mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1870 lines
48 KiB
C++
1870 lines
48 KiB
C++
#include "lc_global.h"
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#include "lc_library.h"
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#include "lc_zipfile.h"
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#include "lc_file.h"
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#include "pieceinf.h"
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#include "lc_colors.h"
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#include "lc_texture.h"
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#include "system.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#define LC_LIBRARY_CACHE_VERSION 0x0100
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#define LC_LIBRARY_CACHE_ARCHIVE 0x0001
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#define LC_LIBRARY_CACHE_DIRECTORY 0x0002
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lcPiecesLibrary::lcPiecesLibrary()
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{
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mZipFile = NULL;
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}
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lcPiecesLibrary::~lcPiecesLibrary()
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{
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Unload();
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}
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void lcPiecesLibrary::Unload()
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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delete mPieces[PieceIdx];
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mPieces.RemoveAll();
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for (int PrimitiveIdx = 0; PrimitiveIdx < mPrimitives.GetSize(); PrimitiveIdx++)
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delete mPrimitives[PrimitiveIdx];
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mPrimitives.RemoveAll();
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for (int TextureIdx = 0; TextureIdx < mTextures.GetSize(); TextureIdx++)
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delete mTextures[TextureIdx];
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mTextures.RemoveAll();
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delete mZipFile;
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mZipFile = NULL;
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}
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PieceInfo* lcPiecesLibrary::FindPiece(const char* PieceName, bool CreatePlaceholderIfMissing)
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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if (!strcmp(PieceName, mPieces[PieceIdx]->m_strName))
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return mPieces[PieceIdx];
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if (CreatePlaceholderIfMissing)
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return CreatePlaceholder(PieceName);
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return NULL;
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}
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PieceInfo* lcPiecesLibrary::CreatePlaceholder(const char* PieceName)
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{
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PieceInfo* Info = new PieceInfo(-1);
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Info->CreatePlaceholder(PieceName);
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mPieces.Add(Info);
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return Info;
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}
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lcTexture* lcPiecesLibrary::FindTexture(const char* TextureName)
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{
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for (int TextureIdx = 0; TextureIdx < mTextures.GetSize(); TextureIdx++)
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if (!strcmp(TextureName, mTextures[TextureIdx]->mName))
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return mTextures[TextureIdx];
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return NULL;
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}
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bool lcPiecesLibrary::Load(const char* SearchPath, const char* CacheFilePath)
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{
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char LibraryPath[LC_MAXPATH];
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strcpy(LibraryPath, SearchPath);
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int i = strlen(LibraryPath) - 1;
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if ((LibraryPath[i] != '\\') && (LibraryPath[i] != '/'))
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strcat(LibraryPath, "/");
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strcpy(mLibraryPath, LibraryPath);
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strcat(LibraryPath, "complete.zip");
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if (OpenArchive(LibraryPath, CacheFilePath))
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{
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lcMemFile ColorFile;
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if (!mZipFile->ExtractFile("ldraw/ldconfig.ldr", ColorFile) || !lcLoadColorFile(ColorFile))
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lcLoadDefaultColors();
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}
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else if (OpenDirectory(mLibraryPath))
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{
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char FileName[LC_MAXPATH];
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lcDiskFile ColorFile;
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sprintf(FileName, "%sldconfig.ldr", mLibraryPath);
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if (!ColorFile.Open(FileName, "rt") || !lcLoadColorFile(ColorFile))
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lcLoadDefaultColors();
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}
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else
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return false;
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const char* FileName = Sys_ProfileLoadString("Settings", "Categories", "");
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if (!FileName[0] || !LoadCategories(FileName))
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ResetCategories();
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SystemUpdateCategories(false);
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Sys_ProfileSaveString("Settings", "PiecesLibrary", mLibraryPath);
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return true;
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}
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bool lcPiecesLibrary::OpenArchive(const char* FileName, const char* CacheFilePath)
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{
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Unload();
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mZipFile = new lcZipFile();
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if (!mZipFile->OpenRead(FileName))
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{
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delete mZipFile;
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mZipFile = NULL;
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return false;
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}
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for (int FileIdx = 0; FileIdx < mZipFile->mFiles.GetSize(); FileIdx++)
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{
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lcZipFileInfo& FileInfo = mZipFile->mFiles[FileIdx];
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char Name[LC_PIECE_NAME_LEN];
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const char* Src = FileInfo.file_name;
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char* Dst = Name;
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while (*Src && Dst - Name < LC_PIECE_NAME_LEN)
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{
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if (*Src >= 'a' && *Src <= 'z')
