#include "lc_global.h" #include "lc_library.h" #include "lc_zipfile.h" #include "lc_file.h" #include "pieceinf.h" #include "lc_colors.h" #include "lc_texture.h" #include "system.h" #include #include #define LC_LIBRARY_CACHE_VERSION 0x0100 #define LC_LIBRARY_CACHE_ARCHIVE 0x0001 #define LC_LIBRARY_CACHE_DIRECTORY 0x0002 lcPiecesLibrary::lcPiecesLibrary() { mZipFile = NULL; } lcPiecesLibrary::~lcPiecesLibrary() { Unload(); } void lcPiecesLibrary::Unload() { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) delete mPieces[PieceIdx]; mPieces.RemoveAll(); for (int PrimitiveIdx = 0; PrimitiveIdx < mPrimitives.GetSize(); PrimitiveIdx++) delete mPrimitives[PrimitiveIdx]; mPrimitives.RemoveAll(); for (int TextureIdx = 0; TextureIdx < mTextures.GetSize(); TextureIdx++) delete mTextures[TextureIdx]; mTextures.RemoveAll(); delete mZipFile; mZipFile = NULL; } PieceInfo* lcPiecesLibrary::FindPiece(const char* PieceName, bool CreatePlaceholderIfMissing) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) if (!strcmp(PieceName, mPieces[PieceIdx]->m_strName)) return mPieces[PieceIdx]; if (CreatePlaceholderIfMissing) return CreatePlaceholder(PieceName); return NULL; } PieceInfo* lcPiecesLibrary::CreatePlaceholder(const char* PieceName) { PieceInfo* Info = new PieceInfo(-1); Info->CreatePlaceholder(PieceName); mPieces.Add(Info); return Info; } lcTexture* lcPiecesLibrary::FindTexture(const char* TextureName) { for (int TextureIdx = 0; TextureIdx < mTextures.GetSize(); TextureIdx++) if (!strcmp(TextureName, mTextures[TextureIdx]->mName)) return mTextures[TextureIdx]; return NULL; } bool lcPiecesLibrary::Load(const char* SearchPath, const char* CacheFilePath) { char LibraryPath[LC_MAXPATH]; strcpy(LibraryPath, SearchPath); int i = strlen(LibraryPath) - 1; if ((LibraryPath[i] != '\\') && (LibraryPath[i] != '/')) strcat(LibraryPath, "/"); strcpy(mLibraryPath, LibraryPath); strcat(LibraryPath, "complete.zip"); if (OpenArchive(LibraryPath, CacheFilePath)) { lcMemFile ColorFile; if (!mZipFile->ExtractFile("ldraw/ldconfig.ldr", ColorFile) || !lcLoadColorFile(ColorFile)) lcLoadDefaultColors(); } else if (OpenDirectory(mLibraryPath)) { char FileName[LC_MAXPATH]; lcDiskFile ColorFile; sprintf(FileName, "%sldconfig.ldr", mLibraryPath); if (!ColorFile.Open(FileName, "rt") || !lcLoadColorFile(ColorFile)) lcLoadDefaultColors(); } else return false; const char* FileName = Sys_ProfileLoadString("Settings", "Categories", ""); if (!FileName[0] || !LoadCategories(FileName)) ResetCategories(); SystemUpdateCategories(false); Sys_ProfileSaveString("Settings", "PiecesLibrary", mLibraryPath); return true; } bool lcPiecesLibrary::OpenArchive(const char* FileName, const char* CacheFilePath) { Unload(); mZipFile = new lcZipFile(); if (!mZipFile->OpenRead(FileName)) { delete mZipFile; mZipFile = NULL; return false; } for (int FileIdx = 0; FileIdx < mZipFile->mFiles.GetSize(); FileIdx++) { lcZipFileInfo& FileInfo = mZipFile->mFiles[FileIdx]; char Name[LC_PIECE_NAME_LEN]; const char* Src = FileInfo.file_name; char* Dst = Name; while (*Src && Dst - Name < LC_PIECE_NAME_LEN) { if (*Src >= 'a' && *Src <= 'z') *Dst = *Src + 'A' - 'a'; else if (*Src == '\\') *Dst = '/'; else *Dst = *Src; Src++; Dst++; } if (Dst - Name <= 4) continue; Dst -= 4; if (memcmp(Dst, ".DAT", 4)) { if (!memcmp(Dst, ".PNG", 4) && !memcmp(Name, "LDRAW/PARTS/TEXTURES/", 21)) { lcTexture* Texture = new lcTexture(); mTextures.Add(Texture); strncpy(Texture->mName, Name + 21, sizeof(Texture->mName)); Texture->mName[sizeof(Texture->mName) - 1] = 0; } continue; } *Dst = 0; if (memcmp(Name, "LDRAW/", 6)) continue; if (!memcmp(Name + 6, "PARTS/", 6)) { if (memcmp(Name + 12, "S/", 2)) { PieceInfo* Info = new PieceInfo(FileIdx); mPieces.Add(Info); strncpy(Info->m_strName, Name + 12, sizeof(Info->m_strName)); Info->m_strName[sizeof(Info->m_strName) - 1] = 0; } else { lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name + 12, FileIdx, false, true); mPrimitives.Add(Prim); } } else if (!memcmp(Name + 6, "P/", 2)) { lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name + 8, FileIdx, (memcmp(Name + 8, "STU", 3) == 0), false); mPrimitives.Add(Prim); } } bool CacheValid = false; struct stat LibraryStat; strcpy(mCacheFileName, CacheFilePath); if (CacheFilePath[0]) strcat(mCacheFileName, "library.cache"); if (stat(FileName, &LibraryStat) == 0) { lcZipFile CacheFile; if (CacheFile.OpenRead(mCacheFileName)) { lcMemFile VersionFile; if (CacheFile.ExtractFile("version", VersionFile)) { lcuint32 CacheVersion; lcuint32 CacheFlags; lcuint64 LibrarySize; lcuint64 LibraryModified; if (VersionFile.ReadU32(&CacheVersion, 1) && VersionFile.ReadU32(&CacheFlags, 1) && VersionFile.ReadU64(&LibrarySize, 1) && VersionFile.ReadU64(&LibraryModified, 1)) { if (CacheVersion == LC_LIBRARY_CACHE_VERSION && CacheFlags == LC_LIBRARY_CACHE_ARCHIVE && LibrarySize == (lcuint64)LibraryStat.st_size && LibraryModified == (lcuint64)LibraryStat.st_mtime) CacheValid = true; } } } if (CacheValid) { lcMemFile IndexFile; if (CacheFile.ExtractFile("index", IndexFile)) { lcuint32 NumFiles; if (IndexFile.ReadU32(&NumFiles, 1) && NumFiles == (lcuint32)mPieces.GetSize()) { for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++) { PieceInfo* Info = mPieces[PieceInfoIndex]; LC_CASSERT(sizeof(Info->m_strDescription) == 128); if (!IndexFile.ReadBuffer(Info->m_strDescription, sizeof(Info->m_strDescription))) { CacheValid = false; break; } } } else CacheValid = false; } else CacheValid = false; } } if (!CacheValid) { lcMemFile PieceFile; for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++) { PieceInfo* Info = mPieces[PieceInfoIndex]; mZipFile->ExtractFile(Info->mZipFileIndex, PieceFile, 256); PieceFile.Seek(0, SEEK_END); PieceFile.WriteU8(0); char* Src = (char*)PieceFile.mBuffer + 2; char* Dst = Info->m_strDescription; for (;;) { if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < (int)sizeof(Info->m_strDescription) - 1) { *Dst++ = *Src++; continue; } *Dst = 0; break; } } lcZipFile CacheFile; if (CacheFile.OpenWrite(mCacheFileName, false)) { lcMemFile VersionFile; VersionFile.WriteU32(LC_LIBRARY_CACHE_VERSION); VersionFile.WriteU32(LC_LIBRARY_CACHE_ARCHIVE); VersionFile.WriteU64(LibraryStat.st_size); VersionFile.WriteU64(LibraryStat.st_mtime); CacheFile.AddFile("version", VersionFile); lcMemFile IndexFile; IndexFile.WriteU32(mPieces.GetSize()); for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++) { PieceInfo* Info = mPieces[PieceInfoIndex]; IndexFile.WriteBuffer(Info->m_strDescription, sizeof(Info->m_strDescription)); } CacheFile.AddFile("index", IndexFile); } } return true; } bool lcPiecesLibrary::OpenDirectory(const char* Path) { Unload(); char FileName[LC_MAXPATH]; ObjArray FileList; strcpy(FileName, Path); strcat(FileName, "parts/"); int PathLength = strlen(FileName); Sys_GetFileList(FileName, FileList); mPieces.Expand(FileList.GetSize()); for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++) { char Name[LC_PIECE_NAME_LEN]; const char* Src = (const char*)FileList[FileIdx] + PathLength; char* Dst = Name; while (*Src && Dst - Name < (int)sizeof(Name)) { if (*Src >= 'a' && *Src <= 'z') *Dst = *Src + 'A' - 'a'; else if (*Src == '\\') *Dst = '/'; else *Dst = *Src; Src++; Dst++; } if (Dst - Name <= 4) continue; Dst -= 4; if (memcmp(Dst, ".DAT", 4)) continue; *Dst = 0; lcDiskFile PieceFile; if (!PieceFile.Open(FileList[FileIdx], "rt")) continue; char Line[1024]; if (!PieceFile.ReadLine(Line, sizeof(Line))) continue; PieceInfo* Info = new PieceInfo(-1); mPieces.Add(Info); Src = (char*)Line + 2; Dst = Info->m_strDescription; for (;;) { if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < (int)sizeof(Info->m_strDescription) - 1) { *Dst++ = *Src++; continue; } *Dst = 0; break; } strncpy(Info->m_strName, Name, sizeof(Info->m_strName)); Info->m_strName[sizeof(Info->m_strName) - 1] = 0; } if (!mPieces.GetSize()) return false; const char* PrimitiveDirectories[] = { "p/", "p/48/", "parts/s/" }; bool SubFileDirectories[] = { false, false, true }; for (int DirectoryIdx = 0; DirectoryIdx < (int)(sizeof(PrimitiveDirectories) / sizeof(PrimitiveDirectories[0])); DirectoryIdx++) { strcpy(FileName, Path); PathLength = strlen(FileName); strcat(FileName, PrimitiveDirectories[DirectoryIdx]); PathLength += strchr(PrimitiveDirectories[DirectoryIdx], '/') - PrimitiveDirectories[DirectoryIdx] + 1; Sys_GetFileList(FileName, FileList); for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++) { char Name[LC_PIECE_NAME_LEN]; const char* Src = (const char*)FileList[FileIdx] + PathLength; char* Dst = Name; while (*Src && Dst - Name < (int)sizeof(Name)) { if (*Src >= 'a' && *Src <= 'z') *Dst = *Src + 'A' - 'a'; else if (*Src == '\\') *Dst = '/'; else *Dst = *Src; Src++; Dst++; } if (Dst - Name <= 4) continue; Dst -= 4; if (memcmp(Dst, ".DAT", 4)) continue; *Dst = 0; bool SubFile = SubFileDirectories[DirectoryIdx]; lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name, 0, !SubFile && (memcmp(Name, "STU", 3) == 0), SubFile); mPrimitives.Add(Prim); } } strcpy(FileName, Path); strcat(FileName, "parts/textures/"); PathLength = strlen(FileName); Sys_GetFileList(FileName, FileList); mTextures.Expand(FileList.GetSize()); for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++) { char Name[LC_MAXPATH]; const char* Src = (const char*)FileList[FileIdx] + PathLength; char* Dst = Name; while (*Src && Dst - Name < (int)sizeof(Name)) { if (*Src >= 'a' && *Src <= 'z') *Dst = *Src + 'A' - 'a'; else if (*Src == '\\') *Dst = '/'; else *Dst = *Src; Src++; Dst++; } if (Dst - Name <= 4) continue; Dst -= 4; if (memcmp(Dst, ".PNG", 4)) continue; *Dst = 0; lcTexture* Texture = new lcTexture(); mTextures.Add(Texture); strncpy(Texture->mName, Name, sizeof(Texture->mName)); Texture->mName[sizeof(Texture->mName) - 1] = 0; } return true; } int LibraryMeshSectionCompare(const lcLibraryMeshSection* a, const lcLibraryMeshSection* b, void* Data) { if (a->mPrimitiveType != b->mPrimitiveType) { int PrimitiveOrder[LC_MESH_NUM_PRIMITIVE_TYPES] = { LC_MESH_TRIANGLES, LC_MESH_TEXTURED_TRIANGLES, LC_MESH_LINES, LC_MESH_TEXTURED_LINES, }; for (int PrimitiveType = 0; PrimitiveType < LC_MESH_NUM_PRIMITIVE_TYPES; PrimitiveType++) { int Primitive = PrimitiveOrder[PrimitiveType]; if (a->mPrimitiveType == Primitive) return -1; if (b->mPrimitiveType == Primitive) return 1; } } bool TranslucentA = lcIsColorTranslucent(a->mColor); bool TranslucentB = lcIsColorTranslucent(b->mColor); if (TranslucentA != TranslucentB) return TranslucentA ? 