);
|
||||
|
||||
if (mTrainTrackConnections[ConnectionIndex])
|
||||
{
|
||||
Context->SetColor(lcVector4(1.0f, 0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
if (IsFocused(LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST + ConnectionIndex))
|
||||
Context->SetColor(ConnectionFocusedColor);
|
||||
else
|
||||
{
|
||||
if (IsFocused(LC_PIECE_SECTION_TRAIN_TRACK_CONNECTION_FIRST + ConnectionIndex))
|
||||
Context->SetColor(ConnectionFocusedColor);
|
||||
else
|
||||
Context->SetColor(ConnectionColor);
|
||||
}
|
||||
Context->SetColor(ConnectionColor);
|
||||
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
|
|
@ -107,7 +107,6 @@ public:
|
|||
}
|
||||
|
||||
void RayTest(lcObjectRayTest& ObjectRayTest) const override;
|
||||
void RayTestConnectedTrainTracks(lcObjectRayTest& ObjectRayTest) const;
|
||||
void BoxTest(lcObjectBoxTest& ObjectBoxTest) const override;
|
||||
void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
|
||||
QVariant GetPropertyValue(lcObjectPropertyId PropertyId) const override;
|
||||
|
|
Loading…
Reference in a new issue