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*Dst = *Src + 'A' - 'a';
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else if (*Src == '\\')
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*Dst = '/';
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else
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*Dst = *Src;
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Src++;
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Dst++;
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}
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if (Dst - Name <= 4)
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continue;
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Dst -= 4;
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if (memcmp(Dst, ".DAT", 4))
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{
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if (!memcmp(Dst, ".PNG", 4) && !memcmp(Name, "LDRAW/PARTS/TEXTURES/", 21))
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{
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lcTexture* Texture = new lcTexture();
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mTextures.Add(Texture);
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strncpy(Texture->mName, Name + 21, sizeof(Texture->mName));
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Texture->mName[sizeof(Texture->mName) - 1] = 0;
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}
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continue;
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}
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*Dst = 0;
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if (memcmp(Name, "LDRAW/", 6))
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continue;
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if (!memcmp(Name + 6, "PARTS/", 6))
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{
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if (memcmp(Name + 12, "S/", 2))
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{
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PieceInfo* Info = new PieceInfo(FileIdx);
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mPieces.Add(Info);
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strncpy(Info->m_strName, Name + 12, sizeof(Info->m_strName));
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Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
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}
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else
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{
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lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name + 12, FileIdx, false, true);
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mPrimitives.Add(Prim);
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}
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}
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else if (!memcmp(Name + 6, "P/", 2))
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{
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lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name + 8, FileIdx, (memcmp(Name + 8, "STU", 3) == 0), false);
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mPrimitives.Add(Prim);
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}
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}
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bool CacheValid = false;
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struct stat LibraryStat;
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strcpy(mCacheFileName, CacheFilePath);
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if (CacheFilePath[0])
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strcat(mCacheFileName, "library.cache");
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if (stat(FileName, &LibraryStat) == 0)
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{
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lcZipFile CacheFile;
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if (CacheFile.OpenRead(mCacheFileName))
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{
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lcMemFile VersionFile;
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if (CacheFile.ExtractFile("version", VersionFile))
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{
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lcuint32 CacheVersion;
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lcuint32 CacheFlags;
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lcuint64 LibrarySize;
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lcuint64 LibraryModified;
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if (VersionFile.ReadU32(&CacheVersion, 1) && VersionFile.ReadU32(&CacheFlags, 1) &&
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VersionFile.ReadU64(&LibrarySize, 1) && VersionFile.ReadU64(&LibraryModified, 1))
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{
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if (CacheVersion == LC_LIBRARY_CACHE_VERSION && CacheFlags == LC_LIBRARY_CACHE_ARCHIVE &&
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LibrarySize == (lcuint64)LibraryStat.st_size && LibraryModified == (lcuint64)LibraryStat.st_mtime)
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CacheValid = true;
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}
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}
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}
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if (CacheValid)
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{
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lcMemFile IndexFile;
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if (CacheFile.ExtractFile("index", IndexFile))
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{
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lcuint32 NumFiles;
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if (IndexFile.ReadU32(&NumFiles, 1) && NumFiles == (lcuint32)mPieces.GetSize())
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{
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for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
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{
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PieceInfo* Info = mPieces[PieceInfoIndex];
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LC_CASSERT(sizeof(Info->m_strDescription) == 128);
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if (!IndexFile.ReadBuffer(Info->m_strDescription, sizeof(Info->m_strDescription)))
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{
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CacheValid = false;
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break;
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}
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}
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}
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else
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CacheValid = false;
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}
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else
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CacheValid = false;
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}
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}
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if (!CacheValid)
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{
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lcMemFile PieceFile;
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for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
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{
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PieceInfo* Info = mPieces[PieceInfoIndex];
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mZipFile->ExtractFile(Info->mZipFileIndex, PieceFile, 256);
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PieceFile.Seek(0, SEEK_END);
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PieceFile.WriteU8(0);
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char* Src = (char*)PieceFile.mBuffer + 2;
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char* Dst = Info->m_strDescription;
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for (;;)
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{