1 : -1; return a->mColor > b->mColor ? -1 : 1; } bool lcPiecesLibrary::LoadPiece(PieceInfo* Info) { lcLibraryMeshData MeshData; ObjArray TextureStack; if (mZipFile) { lcMemFile PieceFile; if (!mZipFile->ExtractFile(Info->mZipFileIndex, PieceFile)) return false; if (!ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData)) return false; } else { char Name[LC_PIECE_NAME_LEN]; strcpy(Name, Info->m_strName); strlwr(Name); char FileName[LC_MAXPATH]; lcDiskFile PieceFile; sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name); if (!PieceFile.Open(FileName, "rt")) return false; if (!ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData)) return false; } lcMesh* Mesh = new lcMesh(); int NumIndices = 0; for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++) { lcLibraryMeshSection* Section = MeshData.mSections[SectionIdx]; Section->mColor = lcGetColorIndex(Section->mColor); NumIndices += Section->mIndices.GetSize(); } MeshData.mSections.Sort(LibraryMeshSectionCompare, NULL); Mesh->Create(MeshData.mSections.GetSize(), MeshData.mVertices.GetSize(), MeshData.mTexturedVertices.GetSize(), NumIndices); lcVertex* DstVerts = (lcVertex*)Mesh->mVertexBuffer.mData; lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX); for (int VertexIdx = 0; VertexIdx < MeshData.mVertices.GetSize(); VertexIdx++) { lcVertex& DstVertex = *DstVerts++; const lcVector3& SrcPosition = MeshData.mVertices[VertexIdx].Position; lcVector3& DstPosition = DstVertex.Position; DstPosition = lcVector3(SrcPosition.x / 25.0f, SrcPosition.z / 25.0f, -SrcPosition.y / 25.0f); Min.x = lcMin(Min.x, DstPosition.x); Min.y = lcMin(Min.y, DstPosition.y); Min.z = lcMin(Min.z, DstPosition.z); Max.x = lcMax(Max.x, DstPosition.x); Max.y = lcMax(Max.y, DstPosition.y); Max.z = lcMax(Max.z, DstPosition.z); } lcVertexTextured* DstTexturedVerts = (lcVertexTextured*)DstVerts; for (int VertexIdx = 0; VertexIdx < MeshData.mTexturedVertices.GetSize(); VertexIdx++) { lcVertexTextured& DstVertex = *DstTexturedVerts++; lcVertexTextured& SrcVertex = MeshData.mTexturedVertices[VertexIdx]; const lcVector3& SrcPosition = SrcVertex.Position; lcVector3& DstPosition = DstVertex.Position; DstPosition = lcVector3(SrcPosition.x / 25.0f, SrcPosition.z / 25.0f, -SrcPosition.y / 25.0f); DstVertex.TexCoord = SrcVertex.TexCoord; Min.x = lcMin(Min.x, DstPosition.x); Min.y = lcMin(Min.y, DstPosition.y); Min.z = lcMin(Min.z, DstPosition.z); Max.x = lcMax(Max.x, DstPosition.x); Max.y = lcMax(Max.y, DstPosition.y); Max.z = lcMax(Max.z, DstPosition.z); } Info->m_fDimensions[0] = Max.x; Info->m_fDimensions[1] = Max.y; Info->m_fDimensions[2] = Max.z; Info->m_fDimensions[3] = Min.x; Info->m_fDimensions[4] = Min.y; Info->m_fDimensions[5] = Min.z; NumIndices = 0; for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++) { lcMeshSection& DstSection = Mesh->mSections[SectionIdx]; lcLibraryMeshSection* SrcSection = MeshData.mSections[SectionIdx]; DstSection.ColorIndex = SrcSection->mColor; DstSection.PrimitiveType = (SrcSection->mPrimitiveType == LC_MESH_TRIANGLES || SrcSection->mPrimitiveType == LC_MESH_TEXTURED_TRIANGLES) ? GL_TRIANGLES : GL_LINES; DstSection.NumIndices = SrcSection->mIndices.GetSize(); DstSection.Texture = SrcSection->mTexture; if (DstSection.Texture) DstSection.Texture->AddRef(); if (Mesh->mNumVertices < 0x10000) { DstSection.IndexOffset = NumIndices * 2; lcuint16* Index = (lcuint16*)Mesh->mIndexBuffer.mData + NumIndices; for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++) *Index++ = SrcSection->mIndices[IndexIdx]; } else { DstSection.IndexOffset = NumIndices * 4; lcuint32* Index = (lcuint32*)Mesh->mIndexBuffer.mData + NumIndices; for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++) *Index++ = SrcSection->mIndices[IndexIdx]; } if (DstSection.PrimitiveType == GL_TRIANGLES) { if (SrcSection->mColor == 16) Info->mFlags |= LC_PIECE_HAS_DEFAULT; else { if (lcIsColorTranslucent(DstSection.ColorIndex)) Info->mFlags |= LC_PIECE_HAS_TRANSLUCENT; else Info->mFlags |= LC_PIECE_HAS_SOLID; } } else Info->mFlags |= LC_PIECE_HAS_LINES; NumIndices += DstSection.NumIndices; } Mesh->UpdateBuffers(); Info->mMesh = Mesh; return true; } bool lcPiecesLibrary::LoadTexture(lcTexture* Texture) { char Name[LC_MAXPATH], FileName[LC_MAXPATH]; strcpy(Name, Texture->mName); strlwr(Name); if (mZipFile) { lcMemFile TextureFile; sprintf(FileName, "parts/textures/%s.png", Name); if (!mZipFile->ExtractFile(FileName, TextureFile)) return false; if (!Texture->Load(TextureFile)) return false; } else { lcDiskFile TextureFile; sprintf(FileName, "%sparts/textures/%s.png", mLibraryPath, Name); if (!TextureFile.Open(FileName, "rb")) return false; if (!Texture->Load(TextureFile)) return false; } return true; } int lcPiecesLibrary::FindPrimitiveIndex(const char* Name) { for (int PrimitiveIndex = 0; PrimitiveIndex < mPrimitives.GetSize(); PrimitiveIndex++) if (!strcmp(mPrimitives[PrimitiveIndex]->mName, Name)) return