leocad/common/piece.h
2012-08-23 18:47:37 +00:00

132 lines
3 KiB
C++

#ifndef _PIECE_H_
#define _PIECE_H_
class Piece;
class Group;
class PieceInfo;
#include "object.h"
#include "lc_colors.h"
#include "lc_math.h"
#define LC_PIECE_HIDDEN 0x01
#define LC_PIECE_SELECTED 0x02
#define LC_PIECE_FOCUSED 0x04
enum LC_PK_TYPES
{
LC_PK_POSITION,
LC_PK_ROTATION,
LC_PK_COUNT
};
class Piece : public Object
{
public:
Piece (PieceInfo* pPieceInfo);
~Piece ();
void Select (bool bSelecting, bool bFocus, bool bMultiple);
virtual void InsertTime (unsigned short start, bool animation, unsigned short time);
virtual void RemoveTime (unsigned short start, bool animation, unsigned short time);
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
Piece* m_pNext;
void Hide()
{ m_nState = LC_PIECE_HIDDEN; }
void UnHide()
{ m_nState &= ~LC_PIECE_HIDDEN; }
bool IsHidden()
{ return (m_nState & LC_PIECE_HIDDEN) != 0; }
bool IsSelected()
{ return (m_nState & LC_PIECE_SELECTED) != 0; }
bool IsFocused()
{ return (m_nState & LC_PIECE_FOCUSED) != 0; }
const char* GetName() const
{ return m_strName; };
virtual void MinIntersectDist(lcClickLine* ClickLine);
bool IsVisible(unsigned short nTime, bool bAnimation);
void Initialize(float x, float y, float z, unsigned char nStep, unsigned short nFrame);
void CreateName(Piece* pPiece);
void CompareBoundingBox(float box[6]);
void SetPieceInfo(PieceInfo* pPieceInfo);
bool FileLoad(lcFile& file, char* name);
void FileSave(lcFile& file, Group* pGroups);
void UpdatePosition(unsigned short nTime, bool bAnimation);
void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz);
void DoGroup(Group* pGroup);
void UnGroup(Group* pGroup);
Group* GetTopGroup();
void SetGroup(Group* pGroup)
{ m_pGroup = pGroup; }
Group* GetGroup()
{ return m_pGroup; }
void SetName(char* name)
{ strcpy(m_strName, name); }
const char* GetName()
{ return m_strName; }
void SetStepShow(unsigned char step)
{ m_nStepShow = step; }
const unsigned char GetStepShow()
{ return m_nStepShow; }
void SetStepHide(unsigned char step)
{ m_nStepHide = step; }
const unsigned char GetStepHide()
{ return m_nStepHide; }
void SetFrameShow(unsigned short frame)
{ m_nFrameShow = frame; }
const unsigned short GetFrameShow()
{ return m_nFrameShow; }
void SetFrameHide(unsigned short frame)
{ m_nFrameHide = frame; }
const unsigned short GetFrameHide()
{ return m_nFrameHide; }
void Render(bool bLighting, bool bEdges);
void RenderBox(bool bHilite, float fLineWidth);
void SetColorCode(lcuint32 ColorCode)
{
mColorCode = ColorCode;
mColorIndex = lcGetColorIndex(ColorCode);
}
void SetColorIndex(int ColorIndex)
{
mColorIndex = ColorIndex;
mColorCode = lcGetColorCode(ColorIndex);
}
public:
PieceInfo* mPieceInfo;
int mColorIndex;
lcuint32 mColorCode;
lcMatrix44 mModelWorld;
lcVector3 mPosition;
lcVector4 mRotation;
protected:
// Atributes
Group* m_pGroup;
lcuint16 m_nFrameShow;
lcuint16 m_nFrameHide;
lcuint8 m_nStepShow;
lcuint8 m_nStepHide;
lcuint8 m_nState;
char m_strName[81];
};
#endif // _PIECE_H