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if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < (int)sizeof(Info->m_strDescription) - 1)
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{
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*Dst++ = *Src++;
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continue;
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}
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*Dst = 0;
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break;
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}
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}
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lcZipFile CacheFile;
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if (CacheFile.OpenWrite(mCacheFileName, false))
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{
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lcMemFile VersionFile;
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VersionFile.WriteU32(LC_LIBRARY_CACHE_VERSION);
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VersionFile.WriteU32(LC_LIBRARY_CACHE_ARCHIVE);
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VersionFile.WriteU64(LibraryStat.st_size);
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VersionFile.WriteU64(LibraryStat.st_mtime);
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CacheFile.AddFile("version", VersionFile);
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lcMemFile IndexFile;
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IndexFile.WriteU32(mPieces.GetSize());
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for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
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{
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PieceInfo* Info = mPieces[PieceInfoIndex];
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IndexFile.WriteBuffer(Info->m_strDescription, sizeof(Info->m_strDescription));
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}
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CacheFile.AddFile("index", IndexFile);
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}
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}
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return true;
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}
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bool lcPiecesLibrary::OpenDirectory(const char* Path)
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{
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Unload();
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char FileName[LC_MAXPATH];
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ObjArray<String> FileList;
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strcpy(FileName, Path);
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strcat(FileName, "parts/");
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int PathLength = strlen(FileName);
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Sys_GetFileList(FileName, FileList);
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mPieces.Expand(FileList.GetSize());
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for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++)
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{
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char Name[LC_PIECE_NAME_LEN];
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const char* Src = (const char*)FileList[FileIdx] + PathLength;
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char* Dst = Name;
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while (*Src && Dst - Name < (int)sizeof(Name))
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{
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if (*Src >= 'a' && *Src <= 'z')
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*Dst = *Src + 'A' - 'a';
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else if (*Src == '\\')
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*Dst = '/';
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else
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*Dst = *Src;
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Src++;
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Dst++;
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}
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if (Dst - Name <= 4)
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continue;
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Dst -= 4;
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if (memcmp(Dst, ".DAT", 4))
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continue;
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*Dst = 0;
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lcDiskFile PieceFile;
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if (!PieceFile.Open(FileList[FileIdx], "rt"))
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continue;
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char Line[1024];
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if (!PieceFile.ReadLine(Line, sizeof(Line)))
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continue;
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PieceInfo* Info = new PieceInfo(-1);
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mPieces.Add(Info);
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Src = (char*)Line + 2;
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Dst = Info->m_strDescription;
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for (;;)
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{
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if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < (int)sizeof(Info->m_strDescription) - 1)
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{
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*Dst++ = *Src++;
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continue;
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}
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*Dst = 0;
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break;
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}
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strncpy(Info->m_strName, Name, sizeof(Info->m_strName));
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Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
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}
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if (!mPieces.GetSize())
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return false;
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const char* PrimitiveDirectories[] = { "p/", "p/48/", "parts/s/" };
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bool SubFileDirectories[] = { false, false, true };
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for (int DirectoryIdx = 0; DirectoryIdx < (int)(sizeof(PrimitiveDirectories) / sizeof(PrimitiveDirectories[0])); DirectoryIdx++)
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{
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strcpy(FileName, Path);
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PathLength = strlen(FileName);
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strcat(FileName, PrimitiveDirectories[DirectoryIdx]);
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PathLength += strchr(PrimitiveDirectories[DirectoryIdx], '/') - PrimitiveDirectories[DirectoryIdx] + 1;
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Sys_GetFileList(FileName, FileList);
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for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++)
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{
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char Name[LC_PIECE_NAME_LEN];
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const char* Src = (const char*)FileList[FileIdx] + PathLength;
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char* Dst = Name;
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while (*Src && Dst - Name < (int)sizeof(Name))
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{
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if (*Src >= 'a' && *Src <= 'z')
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*Dst = *Src + 'A' - 'a';
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else if (*Src == '\\')
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*Dst = '/';
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else