PrimitiveIndex; return -1; } bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex) { lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex]; ObjArray TextureStack; if (mZipFile) { lcMemFile PrimFile; if (!mZipFile->ExtractFile(Primitive->mZipFileIndex, PrimFile)) return false; if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData)) return false; } else { char Name[LC_PIECE_NAME_LEN]; strcpy(Name, Primitive->mName); strlwr(Name); char FileName[LC_MAXPATH]; lcDiskFile PrimFile; if (Primitive->mSubFile) sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name); else sprintf(FileName, "%sp/%s.dat", mLibraryPath, Name); if (!PrimFile.Open(FileName, "rt")) return false; if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData)) return false; } Primitive->mLoaded = true; return true; } bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, ObjArray& TextureStack, lcLibraryMeshData& MeshData) { char Buffer[1024]; char* Line; while (File.ReadLine(Buffer, sizeof(Buffer))) { lcuint32 ColorCode, ColorCodeHex; int LineType; Line = Buffer; if (sscanf(Line, "%d", &LineType) != 1) continue; if (LineType == 0) { char* Token = Line; while (*Token && *Token <= 32) Token++; Token++; while (*Token && *Token <= 32) Token++; char* End = Token; while (*End && *End > 32) End++; *End = 0; if (!strcmp(Token, "!TEXMAP")) { Token += 8; while (*Token && *Token <= 32) Token++; End = Token; while (*End && *End > 32) End++; *End = 0; bool Start = false; bool Next = false; if (!strcmp(Token, "START")) { Token += 6; Start = true; } else if (!strcmp(Token, "NEXT")) { Token += 5; Next = true; } if (Start || Next) { while (*Token && *Token <= 32) Token++; End = Token; while (*End && *End > 32) End++; *End = 0; if (!strcmp(Token, "PLANAR")) { Token += 7; char FileName[LC_MAXPATH]; lcVector3 Points[3]; sscanf(Token, "%f %f %f %f %f %f %f %f %f %s", &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, FileName); char* Ch; for (Ch = FileName; *Ch; Ch++) { if (*Ch >= 'a' && *Ch <= 'z') *Ch = *Ch + 'A' - 'a'; else if (*Ch == '\\') *Ch = '/'; } if (Ch - FileName > 4) { Ch -= 4; if (!memcmp(Ch, ".PNG", 4)) *Ch = 0; } lcLibraryTextureMap& Map = TextureStack.Add(); Map.Next = false; Map.Fallback = false; Map.Texture = FindTexture(FileName); for (int EdgeIdx = 0; EdgeIdx < 2; EdgeIdx++) { lcVector3 Normal = Points[EdgeIdx + 1] - Points[0]; float Length = lcLength(Normal); Normal /= Length; Map.Params[EdgeIdx].x = Normal.x / Length; Map.Params[EdgeIdx].y = Normal.y / Length; Map.Params[EdgeIdx].z = Normal.z / Length; Map.Params[EdgeIdx].w = -lcDot(Normal, Points[0]) / Length; } } } else if (!strcmp(Token, "FALLBACK")) { if (TextureStack.GetSize()) TextureStack[TextureStack.GetSize() - 1].Fallback = true; } else if (!strcmp(Token, "END")) { if (TextureStack.GetSize()) TextureStack.RemoveIndex(TextureStack.GetSize() - 1); } continue; } else if (!strcmp(Token, "!:")) { Token += 3; Line = Token; if (!TextureStack.GetSize()) continue; } else continue; } if (sscanf(Line, "%d %d", &LineType, &ColorCode) != 2) continue; if (LineType < 1 || LineType > 4) continue; if (ColorCode == 0) { sscanf(Line, "%d %i", &LineType, &ColorCodeHex); if (ColorCode != ColorCodeHex) ColorCode = ColorCodeHex | LC_COLOR_DIRECT; } if (ColorCode == 16) ColorCode = CurrentColorCode; lcLibraryTextureMap* TextureMap = NULL; if (TextureStack.GetSize()) { TextureMap = &TextureStack[TextureStack.GetSize() - 1]; if (TextureMap->Fallback) continue; } int Dummy; lcVector3 Points[4]; switch (LineType) { case 1: { char FileName[LC_MAXPATH]; float fm[12]; sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f %s", &LineType, &Dummy, &fm[0], &fm[1], &fm[2], &fm[3], &fm[4], &fm[5], &fm[6], &fm[7], &fm[8], &fm[9], &fm[10], &fm[11], FileName); char* Ch; for (Ch = FileName; *Ch; Ch++) { if (*Ch >= 'a' && *Ch <= 'z') *Ch = *Ch + 'A' - 'a'; else if (*Ch == '\\') *Ch = '/'; } if (Ch - FileName > 4) { Ch -= 4; if (!memcmp(Ch, ".DAT", 4)) *Ch = 0; } int PrimitiveIndex = FindPrimitiveIndex(FileName); lcMatrix44 IncludeTransform(lcVector4(fm[3], fm[6], fm[9], 0.0f), lcVector4(fm[4], fm[7], fm[10], 0.0f), lcVector4(fm[5], fm[8], fm[11], 0.0f), lcVector4(fm[0], fm[1], fm[2], 1.0f)); IncludeTransform = lcMul(IncludeTransform, CurrentTransform); if (PrimitiveIndex != -1) { lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex]; if (!Primitive->mLoaded && !LoadPrimitive(PrimitiveIndex)) continue; if (Primitive->mStud) MeshData.AddMeshDataNoDuplicateCheck(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap); else if (!Primitive->mSubFile) MeshData.AddMeshData(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap); else { if (mZipFile) { lcMemFile IncludeFile; if (!mZipFile->ExtractFile(Primitive->mZipFileIndex, IncludeFile)) continue; if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData)) continue; } else { char Name[LC_PIECE_NAME_LEN]; strcpy(Name, Primitive->mName); strlwr(Name); char FileName[LC_MAXPATH]; lcDiskFile IncludeFile; if (Primitive->mSubFile) sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name); else sprintf(FileName, "%sp/%s.dat", mLibraryPath, Name); if (!IncludeFile.Open(FileName, "rt")) continue; if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData)) continue; } } } else { for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++) { PieceInfo* Info = mPieces[PieceInfoIndex]; if (strcmp(Info->m_strName, FileName)) continue; if (mZipFile) { lcMemFile IncludeFile; if (!mZipFile->ExtractFile(Info->mZipFileIndex, IncludeFile)) break; if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData)) break; } else { char Name[LC_PIECE_NAME_LEN]; strcpy(Name, Info->m_strName); strlwr(Name); char FileName[LC_MAXPATH]; lcDiskFile IncludeFile; sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name); if (!IncludeFile.Open(FileName, "rt")) break; if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData)) break; } break; } } } break; case 2: { sscanf(Line, "%d %i %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z); Points[0] = lcMul31(Points[0], CurrentTransform); Points[1] = lcMul31(Points[1], CurrentTransform); if (TextureMap) { MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points); if (TextureMap->Next) TextureStack.RemoveIndex(TextureStack.GetSize() - 1); } else MeshData.AddLine(LineType, ColorCode, Points); } break; case 3: { sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z); Points[0] = lcMul31(Points[0], CurrentTransform); Points[1] = lcMul31(Points[1], CurrentTransform); Points[2] = lcMul31(Points[2], CurrentTransform); if (TextureMap) { MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points); if (TextureMap->Next) TextureStack.RemoveIndex(TextureStack.GetSize() - 1); } else MeshData.AddLine(LineType, ColorCode, Points); } break; case 4: { sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, &Points[3].x, &Points[3].y, &Points[3].z); Points[0] = lcMul31(Points[0], CurrentTransform); Points[1] = lcMul31(Points[1], CurrentTransform); Points[2] = lcMul31(Points[2], CurrentTransform); Points[3] = lcMul31(Points[3], CurrentTransform); if (TextureMap) { MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points); if (TextureMap->Next) TextureStack.RemoveIndex(TextureStack.GetSize() - 1); } else MeshData.AddLine(LineType, ColorCode, Points); } break; } } return true; } void lcLibraryMeshData::AddLine(int LineType, lcuint32 ColorCode, const lcVector3* Vertices) { lcLibraryMeshSection* Section = NULL; int SectionIdx; LC_MESH_PRIMITIVE_TYPE PrimitiveType = (LineType == 2) ? LC_MESH_LINES : LC_MESH_TRIANGLES; for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++) { Section = mSections[SectionIdx]; if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType) break; } if (SectionIdx == mSections.GetSize()) { Section = new lcLibraryMeshSection(PrimitiveType, ColorCode, NULL); mSections.Add(Section); } int Indices[4] = { -1, -1, -1, -1 }; for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++) { const lcVector3& Position = Vertices[IndexIdx]; for (int VertexIdx = mVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--) { lcVertex& DstVertex = mVertices[VertexIdx]; if (Position == DstVertex.Position) { Indices[IndexIdx] = VertexIdx; break; } } if (Indices[IndexIdx] == -1) { Indices[IndexIdx] = mVertices.GetSize(); lcVertex& DstVertex = mVertices.Add(); DstVertex.Position = Position; } } switch (LineType) { case 4: if (Indices[0] != Indices[2] && Indices[0] != Indices[3] && Indices[2] != Indices[3]) { Section->mIndices.Add(Indices[2]); Section->mIndices.Add(Indices[3]); Section->mIndices.Add(Indices[0]); } case 3: if (Indices[0] != Indices[1] && Indices[0] != Indices[2] && Indices[1] != Indices[2]) { Section->mIndices.Add(Indices[0]); Section->mIndices.Add(Indices[1]); Section->mIndices.Add(Indices[2]); } break; case 2: if (Indices[0] != Indices[1]) { Section->mIndices.Add(Indices[0]); Section->mIndices.Add(Indices[1]); } break; } } void lcLibraryMeshData::AddTexturedLine(int LineType, lcuint32 ColorCode, const lcLibraryTextureMap& Map, const lcVector3* Vertices) { lcLibraryMeshSection* Section = NULL; int SectionIdx; LC_MESH_PRIMITIVE_TYPE PrimitiveType = (LineType == 2) ? LC_MESH_TEXTURED_LINES : LC_MESH_TEXTURED_TRIANGLES; for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++) { Section = mSections[SectionIdx]; if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType) break; } if (SectionIdx == mSections.GetSize()) { Section = new lcLibraryMeshSection(PrimitiveType, ColorCode, Map.Texture); mSections.Add(Section); } int Indices[4] = { -1, -1, -1, -1 }; for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++) { const lcVector3& Position = Vertices[IndexIdx]; lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), Map.Params[0]) + Map.Params[0].w, lcDot3(lcVector3(Position.x, Position.y, Position.z), Map.Params[1]) + Map.Params[1].w); for (int VertexIdx = mTexturedVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--) { lcVertexTextured& DstVertex = mTexturedVertices[VertexIdx]; if (Position == DstVertex.Position && TexCoord == DstVertex.TexCoord) { Indices[IndexIdx] = VertexIdx; break; } } if (Indices[IndexIdx] == -1) { Indices[IndexIdx] = mTexturedVertices.GetSize(); lcVertexTextured& DstVertex = mTexturedVertices.Add(); DstVertex.Position = Position; DstVertex.TexCoord = TexCoord; } } switch (LineType) { case 4: if (Indices[0] != Indices[2] && Indices[0] != Indices[3] && Indices[2] != Indices[3]) { Section->mIndices.Add(Indices[2]); Section->mIndices.Add(Indices[3]); Section->mIndices.Add(Indices[0]); } case 3: if (Indices[0] != Indices[1] && Indices[0] != Indices[2] && Indices[1] != Indices[2]) { Section->mIndices.Add(Indices[0]); Section->mIndices.Add(Indices[1]); Section->mIndices.Add(Indices[2]); } break; case 2: if (Indices[0] != Indices[1]) { Section->mIndices.Add(Indices[0]); Section->mIndices.Add(Indices[1]); } break; } } void lcLibraryMeshData::AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap) { int VertexCount = Data.mVertices.GetSize(); ObjArray IndexRemap(VertexCount); if (!TextureMap) { mVertices.Expand(VertexCount); for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++) { lcVector3 Position = lcMul31(Data.mVertices[SrcVertexIdx].Position, Transform); int Index = -1; for (int DstVertexIdx = mVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--) { lcVertex& DstVertex = mVertices[DstVertexIdx]; // if (Vertex == mVertices[DstVertexIdx]) if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f) { Index = DstVertexIdx; break; } } if (Index == -1) { Index = mVertices.GetSize(); lcVertex& DstVertex = mVertices.Add(); DstVertex.Position = Position; } IndexRemap.Add(Index); } } else { mTexturedVertices.Expand(VertexCount); for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++) { lcVertex& SrcVertex = Data.mVertices[SrcVertexIdx]; lcVector3 Position = lcMul31(SrcVertex.Position, Transform); lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w, lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w); int Index = -1; for (int DstVertexIdx = mTexturedVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--) { lcVertexTextured& DstVertex = mTexturedVertices[DstVertexIdx]; // if (Vertex == mTexturedVertices[DstVertexIdx]) if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f && fabsf(TexCoord.x - DstVertex.TexCoord.x) < 0.01f && fabsf(TexCoord.y - DstVertex.TexCoord.y) < 0.01f) { Index = DstVertexIdx; break; } } if (Index == -1) { Index = mTexturedVertices.GetSize(); lcVertexTextured& DstVertex = mTexturedVertices.Add(); DstVertex.Position = Position; DstVertex.TexCoord = TexCoord; } IndexRemap.Add(Index); } } int TexturedVertexCount = Data.mTexturedVertices.GetSize(); ObjArray TexturedIndexRemap(TexturedVertexCount); if (TexturedVertexCount) { mTexturedVertices.Expand(TexturedVertexCount); for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++) { lcVertexTextured& SrcVertex = Data.mTexturedVertices[SrcVertexIdx]; lcVector3 Position = lcMul31(SrcVertex.Position, Transform); int Index = -1; for (int DstVertexIdx = mTexturedVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--) { lcVertexTextured& DstVertex = mTexturedVertices[DstVertexIdx]; // if (Vertex == mTexturedVertices[DstVertexIdx]) if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f && fabsf(SrcVertex.TexCoord.x - DstVertex.TexCoord.x) < 0.01f && fabsf(SrcVertex.TexCoord.y - DstVertex.TexCoord.y) < 0.01f) { Index = DstVertexIdx; break; } } if (Index == -1) { Index = mTexturedVertices.GetSize(); lcVertexTextured& DstVertex = mTexturedVertices.Add(); DstVertex.Position = Position; DstVertex.TexCoord = SrcVertex.TexCoord; } TexturedIndexRemap.Add(Index); } } for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++) { lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx]; lcLibraryMeshSection* DstSection = NULL; lcuint32 ColorCode = SrcSection->mColor == 16 ? CurrentColorCode : SrcSection->mColor; lcTexture* Texture; if (SrcSection->mTexture) Texture = SrcSection->mTexture; else if (TextureMap) Texture = TextureMap->Texture; else Texture = NULL; for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++) { lcLibraryMeshSection* Section = mSections[DstSectionIdx]; if (Section->mColor == ColorCode && Section->mPrimitiveType == SrcSection->mPrimitiveType && Section->mTexture == Texture) { DstSection = Section; break; } } if (!DstSection) { DstSection = new lcLibraryMeshSection(SrcSection->mPrimitiveType, ColorCode, Texture); mSections.Add(DstSection); } DstSection->mIndices.Expand(SrcSection->mIndices.GetSize()); if (!SrcSection->mTexture) { for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++) DstSection->mIndices.Add(IndexRemap[SrcSection->mIndices[IndexIdx]]); } else { for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++) DstSection->mIndices.Add(TexturedIndexRemap[SrcSection->mIndices[IndexIdx]]); } } } void lcLibraryMeshData::AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap) { lcuint32 BaseIndex; if (!TextureMap) { BaseIndex = mVertices.GetSize(); mVertices.Expand(Data.mVertices.GetSize()); for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++) { lcVertex& Vertex = mVertices.Add(); Vertex.Position = lcMul31(Data.mVertices[SrcVertexIdx].Position, Transform); } } else { BaseIndex = mTexturedVertices.GetSize(); mTexturedVertices.Expand(Data.mVertices.GetSize()); for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++) { lcVertex& SrcVertex = Data.mVertices[SrcVertexIdx]; lcVertexTextured& DstVertex = mTexturedVertices.Add(); lcVector3 Position = lcMul31(SrcVertex.Position, Transform); lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w, lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w); DstVertex.Position = Position; DstVertex.TexCoord = TexCoord; } } int TexturedVertexCount = Data.mTexturedVertices.GetSize(); lcuint32 BaseTexturedIndex = mTexturedVertices.GetSize(); if (TexturedVertexCount) { mTexturedVertices.Expand(TexturedVertexCount); for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++) { lcVertexTextured& SrcVertex = Data.mTexturedVertices[SrcVertexIdx]; lcVertexTextured& DstVertex = mTexturedVertices.Add(); DstVertex.Position = lcMul31(SrcVertex.Position, Transform); DstVertex.TexCoord = SrcVertex.TexCoord; } } for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++) { lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx]; lcLibraryMeshSection* DstSection = NULL; lcuint32 ColorCode = SrcSection->mColor == 16 ? CurrentColorCode : SrcSection->mColor; lcTexture* Texture; if (SrcSection->mTexture) Texture = SrcSection->mTexture; else if (TextureMap) Texture = TextureMap->Texture; else Texture = NULL; for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++) { lcLibraryMeshSection* Section = mSections[DstSectionIdx]; if (Section->mColor == ColorCode && Section->mPrimitiveType == SrcSection->mPrimitiveType && Section->mTexture == Texture) { DstSection = Section; break; } } if (!DstSection) { DstSection = new lcLibraryMeshSection(SrcSection->mPrimitiveType, ColorCode, Texture); mSections.Add(DstSection); } DstSection->mIndices.Expand(SrcSection->mIndices.GetSize()); if (!SrcSection->mTexture) { for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++) DstSection->mIndices.Add(BaseIndex + SrcSection->mIndices[IndexIdx]); } else { for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++) DstSection->mIndices.Add(BaseTexturedIndex + SrcSection->mIndices[IndexIdx]); } } } bool lcPiecesLibrary::PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const { String PieceName = Info->m_strDescription; PieceName.MakeLower(); String Keywords = CategoryKeywords; Keywords.MakeLower(); return PieceName.Match(Keywords); } int lcPiecesLibrary::GetFirstPieceCategory(PieceInfo* Info) const { for (int i = 0; i < mCategories.GetSize(); i++) if (PieceInCategory(Info, mCategories[i].Keywords)) return i; return -1; } void lcPiecesLibrary::GetCategoryEntries(int CategoryIndex, bool GroupPieces, PtrArray& SinglePieces, PtrArray& GroupedPieces) { SinglePieces.RemoveAll(); GroupedPieces.RemoveAll(); // Don't group entries in the search results category. if (mCategories[CategoryIndex].Name == "Search Results") GroupPieces = false; for (int i = 0; i < mPieces.GetSize(); i++) { PieceInfo* Info = mPieces[i]; if (!PieceInCategory(Info, mCategories[CategoryIndex].Keywords)) continue; if (!GroupPieces) { SinglePieces.Add(Info); continue; } // Check if it's a patterned piece. if (Info->IsPatterned()) { PieceInfo* Parent; // Find the parent of this patterned piece. char ParentName[LC_PIECE_NAME_LEN]; strcpy(ParentName, Info->m_strName); *strchr(ParentName, 'P') = '\0'; Parent = FindPiece(ParentName, false); if (Parent) { // Check if the parent was added as a single piece. int Index = SinglePieces.FindIndex(Parent); if (Index != -1) SinglePieces.RemoveIndex(Index); Index = GroupedPieces.FindIndex(Parent); if (Index == -1) GroupedPieces.Add(Parent); } else { // Patterned pieces should have a parent but in case they don't just add them anyway. SinglePieces.Add(Info); } } else { // Check if this piece has already been added to this category by one of its children. int Index = GroupedPieces.FindIndex(Info); if (Index == -1) SinglePieces.Add(Info); } } } void lcPiecesLibrary::GetPatternedPieces(PieceInfo* Parent, PtrArray& Pieces) const { char Name[LC_PIECE_NAME_LEN]; strcpy(Name, Parent->m_strName); strcat(Name, "P"); Pieces.RemoveAll(); for (int i = 0; i < mPieces.GetSize(); i++) { PieceInfo* Info = mPieces[i]; if (strncmp(Name, Info->m_strName, strlen(Name)) == 0) Pieces.Add(Info); } // Sometimes pieces with A and B versions don't follow the same convention (for example, 3040Pxx instead of 3040BPxx). if (Pieces.GetSize() == 0) { strcpy(Name, Parent->m_strName); int Len = strlen(Name); if (Name[Len-1] < '0' || Name[Len-1] > '9') Name[Len-1] = 'P'; for (int i = 0; i < mPieces.GetSize(); i++) { PieceInfo* Info = mPieces[i]; if (strncmp(Name, Info->m_strName, strlen(Name)) == 0) Pieces.Add(Info); } } } void lcPiecesLibrary::ResetCategories() { struct CategoryEntry { const char* Name; const char* Keywords; }; // Animal, Antenna, Arch, Arm, Bar, Baseplate, Belville, Boat, Bracket, Brick, // Car, Cone, Container, Conveyor, Crane, Cylinder, Door, Electric, Exhaust, // Fence, Flag, Forklift, Freestyle, Garage, Gate, Glass, Grab, Hinge, Homemaker, // Hose, Jack, Ladder, Lever, Magnet, Minifig, Minifig Accessory, Panel, Plane, // Plant, Plate, Platform, Propellor, Rack, Roadsign, Rock, Scala, Slope, Staircase, // Support, Tail, Tap, Technic, Tile, Tipper, Tractor, Trailer, Train, Turntable, // Tyre, Wedge, Wheel, Winch, Window, Windscreen, Wing