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*Dst = *Src;
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Src++;
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Dst++;
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}
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if (Dst - Name <= 4)
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continue;
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Dst -= 4;
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if (memcmp(Dst, ".DAT", 4))
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continue;
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*Dst = 0;
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bool SubFile = SubFileDirectories[DirectoryIdx];
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lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name, 0, !SubFile && (memcmp(Name, "STU", 3) == 0), SubFile);
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mPrimitives.Add(Prim);
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}
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}
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strcpy(FileName, Path);
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strcat(FileName, "parts/textures/");
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PathLength = strlen(FileName);
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Sys_GetFileList(FileName, FileList);
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mTextures.Expand(FileList.GetSize());
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for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++)
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{
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char Name[LC_MAXPATH];
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const char* Src = (const char*)FileList[FileIdx] + PathLength;
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char* Dst = Name;
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while (*Src && Dst - Name < (int)sizeof(Name))
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{
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if (*Src >= 'a' && *Src <= 'z')
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*Dst = *Src + 'A' - 'a';
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else if (*Src == '\\')
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*Dst = '/';
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else
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*Dst = *Src;
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Src++;
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Dst++;
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}
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if (Dst - Name <= 4)
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continue;
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Dst -= 4;
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if (memcmp(Dst, ".PNG", 4))
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continue;
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*Dst = 0;
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lcTexture* Texture = new lcTexture();
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mTextures.Add(Texture);
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strncpy(Texture->mName, Name, sizeof(Texture->mName));
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Texture->mName[sizeof(Texture->mName) - 1] = 0;
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}
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return true;
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}
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int LibraryMeshSectionCompare(const lcLibraryMeshSection* a, const lcLibraryMeshSection* b, void* Data)
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{
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if (a->mPrimitiveType != b->mPrimitiveType)
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{
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int PrimitiveOrder[LC_MESH_NUM_PRIMITIVE_TYPES] =
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{
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LC_MESH_TRIANGLES,
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LC_MESH_TEXTURED_TRIANGLES,
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LC_MESH_LINES,
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LC_MESH_TEXTURED_LINES,
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};
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for (int PrimitiveType = 0; PrimitiveType < LC_MESH_NUM_PRIMITIVE_TYPES; PrimitiveType++)
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{
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int Primitive = PrimitiveOrder[PrimitiveType];
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if (a->mPrimitiveType == Primitive)
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return -1;
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if (b->mPrimitiveType == Primitive)
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return 1;
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}
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}
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bool TranslucentA = lcIsColorTranslucent(a->mColor);
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bool TranslucentB = lcIsColorTranslucent(b->mColor);
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if (TranslucentA != TranslucentB)
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return TranslucentA ? 1 : -1;
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return a->mColor > b->mColor ? -1 : 1;
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}
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bool lcPiecesLibrary::LoadPiece(PieceInfo* Info)
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{
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lcLibraryMeshData MeshData;
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ObjArray<lcLibraryTextureMap> TextureStack;
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if (mZipFile)
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{
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lcMemFile PieceFile;
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if (!mZipFile->ExtractFile(Info->mZipFileIndex, PieceFile))
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return false;
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if (!ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData))
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return false;
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}
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else
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{
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char Name[LC_PIECE_NAME_LEN];
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strcpy(Name, Info->m_strName);
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strlwr(Name);
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char FileName[LC_MAXPATH];
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lcDiskFile PieceFile;
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sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
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if (!PieceFile.Open(FileName, "rt"))
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return false;
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if (!ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData))
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return false;
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}
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lcMesh* Mesh = new lcMesh();
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int NumIndices = 0;
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for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++)
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{
|
|
lcLibraryMeshSection* Section = MeshData.mSections[SectionIdx];
|
|
|
|
Section->mColor = lcGetColorIndex(Section->mColor);
|
|
NumIndices += Section->mIndices.GetSize();
|
|
}
|
|
|
|
MeshData.mSections.Sort(LibraryMeshSectionCompare, NULL);
|
|
|
|
Mesh->Create(MeshData.mSections.GetSize(), MeshData.mVertices.GetSize(), MeshData.mTexturedVertices.GetSize(), NumIndices);
|
|
|
|
lcVertex* DstVerts = (lcVertex*)Mesh->mVertexBuffer.mData;
|
|
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
|
|
for (int VertexIdx = 0; VertexIdx < MeshData.mVertices.GetSize(); VertexIdx++)
|
|
{
|
|
lcVertex& DstVertex = *DstVerts++;
|
|
|
|
const lcVector3& SrcPosition = MeshData.mVertices[VertexIdx].Position;
|
|
lcVector3& DstPosition = DstVertex.Position;
|
|
|
|
DstPosition = lcVector3(SrcPosition.x / 25.0f, SrcPosition.z / 25.0f, -SrcPosition.y / 25.0f);
|
|
|
|
Min.x = lcMin(Min.x, DstPosition.x);
|
|
Min.y = lcMin(Min.y, DstPosition.y);
|
|
Min.z = lcMin(Min.z, DstPosition.z);
|
|
Max.x = lcMax(Max.x, DstPosition.x);
|
|
Max.y = lcMax(Max.y, DstPosition.y);
|
|
Max.z = lcMax(Max.z, DstPosition.z);
|
|
}
|
|
|
|
lcVertexTextured* DstTexturedVerts = (lcVertexTextured*)DstVerts;
|
|
|
|
for (int VertexIdx = 0; VertexIdx < MeshData.mTexturedVertices.GetSize(); VertexIdx++)
|
|
{
|
|
lcVertexTextured& DstVertex = *DstTexturedVerts++;
|
|
lcVertexTextured& SrcVertex = MeshData.mTexturedVertices[VertexIdx];
|
|
|
|
const lcVector3& SrcPosition = SrcVertex.Position;
|
|
lcVector3& DstPosition = DstVertex.Position;
|
|
|
|
DstPosition = lcVector3(SrcPosition.x / 25.0f, SrcPosition.z / 25.0f, -SrcPosition.y / 25.0f);
|
|
DstVertex.TexCoord = SrcVertex.TexCoord;
|
|
|
|
Min.x = lcMin(Min.x, DstPosition.x);
|
|
Min.y = lcMin(Min.y, DstPosition.y);
|
|
Min.z = lcMin(Min.z, DstPosition.z);
|
|
Max.x = lcMax(Max.x, DstPosition.x);
|
|
Max.y = lcMax(Max.y, DstPosition.y);
|
|
Max.z = lcMax(Max.z, DstPosition.z);
|
|
}
|
|
|
|
Info->m_fDimensions[0] = Max.x;
|
|
Info->m_fDimensions[1] = Max.y;
|
|
Info->m_fDimensions[2] = Max.z;
|
|
Info->m_fDimensions[3] = Min.x;
|
|
Info->m_fDimensions[4] = Min.y;
|
|
Info->m_fDimensions[5] = Min.z;
|
|
|
|
NumIndices = 0;
|
|
|
|
for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++)
|
|
{
|
|
lcMeshSection& DstSection = Mesh->mSections[SectionIdx];
|
|
lcLibraryMeshSection* SrcSection = MeshData.mSections[SectionIdx];
|
|
|
|
DstSection.ColorIndex = SrcSection->mColor;
|
|
DstSection.PrimitiveType = (SrcSection->mPrimitiveType == LC_MESH_TRIANGLES || SrcSection->mPrimitiveType == LC_MESH_TEXTURED_TRIANGLES) ? GL_TRIANGLES : GL_LINES;
|
|
DstSection.NumIndices = SrcSection->mIndices.GetSize();
|
|
DstSection.Texture = SrcSection->mTexture;
|
|
|
|
if (DstSection.Texture)
|
|
DstSection.Texture->AddRef();
|
|
|
|
if (Mesh->mNumVertices < 0x10000)
|
|
{
|
|
DstSection.IndexOffset = NumIndices * 2;
|
|
|
|
lcuint16* Index = (lcuint16*)Mesh->mIndexBuffer.mData + NumIndices;
|
|
|
|
for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++)
|
|
*Index++ = SrcSection->mIndices[IndexIdx];
|
|
}
|
|
else
|
|
{
|
|
DstSection.IndexOffset = NumIndices * 4;
|
|
|
|
lcuint32* Index = (lcuint32*)Mesh->mIndexBuffer.mData + NumIndices;
|
|
|
|
for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++)
|
|
*Index++ = SrcSection->mIndices[IndexIdx];
|
|
}
|
|
|
|
if (DstSection.PrimitiveType == GL_TRIANGLES)
|
|
{
|
|
if (SrcSection->mColor == 16)
|
|
Info->mFlags |= LC_PIECE_HAS_DEFAULT;
|
|
else
|
|
{
|
|
if (lcIsColorTranslucent(DstSection.ColorIndex))
|
|
Info->mFlags |= LC_PIECE_HAS_TRANSLUCENT;
|
|
else
|
|
Info->mFlags |= LC_PIECE_HAS_SOLID;
|
|
}
|
|
}
|
|
else
|
|
Info->mFlags |= LC_PIECE_HAS_LINES;
|
|
|
|
NumIndices += DstSection.NumIndices;
|
|
}
|
|
|
|
Mesh->UpdateBuffers();
|
|
Info->mMesh = Mesh;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool lcPiecesLibrary::LoadTexture(lcTexture* Texture)
|
|
{
|
|
char Name[LC_MAXPATH], FileName[LC_MAXPATH];
|
|
|
|
strcpy(Name, Texture->mName);
|
|
strlwr(Name);
|
|
|
|
if (mZipFile)
|
|
{
|
|
lcMemFile TextureFile;
|
|
|
|
sprintf(FileName, "parts/textures/%s.png", Name);
|
|
|
|
if (!mZipFile->ExtractFile(FileName, TextureFile))
|
|
return false;
|
|
|
|
if (!Texture->Load(TextureFile))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
lcDiskFile TextureFile;
|
|
|
|
sprintf(FileName, "%sparts/textures/%s.png", mLibraryPath, Name);
|
|
|
|
if (!TextureFile.Open(FileName, "rb"))
|
|
return false;
|
|
|
|
if (!Texture->Load(TextureFile))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int lcPiecesLibrary::FindPrimitiveIndex(const char* Name)
|
|
{
|
|
for (int PrimitiveIndex = 0; PrimitiveIndex < mPrimitives.GetSize(); PrimitiveIndex++)
|
|
if (!strcmp(mPrimitives[PrimitiveIndex]->mName, Name))
|
|
return PrimitiveIndex;
|
|
|
|
return -1;
|
|
}
|
|
|
|
bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
|
|
{
|
|
lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex];
|
|
ObjArray<lcLibraryTextureMap> TextureStack;
|
|
|
|
if (mZipFile)
|
|
{
|
|
lcMemFile PrimFile;
|
|
|
|
if (!mZipFile->ExtractFile(Primitive->mZipFileIndex, PrimFile))
|
|
return false;
|
|
|
|
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
char Name[LC_PIECE_NAME_LEN];
|
|
strcpy(Name, Primitive->mName);
|
|
strlwr(Name);
|
|
|
|
char FileName[LC_MAXPATH];
|
|
lcDiskFile PrimFile;
|
|
|
|
if (Primitive->mSubFile)
|
|
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
|
|
else
|
|
sprintf(FileName, "%sp/%s.dat", mLibraryPath, Name);
|
|
|
|
if (!PrimFile.Open(FileName, "rt"))
|
|
return false;
|
|
|
|
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData))
|
|
return false;
|
|
}
|
|
|
|
Primitive->mLoaded = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, ObjArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData)
|
|
{
|
|
char Buffer[1024];
|
|
char* Line;
|
|
|
|
while (File.ReadLine(Buffer, sizeof(Buffer)))
|
|
{
|
|
lcuint32 ColorCode, ColorCodeHex;
|
|
int LineType;
|
|
|
|
Line = Buffer;
|
|
|
|
if (sscanf(Line, "%d", &LineType) != 1)
|
|
continue;
|
|
|
|
if (LineType == 0)
|
|
{
|
|
char* Token = Line;
|
|
|
|
while (*Token && *Token <= 32)
|
|
Token++;
|
|
|
|
Token++;
|
|
|
|
while (*Token && *Token <= 32)
|
|
Token++;
|
|
|
|
char* End = Token;
|
|
while (*End && *End > 32)
|
|
End++;
|
|
*End = 0;
|
|
|
|
if (!strcmp(Token, "!TEXMAP"))
|
|
{
|
|
Token += 8;
|
|
|
|
while (*Token && *Token <= 32)
|
|
Token++;
|
|
|
|
End = Token;
|
|
while (*End && *End > 32)
|
|
End++;
|
|
*End = 0;
|
|
|
|
bool Start = false;
|
|
bool Next = false;
|
|
|
|
if (!strcmp(Token, "START"))
|
|
{
|
|
Token += 6;
|
|
Start = true;
|
|
}
|
|
else if (!strcmp(Token, "NEXT"))
|
|
{
|
|
Token += 5;
|
|
Next = true;
|
|
}
|
|
|
|
if (Start || Next)
|
|
{
|
|
while (*Token && *Token <= 32)
|
|
Token++;
|
|
|
|
End = Token;
|
|
while (*End && *End > 32)
|
|
End++;
|
|
*End = 0;
|
|
|
|
if (!strcmp(Token, "PLANAR"))
|
|
{
|
|
Token += 7;
|
|
|
|
char FileName[LC_MAXPATH];
|
|
lcVector3 Points[3];
|
|
|
|
sscanf(Token, "%f %f %f %f %f %f %f %f %f %s", &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, FileName);
|
|
|
|
char* Ch;
|
|
for (Ch = FileName; *Ch; Ch++)
|
|
{
|
|
if (*Ch >= 'a' && *Ch <= 'z')
|
|
*Ch = *Ch + 'A' - 'a';
|
|
else if (*Ch == '\\')
|
|
*Ch = '/';
|
|
}
|
|
|
|
if (Ch - FileName > 4)
|
|
{
|
|
Ch -= 4;
|
|
if (!memcmp(Ch, ".PNG", 4))
|
|
*Ch = 0;
|
|
}
|
|
|
|
lcLibraryTextureMap& Map = TextureStack.Add();
|
|
Map.Next = false;
|
|
Map.Fallback = false;
|
|
Map.Texture = FindTexture(FileName);
|
|
|
|
for (int EdgeIdx = 0; EdgeIdx < 2; EdgeIdx++)
|
|
{
|
|
lcVector3 Normal = Points[EdgeIdx + 1] - Points[0];
|
|
float Length = lcLength(Normal);
|
|
Normal /= Length;
|
|
|
|
Map.Params[EdgeIdx].x = Normal.x / Length;
|
|
Map.Params[EdgeIdx].y = Normal.y / Length;
|
|
Map.Params[EdgeIdx].z = Normal.z / Length;
|
|
Map.Params[EdgeIdx].w = -lcDot(Normal, Points[0]) / Length;
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(Token, "FALLBACK"))
|
|
{
|
|
if (TextureStack.GetSize())
|
|
TextureStack[TextureStack.GetSize() - 1].Fallback = true;
|
|
}
|
|
else if (!strcmp(Token, "END"))
|
|
{
|
|
if (TextureStack.GetSize())
|
|
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
else if (!strcmp(Token, "!:"))
|
|
{
|
|
Token += 3;
|
|
|
|
Line = Token;
|
|
|
|
if (!TextureStack.GetSize())
|
|
continue;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
|
|
if (sscanf(Line, "%d %d", &LineType, &ColorCode) != 2)
|
|
continue;
|
|
|
|
if (LineType < 1 || LineType > 4)
|
|
continue;
|
|
|
|
if (ColorCode == 0)
|
|
{
|
|
sscanf(Line, "%d %i", &LineType, &ColorCodeHex);
|
|
|
|
if (ColorCode != ColorCodeHex)
|
|
ColorCode = ColorCodeHex | LC_COLOR_DIRECT;
|
|
}
|
|
|
|
if (ColorCode == 16)
|
|
ColorCode = CurrentColorCode;
|
|
|
|
lcLibraryTextureMap* TextureMap = NULL;
|
|
|
|
if (TextureStack.GetSize())
|
|
{
|
|
TextureMap = &TextureStack[TextureStack.GetSize() - 1];
|
|
|
|
if (TextureMap->Fallback)
|
|
continue;
|
|
}
|
|
|
|
int Dummy;
|
|
lcVector3 Points[4];
|
|
|
|
switch (LineType)
|
|
{
|
|
case 1:
|
|
{
|
|
char FileName[LC_MAXPATH];
|
|
float fm[12];
|
|