CategoryEntry DefaultCategories[] = { { "Animal", "^%Animal" }, { "Antenna", "^%Antenna" }, { "Arch", "^%Arch" }, { "Bar", "^%Bar" }, { "Baseplate", "^%Baseplate | ^%Platform" }, { "Boat", "^%Boat" }, { "Brick", "^%Brick" }, { "Container", "^%Container | ^%Box | ^Chest | ^%Storage | ^Mailbox" }, { "Door and Window", "^%Door | ^%Window | ^%Glass | ^%Freestyle | ^%Gate | ^%Garage | ^%Roller" }, { "Duplo", "^%Duplo | ^%Scala | ^%Belville" }, { "Electric", "^%Electric | ^%Light | ^%Excavator | ^%Exhaust" }, { "Hinge and Bracket", "^%Hinge | ^%Bracket | ^%Turntable" }, { "Hose", "^%Hose" }, { "Minifig", "^%Minifig" }, { "Miscellaneous", "^%Arm | ^%Barrel | ^%Brush | ^%Cockpit | ^%Conveyor | ^%Crane | ^%Cupboard | ^%Fabuland | ^%Fence | ^%Homemaker | ^%Jack | ^%Ladder | ^%Rock | ^%Staircase | ^%Stretcher | ^%Tap | ^%Tipper | ^%Trailer | ^%Winch" }, { "Panel", "^%Panel | ^%Castle Wall | ^%Castle Turret" }, { "Plant", "^%Plant" }, { "Plate", "^%Plate" }, { "Round", "^%Cylinder | ^%Cone | ^%Dish | ^%Round" }, { "Sign and Flag", "^%Flag | ^%Roadsign | ^%Streetlight | ^%Flagpost | ^%Lamppost | ^%Signpost" }, { "Slope", "^%Slope" }, { "Space", "^%Space" }, { "Sticker", "^%Sticker" }, { "Support", "^%Support" }, { "Technic", "^%Technic | ^%Rack" }, { "Tile", "^%Tile" }, { "Train", "^%Train | ^%Monorail | ^%Magnet" }, { "Tyre and Wheel", "^%Tyre | %^Wheel | ^%Castle Wagon" }, { "Vehicle", "^%Car | ^%Tractor | ^%Bike | ^%Plane | ^%Propellor | ^%Tail | ^%Landing | ^%Forklift | ^%Grab Jaw" }, { "Windscreen", "^%Windscreen" }, { "Wedge", "^%Wedge" }, { "Wing", "^%Wing" }, }; const int NumCategories = sizeof(DefaultCategories)/sizeof(DefaultCategories[0]); mCategories.RemoveAll(); for (int i = 0; i < NumCategories; i++) { lcLibraryCategory& Category = mCategories.Add(); Category.Name = DefaultCategories[i].Name; Category.Keywords = DefaultCategories[i].Keywords; } strcpy(mCategoriesFile, ""); Sys_ProfileSaveString("Settings", "Categories", mCategoriesFile); mCategoriesModified = false; } bool lcPiecesLibrary::LoadCategories(const char* FileName) { char Path[LC_MAXPATH]; if (FileName) { strcpy(Path, FileName); } else { LC_FILEOPENDLG_OPTS opts; opts.type = LC_FILEOPENDLG_LCF; strcpy(opts.path, mCategoriesFile); if (!SystemDoDialog(LC_DLG_FILE_OPEN, &opts)) return false; strcpy(Path, (char*)opts.filenames); free(opts.filenames); } // Load the file. lcDiskFile File; if (!File.Open(Path, "rb")) return false; lcuint32 i; File.ReadU32(&i, 1); if (i != LC_FILE_ID) return false; File.ReadU32(&i, 1); if (i != LC_CATEGORY_FILE_ID) return false; File.ReadU32(&i, 1); if (i != LC_CATEGORY_FILE_VERSION) return false; mCategories.RemoveAll(); File.ReadU32(&i, 1); while (i--) { lcLibraryCategory& Category = mCategories.Add(); File.ReadString(Category.Name); File.ReadString(Category.Keywords); } strcpy(mCategoriesFile, Path); Sys_ProfileSaveString("Settings", "Categories", mCategoriesFile); mCategoriesModified = false; return true; } bool lcPiecesLibrary::SaveCategories() { if (mCategoriesModified) { switch (SystemDoMessageBox("Save changes to categories?", LC_MB_YESNOCANCEL | LC_MB_ICONQUESTION)) { case LC_CANCEL: return false; case LC_YES: if (!DoSaveCategories(false)) return false; break; case LC_NO: return true; break; } } return true; } bool lcPiecesLibrary::DoSaveCategories(bool AskName) { // Get the file name. if (AskName || !mCategoriesFile[0]) { LC_FILESAVEDLG_OPTS opts; opts.type = LC_FILESAVEDLG_LCF; strcpy(opts.path, mCategoriesFile); if (!SystemDoDialog(LC_DLG_FILE_SAVE, &opts)) return false; strcpy(mCategoriesFile, opts.path); } // Save the file. lcDiskFile File; if (!File.Open(mCategoriesFile, "wb")) return false; File.WriteU32(LC_FILE_ID); File.WriteU32(LC_CATEGORY_FILE_ID); File.WriteU32(LC_CATEGORY_FILE_VERSION); int NumCategories = mCategories.GetSize(); int i; for (i = 0; i < mCategories.GetSize(); i++) { if (mCategories[i].Name == "Search Results") { NumCategories--; break; } } File.WriteU32(NumCategories); for (i = 0; i < mCategories.GetSize(); i++) { if (mCategories[i].Name == "Search Results") continue; File.WriteString(mCategories[i].Name); File.WriteString(mCategories[i].Keywords); } Sys_ProfileSaveString("Settings", "Categories", mCategoriesFile); mCategoriesModified = false; return true; } int lcPiecesLibrary::FindCategoryIndex(const String& CategoryName) const { for (int i = 0; i < mCategories.GetSize(); i++) if (mCategories[i].Name == CategoryName) return i; return -1; } void lcPiecesLibrary::SetCategory(int Index, const String& Name, const String& Keywords) { mCategories[Index].Name = Name; mCategories[Index].Keywords = Keywords; SystemUpdateCategories(true); mCategoriesModified = true; } void lcPiecesLibrary::AddCategory(const String& Name, const String& Keywords) { lcLibraryCategory& Category = mCategories.Add(); Category.Name = Name; Category.Keywords = Keywords; SystemUpdateCategories(true); mCategoriesModified = true; } void lcPiecesLibrary::RemoveCategory(int Index) { mCategories.RemoveIndex(Index); mCategoriesModified = true; }