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f %s", &LineType, &Dummy, &fm[0], &fm[1], &fm[2], &fm[3], &fm[4], &fm[5], &fm[6], &fm[7], &fm[8], &fm[9], &fm[10], &fm[11], FileName);
|
|
|
|
char* Ch;
|
|
for (Ch = FileName; *Ch; Ch++)
|
|
{
|
|
if (*Ch >= 'a' && *Ch <= 'z')
|
|
*Ch = *Ch + 'A' - 'a';
|
|
else if (*Ch == '\\')
|
|
*Ch = '/';
|
|
}
|
|
|
|
if (Ch - FileName > 4)
|
|
{
|
|
Ch -= 4;
|
|
if (!memcmp(Ch, ".DAT", 4))
|
|
*Ch = 0;
|
|
}
|
|
|
|
int PrimitiveIndex = FindPrimitiveIndex(FileName);
|
|
lcMatrix44 IncludeTransform(lcVector4(fm[3], fm[6], fm[9], 0.0f), lcVector4(fm[4], fm[7], fm[10], 0.0f), lcVector4(fm[5], fm[8], fm[11], 0.0f), lcVector4(fm[0], fm[1], fm[2], 1.0f));
|
|
IncludeTransform = lcMul(IncludeTransform, CurrentTransform);
|
|
|
|
if (PrimitiveIndex != -1)
|
|
{
|
|
lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex];
|
|
|
|
if (!Primitive->mLoaded && !LoadPrimitive(PrimitiveIndex))
|
|
continue;
|
|
|
|
if (Primitive->mStud)
|
|
MeshData.AddMeshDataNoDuplicateCheck(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap);
|
|
else if (!Primitive->mSubFile)
|
|
MeshData.AddMeshData(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap);
|
|
else
|
|
{
|
|
if (mZipFile)
|
|
{
|
|
lcMemFile IncludeFile;
|
|
|
|
if (!mZipFile->ExtractFile(Primitive->mZipFileIndex, IncludeFile))
|
|
continue;
|
|
|
|
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
char Name[LC_PIECE_NAME_LEN];
|
|
strcpy(Name, Primitive->mName);
|
|
strlwr(Name);
|
|
|
|
char FileName[LC_MAXPATH];
|
|
lcDiskFile IncludeFile;
|
|
|
|
if (Primitive->mSubFile)
|
|
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
|
|
else
|
|
sprintf(FileName, "%sp/%s.dat", mLibraryPath, Name);
|
|
|
|
if (!IncludeFile.Open(FileName, "rt"))
|
|
continue;
|
|
|
|
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
|
|
{
|
|
PieceInfo* Info = mPieces[PieceInfoIndex];
|
|
|
|
if (strcmp(Info->m_strName, FileName))
|
|
continue;
|
|
|
|
if (mZipFile)
|
|
{
|
|
lcMemFile IncludeFile;
|
|
|
|
if (!mZipFile->ExtractFile(Info->mZipFileIndex, IncludeFile))
|
|
break;
|
|
|
|
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
char Name[LC_PIECE_NAME_LEN];
|
|
strcpy(Name, Info->m_strName);
|
|
strlwr(Name);
|
|
|
|
char FileName[LC_MAXPATH];
|
|
lcDiskFile IncludeFile;
|
|
|
|
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
|
|
|
|
if (!IncludeFile.Open(FileName, "rt"))
|
|
break;
|
|
|
|
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case 2:
|
|
{
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z);
|
|
|
|
Points[0] = lcMul31(Points[0], CurrentTransform);
|
|
Points[1] = lcMul31(Points[1], CurrentTransform);
|
|
|
|
if (TextureMap)
|
|
{
|
|
MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points);
|
|
|
|
if (TextureMap->Next)
|
|
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
|
|
}
|
|
else
|
|
MeshData.AddLine(LineType, ColorCode, Points);
|
|
} break;
|
|
|
|
case 3:
|
|
{
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z,
|
|
&Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z);
|
|
|
|
Points[0] = lcMul31(Points[0], CurrentTransform);
|
|
Points[1] = lcMul31(Points[1], CurrentTransform);
|
|
Points[2] = lcMul31(Points[2], CurrentTransform);
|
|
|
|
if (TextureMap)
|
|
{
|
|
MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points);
|
|
|
|
if (TextureMap->Next)
|
|
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
|
|
}
|
|
else
|
|
MeshData.AddLine(LineType, ColorCode, Points);
|
|
} break;
|
|
|
|
case 4:
|
|
{
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z,
|
|
&Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, &Points[3].x, &Points[3].y, &Points[3].z);
|
|
|
|
Points[0] = lcMul31(Points[0], CurrentTransform);
|
|
Points[1] = lcMul31(Points[1], CurrentTransform);
|
|
Points[2] = lcMul31(Points[2], CurrentTransform);
|
|
Points[3] = lcMul31(Points[3], CurrentTransform);
|
|
|
|
if (TextureMap)
|
|
{
|
|
MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points);
|
|
|
|
if (TextureMap->Next)
|
|
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
|
|
}
|
|
else
|
|
MeshData.AddLine(LineType, ColorCode, Points);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void lcLibraryMeshData::AddLine(int LineType, lcuint32 ColorCode, const lcVector3* Vertices)
|
|
{
|
|
lcLibraryMeshSection* Section = NULL;
|
|
int SectionIdx;
|
|
LC_MESH_PRIMITIVE_TYPE PrimitiveType = (LineType == 2) ? LC_MESH_LINES : LC_MESH_TRIANGLES;
|
|
|
|
for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++)
|
|
{
|
|
Section = mSections[SectionIdx];
|
|
|
|
if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType)
|
|
break;
|
|
}
|
|
|
|
if (SectionIdx == mSections.GetSize())
|
|
{
|
|
Section = new lcLibraryMeshSection(PrimitiveType, ColorCode, NULL);
|
|
|
|
mSections.Add(Section);
|
|
}
|
|
|
|
int Indices[4] = { -1, -1, -1, -1 };
|
|
|
|
for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++)
|
|
{
|
|
const lcVector3& Position = Vertices[IndexIdx];
|
|
|
|
for (int VertexIdx = mVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--)
|
|
{
|
|
lcVertex& DstVertex = mVertices[VertexIdx];
|
|
|
|
if (Position == DstVertex.Position)
|
|
{
|
|
Indices[IndexIdx] = VertexIdx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Indices[IndexIdx] == -1)
|
|
{
|
|
Indices[IndexIdx] = mVertices.GetSize();
|
|
lcVertex& DstVertex = mVertices.Add();
|
|
DstVertex.Position = Position;
|
|
}
|
|
}
|
|
|
|
switch (LineType)
|
|
{
|
|
case 4:
|
|
if (Indices[0] != Indices[2] && Indices[0] != Indices[3] && Indices[2] != Indices[3])
|
|
{
|
|
Section->mIndices.Add(Indices[2]);
|
|
Section->mIndices.Add(Indices[3]);
|
|
Section->mIndices.Add(Indices[0]);
|
|
}
|
|
case 3:
|
|
if (Indices[0] != Indices[1] && Indices[0] != Indices[2] && Indices[1] != Indices[2])
|
|
{
|
|
Section->mIndices.Add(Indices[0]);
|
|
Section->mIndices.Add(Indices[1]);
|
|
Section->mIndices.Add(Indices[2]);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Indices[0] != Indices[1])
|
|
{
|
|
Section->mIndices.Add(Indices[0]);
|
|
Section->mIndices.Add(Indices[1]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void lcLibraryMeshData::AddTexturedLine(int LineType, lcuint32 ColorCode, const lcLibraryTextureMap& Map, const lcVector3* Vertices)
|
|
{
|
|
lcLibraryMeshSection* Section = NULL;
|
|
int SectionIdx;
|
|
LC_MESH_PRIMITIVE_TYPE PrimitiveType = (LineType == 2) ? LC_MESH_TEXTURED_LINES : LC_MESH_TEXTURED_TRIANGLES;
|
|
|
|
for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++)
|
|
{
|
|
Section = mSections[SectionIdx];
|
|
|
|
if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType)
|
|
break;
|
|
}
|
|
|
|
if (SectionIdx == mSections.GetSize())
|
|
{
|
|
Section = new lcLibraryMeshSection(PrimitiveType, ColorCode, Map.Texture);
|
|
|
|
mSections.Add(Section);
|
|
}
|
|
|
|
int Indices[4] = { -1, -1, -1, -1 };
|
|
|
|
for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++)
|
|
{
|
|
const lcVector3& Position = Vertices[IndexIdx];
|
|
lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), Map.Params[0]) + Map.Params[0].w,
|
|
lcDot3(lcVector3(Position.x, Position.y, Position.z), Map.Params[1]) + Map.Params[1].w);
|
|
|
|
for (int VertexIdx = mTexturedVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--)
|
|
{
|
|
lcVertexTextured& DstVertex = mTexturedVertices[VertexIdx];
|
|
|
|
if (Position == DstVertex.Position && TexCoord == DstVertex.TexCoord)
|
|
{
|
|
Indices[IndexIdx] = VertexIdx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Indices[IndexIdx] == -1)
|
|
{
|
|
Indices[IndexIdx] = mTexturedVertices.GetSize();
|
|
lcVertexTextured& DstVertex = mTexturedVertices.Add();
|
|
DstVertex.Position = Position;
|
|
DstVertex.TexCoord = TexCoord;
|
|
}
|
|
}
|
|
|
|
switch (LineType)
|
|
{
|
|
case 4:
|
|
if (Indices[0] != Indices[2] && Indices[0] != Indices[3] && Indices[2] != Indices[3])
|
|
{
|
|
Section->mIndices.Add(Indices[2]);
|
|
Section->mIndices.Add(Indices[3]);
|
|
Section->mIndices.Add(Indices[0]);
|
|
}
|
|
case 3:
|
|
if (Indices[0] != Indices[1] && Indices[0] != Indices[2] && Indices[1] != Indices[2])
|
|
{
|
|
Section->mIndices.Add(Indices[0]);
|
|
Section->mIndices.Add(Indices[1]);
|
|
Section->mIndices.Add(Indices[2]);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Indices[0] != Indices[1])
|
|
{
|
|
Section->mIndices.Add(Indices[0]);
|
|
Section->mIndices.Add(Indices[1]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void lcLibraryMeshData::AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap)
|
|
{
|
|
int VertexCount = Data.mVertices.GetSize();
|
|
ObjArray<lcuint32> IndexRemap(VertexCount);
|
|
|
|
if (!TextureMap)
|
|
{
|
|
mVertices.Expand(VertexCount);
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++)
|
|
{
|
|
lcVector3 Position = lcMul31(Data.mVertices[SrcVertexIdx].Position, Transform);
|
|
int Index = -1;
|
|
|
|
for (int DstVertexIdx = mVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
|
|
{
|
|
lcVertex& DstVertex = mVertices[DstVertexIdx];
|
|
|
|
// if (Vertex == mVertices[DstVertexIdx])
|
|
if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f)
|
|
{
|
|
Index = DstVertexIdx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Index == -1)
|
|
{
|
|
Index = mVertices.GetSize();
|
|
lcVertex& DstVertex = mVertices.Add();
|
|
DstVertex.Position = Position;
|
|
}
|
|
|
|
IndexRemap.Add(Index);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mTexturedVertices.Expand(VertexCount);
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++)
|
|
{
|
|
lcVertex& SrcVertex = Data.mVertices[SrcVertexIdx];
|
|
lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
|
|
lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w,
|
|
lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w);
|
|
int Index = -1;
|
|
|
|
for (int DstVertexIdx = mTexturedVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
|
|
{
|
|
lcVertexTextured& DstVertex = mTexturedVertices[DstVertexIdx];
|
|
|
|
// if (Vertex == mTexturedVertices[DstVertexIdx])
|
|
if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f &&
|
|
fabsf(TexCoord.x - DstVertex.TexCoord.x) < 0.01f && fabsf(TexCoord.y - DstVertex.TexCoord.y) < 0.01f)
|
|
{
|
|
Index = DstVertexIdx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Index == -1)
|
|
{
|
|
Index = mTexturedVertices.GetSize();
|
|
lcVertexTextured& DstVertex = mTexturedVertices.Add();
|
|
DstVertex.Position = Position;
|
|
DstVertex.TexCoord = TexCoord;
|
|
}
|
|
|
|
IndexRemap.Add(Index);
|
|
}
|
|
}
|
|
|
|
int TexturedVertexCount = Data.mTexturedVertices.GetSize();
|
|
ObjArray<lcuint32> TexturedIndexRemap(TexturedVertexCount);
|
|
|
|
if (TexturedVertexCount)
|
|
{
|
|
mTexturedVertices.Expand(TexturedVertexCount);
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++)
|
|
{
|
|
lcVertexTextured& SrcVertex = Data.mTexturedVertices[SrcVertexIdx];
|
|
lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
|
|
int Index = -1;
|
|
|
|
for (int DstVertexIdx = mTexturedVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
|
|
{
|
|
lcVertexTextured& DstVertex = mTexturedVertices[DstVertexIdx];
|
|
|
|
// if (Vertex == mTexturedVertices[DstVertexIdx])
|
|
if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f &&
|
|
fabsf(SrcVertex.TexCoord.x - DstVertex.TexCoord.x) < 0.01f && fabsf(SrcVertex.TexCoord.y - DstVertex.TexCoord.y) < 0.01f)
|
|
{
|
|
Index = DstVertexIdx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Index == -1)
|
|
{
|
|
Index = mTexturedVertices.GetSize();
|
|
lcVertexTextured& DstVertex = mTexturedVertices.Add();
|
|
DstVertex.Position = Position;
|
|
DstVertex.TexCoord = SrcVertex.TexCoord;
|
|
}
|
|
|
|
TexturedIndexRemap.Add(Index);
|
|
}
|
|
}
|
|
|
|
for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++)
|
|
{
|
|
lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx];
|
|
lcLibraryMeshSection* DstSection = NULL;
|
|
lcuint32 ColorCode = SrcSection->mColor == 16 ? CurrentColorCode : SrcSection->mColor;
|
|
lcTexture* Texture;
|
|
|
|
if (SrcSection->mTexture)
|
|
Texture = SrcSection->mTexture;
|
|
else if (TextureMap)
|
|
Texture = TextureMap->Texture;
|
|
else
|
|
Texture = NULL;
|
|
|
|
for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++)
|
|
{
|
|
lcLibraryMeshSection* Section = mSections[DstSectionIdx];
|
|
|
|
if (Section->mColor == ColorCode && Section->mPrimitiveType == SrcSection->mPrimitiveType && Section->mTexture == Texture)
|
|
{
|
|
DstSection = Section;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!DstSection)
|
|
{
|
|
DstSection = new lcLibraryMeshSection(SrcSection->mPrimitiveType, ColorCode, Texture);
|
|
|
|
mSections.Add(DstSection);
|
|
}
|
|
|
|
DstSection->mIndices.Expand(SrcSection->mIndices.GetSize());
|
|
|
|
if (!SrcSection->mTexture)
|
|
{
|
|
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
|
|
DstSection->mIndices.Add(IndexRemap[SrcSection->mIndices[IndexIdx]]);
|
|
}
|
|
else
|
|
{
|
|
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
|
|
DstSection->mIndices.Add(TexturedIndexRemap[SrcSection->mIndices[IndexIdx]]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcLibraryMeshData::AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap)
|
|
{
|
|
lcuint32 BaseIndex;
|
|
|
|
if (!TextureMap)
|
|
{
|
|
BaseIndex = mVertices.GetSize();
|
|
|
|
mVertices.Expand(Data.mVertices.GetSize());
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++)
|
|
{
|
|
lcVertex& Vertex = mVertices.Add();
|
|
Vertex.Position = lcMul31(Data.mVertices[SrcVertexIdx].Position, Transform);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BaseIndex = mTexturedVertices.GetSize();
|
|
|
|
mTexturedVertices.Expand(Data.mVertices.GetSize());
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++)
|
|
{
|
|
lcVertex& SrcVertex = Data.mVertices[SrcVertexIdx];
|
|
lcVertexTextured& DstVertex = mTexturedVertices.Add();
|
|
|
|
lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
|
|
lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w,
|
|
lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w);
|
|
|
|
DstVertex.Position = Position;
|
|
DstVertex.TexCoord = TexCoord;
|
|
}
|
|
}
|
|
|
|
int TexturedVertexCount = Data.mTexturedVertices.GetSize();
|
|
lcuint32 BaseTexturedIndex = mTexturedVertices.GetSize();
|
|
|
|
if (TexturedVertexCount)
|
|
{
|
|
mTexturedVertices.Expand(TexturedVertexCount);
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++)
|
|
{
|
|
lcVertexTextured& SrcVertex = Data.mTexturedVertices[SrcVertexIdx];
|
|
lcVertexTextured& DstVertex = mTexturedVertices.Add();
|
|
DstVertex.Position = lcMul31(SrcVertex.Position, Transform);
|
|
DstVertex.TexCoord = SrcVertex.TexCoord;
|
|
}
|
|
}
|
|
|
|
for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++)
|
|
{
|
|
lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx];
|
|
lcLibraryMeshSection* DstSection = NULL;
|
|
lcuint32 ColorCode = SrcSection->mColor == 16 ? CurrentColorCode : SrcSection->mColor;
|
|
lcTexture* Texture;
|
|
|
|
if (SrcSection->mTexture)
|
|
Texture = SrcSection->mTexture;
|
|
else if (TextureMap)
|
|
Texture = TextureMap->Texture;
|
|
else
|
|
Texture = NULL;
|
|
|
|
for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++)
|
|
{
|
|
lcLibraryMeshSection* Section = mSections[DstSectionIdx];
|
|
|
|
if (Section->mColor == ColorCode && Section->mPrimitiveType == SrcSection->mPrimitiveType && Section->mTexture == Texture)
|
|
{
|
|
DstSection = Section;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!DstSection)
|
|
{
|
|
DstSection = new lcLibraryMeshSection(SrcSection->mPrimitiveType, ColorCode, Texture);
|
|
|
|
mSections.Add(DstSection);
|
|
}
|
|
|
|
DstSection->mIndices.Expand(SrcSection->mIndices.GetSize());
|
|
|
|
if (!SrcSection->mTexture)
|
|
{
|
|
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
|
|
DstSection->mIndices.Add(BaseIndex + SrcSection->mIndices[IndexIdx]);
|
|
}
|
|
else
|
|
{
|
|
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
|
|
DstSection->mIndices.Add(BaseTexturedIndex + SrcSection->mIndices[IndexIdx]);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool lcPiecesLibrary::PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const
|
|
{
|
|
String PieceName = Info->m_strDescription;
|
|
PieceName.MakeLower();
|
|
|
|
String Keywords = CategoryKeywords;
|
|
Keywords.MakeLower();
|
|
|
|
return PieceName.Match(Keywords);
|
|
}
|
|
|
|
int lcPiecesLibrary::GetFirstPieceCategory(PieceInfo* Info) const
|
|
{
|
|
for (int i = 0; i < mCategories.GetSize(); i++)
|
|
if (PieceInCategory(Info, mCategories[i].Keywords))
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
void lcPiecesLibrary::GetCategoryEntries(int CategoryIndex, bool GroupPieces, PtrArray<PieceInfo>& SinglePieces, PtrArray<PieceInfo>& GroupedPieces)
|
|
{
|
|
SinglePieces.RemoveAll();
|
|
GroupedPieces.RemoveAll();
|
|
|
|
// Don't group entries in the search results category.
|
|
if (mCategories[CategoryIndex].Name == "Search Results")
|
|
GroupPieces = false;
|
|
|
|
for (int i = 0; i < mPieces.GetSize(); i++)
|
|
{
|
|
PieceInfo* Info = mPieces[i];
|
|
|
|
if (!PieceInCategory(Info, mCategories[CategoryIndex].Keywords))
|
|
continue;
|
|
|
|
if (!GroupPieces)
|
|
{
|
|
SinglePieces.Add(Info);
|
|
continue;
|
|
}
|
|
|
|
// Check if it's a patterned piece.
|
|
if (Info->IsPatterned())
|
|
{
|
|
PieceInfo* Parent;
|
|
|
|
// Find the parent of this patterned piece.
|
|
char ParentName[LC_PIECE_NAME_LEN];
|
|
strcpy(ParentName, Info->m_strName);
|
|
*strchr(ParentName, 'P') = '\0';
|
|
|
|
Parent = FindPiece(ParentName, false);
|
|
|
|
if (Parent)
|
|
{
|
|
// Check if the parent was added as a single piece.
|
|
int Index = SinglePieces.FindIndex(Parent);
|
|
|
|
if (Index != -1)
|
|
SinglePieces.RemoveIndex(Index);
|
|
|
|
Index = GroupedPieces.FindIndex(Parent);
|
|
|
|
if (Index == -1)
|
|
GroupedPieces.Add(Parent);
|
|
}
|
|
else
|
|
{
|
|
// Patterned pieces should have a parent but in case they don't just add them anyway.
|
|
SinglePieces.Add(Info);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check if this piece has already been added to this category by one of its children.
|
|
int Index = GroupedPieces.FindIndex(Info);
|
|
|
|
if (Index == -1)
|
|
SinglePieces.Add(Info);
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcPiecesLibrary::GetPatternedPieces(PieceInfo* Parent, PtrArray<PieceInfo>& Pieces) const
|
|
{
|
|
char Name[LC_PIECE_NAME_LEN];
|
|
strcpy(Name, Parent->m_strName);
|
|
strcat(Name, "P");
|
|
|
|
Pieces.RemoveAll();
|
|
|
|
for (int i = 0; i < mPieces.GetSize(); i++)
|
|
{
|
|
PieceInfo* Info = mPieces[i];
|
|
|
|
if (strncmp(Name, Info->m_strName, strlen(Name)) == 0)
|
|
Pieces.Add(Info);
|
|
}
|
|
|
|
// Sometimes pieces with A and B versions don't follow the same convention (for example, 3040Pxx instead of 3040BPxx).
|
|
if (Pieces.GetSize() == 0)
|
|
{
|
|
strcpy(Name, Parent->m_strName);
|
|
int Len = strlen(Name);
|
|
if (Name[Len-1] < '0' || Name[Len-1] > '9')
|
|
Name[Len-1] = 'P';
|
|
|
|
for (int i = 0; i < mPieces.GetSize(); i++)
|
|
{
|
|
PieceInfo* Info = mPieces[i];
|
|
|
|
if (strncmp(Name, Info->m_strName, strlen(Name)) == 0)
|
|
Pieces.Add(Info);
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcPiecesLibrary::ResetCategories()
|
|
{
|
|
struct CategoryEntry
|
|
{
|
|
const char* Name;
|
|
const char* Keywords;
|
|
};
|
|
|
|
// Animal, Antenna, Arch, Arm, Bar, Baseplate, Belville, Boat, Bracket, Brick,
|
|
// Car, Cone, Container, Conveyor, Crane, Cylinder, Door, Electric, Exhaust,
|
|
// Fence, Flag, Forklift, Freestyle, Garage, Gate, Glass, Grab, Hinge, Homemaker,
|
|
// Hose, Jack, Ladder, Lever, Magnet, Minifig, Minifig Accessory, Panel, Plane,
|
|
// Plant, Plate, Platform, Propellor, Rack, Roadsign, Rock, Scala, Slope, Staircase,
|
|
// Support, Tail, Tap, Technic, Tile, Tipper, Tractor, Trailer, Train, Turntable,
|
|
// Tyre, Wedge, Wheel, Winch, Window, Windscreen, Wing
|
|
CategoryEntry DefaultCategories[] =
|
|
{
|
|
{ "Animal", "^%Animal" },
|
|
{ "Antenna", "^%Antenna" },
|
|
{ "Arch", "^%Arch" },
|
|
{ "Bar", "^%Bar" },
|
|
{ "Baseplate", "^%Baseplate | ^%Platform" },
|
|
{ "Boat", "^%Boat" },
|
|
{ "Brick", "^%Brick" },
|
|
{ "Container", "^%Container | ^%Box | ^Chest | ^%Storage | ^Mailbox" },
|
|
{ "Door and Window", "^%Door | ^%Window | ^%Glass | ^%Freestyle | ^%Gate | ^%Garage | ^%Roller" },
|
|
{ "Duplo", "^%Duplo | ^%Scala | ^%Belville" },
|
|
{ "Electric", "^%Electric | ^%Light | ^%Excavator | ^%Exhaust" },
|
|
{ "Hinge and Bracket", "^%Hinge | ^%Bracket | ^%Turntable" },
|
|
{ "Hose", "^%Hose" },
|
|
{ "Minifig", "^%Minifig" },
|
|
{ "Miscellaneous", "^%Arm | ^%Barrel | ^%Brush | ^%Cockpit | ^%Conveyor | ^%Crane | ^%Cupboard | ^%Fabuland | ^%Fence | ^%Homemaker | ^%Jack | ^%Ladder | ^%Rock | ^%Staircase | ^%Stretcher | ^%Tap | ^%Tipper | ^%Trailer | ^%Winch" },
|
|
{ "Panel", "^%Panel | ^%Castle Wall | ^%Castle Turret" },
|
|
{ "Plant", "^%Plant" },
|
|
{ "Plate", "^%Plate" },
|
|
{ "Round", "^%Cylinder | ^%Cone | ^%Dish | ^%Round" },
|
|
{ "Sign and Flag", "^%Flag | ^%Roadsign | ^%Streetlight | ^%Flagpost | ^%Lamppost | ^%Signpost" },
|
|
{ "Slope", "^%Slope" },
|
|
{ "Space", "^%Space" },
|
|
{ "Sticker", "^%Sticker" },
|
|
{ "Support", "^%Support" },
|
|
{ "Technic", "^%Technic | ^%Rack" },
|
|
{ "Tile", "^%Tile" },
|
|
{ "Train", "^%Train | ^%Monorail | ^%Magnet" },
|
|
{ "Tyre and Wheel", "^%Tyre | %^Wheel | ^%Castle Wagon" },
|
|
{ "Vehicle", "^%Car | ^%Tractor | ^%Bike | ^%Plane | ^%Propellor | ^%Tail | ^%Landing | ^%Forklift | ^%Grab Jaw" },
|
|
{ "Windscreen", "^%Windscreen" },
|
|
{ "Wedge", "^%Wedge" },
|
|
{ "Wing", "^%Wing" },
|
|
};
|
|
const int NumCategories = sizeof(DefaultCategories)/sizeof(DefaultCategories[0]);
|
|
|
|
mCategories.RemoveAll();
|
|
for (int i = 0; i < NumCategories; i++)
|
|
{
|
|
lcLibraryCategory& Category = mCategories.Add();
|
|
|
|
Category.Name = DefaultCategories[i].Name;
|
|
Category.Keywords = DefaultCategories[i].Keywords;
|
|
}
|
|
|
|
strcpy(mCategoriesFile, "");
|
|
Sys_ProfileSaveString("Settings", "Categories", mCategoriesFile);
|
|
mCategoriesModified = false;
|
|
}
|
|
|
|
bool lcPiecesLibrary::LoadCategories(const char* FileName)
|
|
{
|
|
char Path[LC_MAXPATH];
|
|
|
|
if (FileName)
|
|
{
|
|
strcpy(Path, FileName);
|
|
}
|
|
else
|
|
{
|
|
LC_FILEOPENDLG_OPTS opts;
|
|
|
|
opts.type = LC_FILEOPENDLG_LCF;
|
|
strcpy(opts.path, mCategoriesFile);
|
|
|
|
if (!SystemDoDialog(LC_DLG_FILE_OPEN, &opts))
|
|
return false;
|
|
|
|
strcpy(Path, (char*)opts.filenames);
|
|
|
|
free(opts.filenames);
|
|
}
|
|
|
|
// Load the file.
|
|
lcDiskFile File;
|
|
|
|
if (!File.Open(Path, "rb"))
|
|
return false;
|
|
|
|
lcuint32 i;
|
|
|
|
File.ReadU32(&i, 1);
|
|
if (i != LC_FILE_ID)
|
|
return false;
|
|
|
|
File.ReadU32(&i, 1);
|
|
if (i != LC_CATEGORY_FILE_ID)
|
|
return false;
|
|
|
|
File.ReadU32(&i, 1);
|
|
if (i != LC_CATEGORY_FILE_VERSION)
|
|
return false;
|
|
|
|
mCategories.RemoveAll();
|
|
|
|
File.ReadU32(&i, 1);
|
|
while (i--)
|
|
{
|
|
lcLibraryCategory& Category = mCategories.Add();
|
|
|
|
File.ReadString(Category.Name);
|
|
File.ReadString(Category.Keywords);
|
|
}
|
|
|
|
strcpy(mCategoriesFile, Path);
|
|
Sys_ProfileSaveString("Settings", "Categories", mCategoriesFile);
|
|
mCategoriesModified = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool lcPiecesLibrary::SaveCategories()
|
|
{
|
|
if (mCategoriesModified)
|
|
{
|
|
switch (SystemDoMessageBox("Save changes to categories?", LC_MB_YESNOCANCEL | LC_MB_ICONQUESTION))
|
|
{
|
|
case LC_CANCEL:
|
|
return false;
|
|
|
|
case LC_YES:
|
|
if (!DoSaveCategories(false))
|
|
return false;
|
|
break;
|
|
|
|
case LC_NO:
|
|
return true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool lcPiecesLibrary::DoSaveCategories(bool AskName)
|
|
{
|
|
// Get the file name.
|
|
if (AskName || !mCategoriesFile[0])
|
|
{
|
|
LC_FILESAVEDLG_OPTS opts;
|
|
|
|
opts.type = LC_FILESAVEDLG_LCF;
|
|
strcpy(opts.path, mCategoriesFile);
|
|
|
|
if (!SystemDoDialog(LC_DLG_FILE_SAVE, &opts))
|
|
return false;
|
|
|
|
strcpy(mCategoriesFile, opts.path);
|
|
}
|
|
|
|
// Save the file.
|
|
lcDiskFile File;
|
|
|
|
if (!File.Open(mCategoriesFile, "wb"))
|
|
return false;
|
|
|
|
File.WriteU32(LC_FILE_ID);
|
|
File.WriteU32(LC_CATEGORY_FILE_ID);
|
|
File.WriteU32(LC_CATEGORY_FILE_VERSION);
|
|
|
|
int NumCategories = mCategories.GetSize();
|
|
int i;
|
|
|
|
for (i = 0; i < mCategories.GetSize(); i++)
|
|
{
|
|
if (mCategories[i].Name == "Search Results")
|
|
{
|
|
NumCategories--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
File.WriteU32(NumCategories);
|
|
for (i = 0; i < mCategories.GetSize(); i++)
|
|
{
|
|
if (mCategories[i].Name == "Search Results")
|
|
continue;
|
|
|
|
File.WriteString(mCategories[i].Name);
|
|
File.WriteString(mCategories[i].Keywords);
|
|
}
|
|
|
|
Sys_ProfileSaveString("Settings", "Categories", mCategoriesFile);
|
|
mCategoriesModified = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int lcPiecesLibrary::FindCategoryIndex(const String& CategoryName) const
|
|
{
|
|
for (int i = 0; i < mCategories.GetSize(); i++)
|
|
if (mCategories[i].Name == CategoryName)
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
void lcPiecesLibrary::SetCategory(int Index, const String& Name, const String& Keywords)
|
|
{
|
|
mCategories[Index].Name = Name;
|
|
mCategories[Index].Keywords = Keywords;
|
|
|
|
SystemUpdateCategories(true);
|
|
|
|
mCategoriesModified = true;
|
|
}
|
|
|
|
void lcPiecesLibrary::AddCategory(const String& Name, const String& Keywords)
|
|
{
|
|
lcLibraryCategory& Category = mCategories.Add();
|
|
|
|
Category.Name = Name;
|
|
Category.Keywords = Keywords;
|
|
|
|
SystemUpdateCategories(true);
|
|
|
|
mCategoriesModified = true;
|
|
}
|
|
|
|
void lcPiecesLibrary::RemoveCategory(int Index)
|
|
{
|
|
mCategories.RemoveIndex(Index);
|
|
|
|
mCategoriesModified = true;
|
|
}
|