leocad/common/lc_context.h
2016-05-02 19:13:54 +00:00

213 lines
4.5 KiB
C++

#ifndef _LC_CONTEXT_H_
#define _LC_CONTEXT_H_
#include "lc_array.h"
#include "lc_math.h"
#include "lc_colors.h"
#include "lc_mesh.h"
class lcScene
{
public:
lcScene();
void Begin(const lcMatrix44& ViewMatrix);
void End();
lcMatrix44 mViewMatrix;
lcArray<lcRenderMesh> mOpaqueMeshes;
lcArray<lcRenderMesh> mTranslucentMeshes;
lcArray<const lcObject*> mInterfaceObjects;
};
class lcVertexBuffer
{
public:
lcVertexBuffer()
: Pointer(NULL)
{
}
bool IsValid() const
{
return Pointer != NULL;
}
union
{
GLuint Object;
void* Pointer;
};
};
class lcIndexBuffer
{
public:
lcIndexBuffer()
: Pointer(NULL)
{
}
bool IsValid() const
{
return Pointer != NULL;
}
union
{
GLuint Object;
void* Pointer;
};
};
enum lcProgramType
{
LC_PROGRAM_SIMPLE,
LC_PROGRAM_TEXTURE,
LC_PROGRAM_VERTEX_COLOR,
LC_NUM_PROGRAMS
};
enum lcProgramAttrib
{
LC_ATTRIB_POSITION,
LC_ATTRIB_TEXCOORD,
LC_ATTRIB_COLOR
};
struct lcProgram
{
GLuint Object;
GLint MatrixLocation;
GLint ColorLocation;
};
class lcContext
{
public:
lcContext();
~lcContext();
int GetViewportWidth() const
{
return mViewportWidth;
}
int GetViewportHeight() const
{
return mViewportHeight;
}
static void CreateResources();
static void DestroyResources();
void SetDefaultState();
void SetWorldMatrix(const lcMatrix44& WorldMatrix)
{
mWorldMatrix = WorldMatrix;
mWorldMatrixDirty = true;
}
void SetViewMatrix(const lcMatrix44& ViewMatrix)
{
mViewMatrix = ViewMatrix;
mViewMatrixDirty = true;
mViewProjectionMatrixDirty = true;
}
void SetProjectionMatrix(const lcMatrix44& ProjectionMatrix)
{
mProjectionMatrix = ProjectionMatrix;
mProjectionMatrixDirty = true;
mViewProjectionMatrixDirty = true;
}
void SetProgram(lcProgramType ProgramType);
void SetViewport(int x, int y, int Width, int Height);
void SetLineWidth(float LineWidth);
void SetColor(const lcVector4& Color)
{
mColor = Color;
mColorDirty = true;
}
void SetColor(float Red, float Green, float Blue, float Alpha);
void SetColorIndex(int ColorIndex);
void SetColorIndexTinted(int ColorIndex, lcInterfaceColor InterfaceColor);
void SetEdgeColorIndex(int ColorIndex);
void SetInterfaceColor(lcInterfaceColor InterfaceColor);
bool BeginRenderToTexture(int Width, int Height);
void EndRenderToTexture();
bool SaveRenderToTextureImage(const QString& FileName, int Width, int Height);
lcVertexBuffer CreateVertexBuffer(int Size, const void* Data);
void DestroyVertexBuffer(lcVertexBuffer& VertexBuffer);
lcIndexBuffer CreateIndexBuffer(int Size, const void* Data);
void DestroyIndexBuffer(lcIndexBuffer& IndexBuffer);
void ClearVertexBuffer();
void SetVertexBuffer(lcVertexBuffer VertexBuffer);
void SetVertexBufferPointer(const void* VertexBuffer);
void ClearIndexBuffer();
void SetIndexBuffer(lcIndexBuffer IndexBuffer);
void SetIndexBufferPointer(const void* IndexBuffer);
void SetVertexFormat(int BufferOffset, int PositionSize, int TexCoordSize, int ColorSize);
void DrawPrimitives(GLenum Mode, GLint First, GLsizei Count);
void DrawIndexedPrimitives(GLenum Mode, GLsizei Count, GLenum Type, int Offset);
void UnbindMesh();
void DrawMeshSection(lcMesh* Mesh, lcMeshSection* Section);
void DrawOpaqueMeshes(const lcArray<lcRenderMesh>& OpaqueMeshes);
void DrawTranslucentMeshes(const lcArray<lcRenderMesh>& TranslucentMeshes);
void DrawInterfaceObjects(const lcArray<const lcObject*>& InterfaceObjects);
protected:
static void CreateShaderPrograms();
void BindMesh(lcMesh* Mesh);
void FlushState();
GLuint mVertexBufferObject;
GLuint mIndexBufferObject;
char* mVertexBufferPointer;
char* mIndexBufferPointer;
char* mVertexBufferOffset;
lcProgramType mProgramType;
bool mTexCoordEnabled;
bool mColorEnabled;
lcTexture* mTexture;
float mLineWidth;
int mMatrixMode;
int mViewportX;
int mViewportY;
int mViewportWidth;
int mViewportHeight;
lcVector4 mColor;
lcMatrix44 mWorldMatrix;
lcMatrix44 mViewMatrix;
lcMatrix44 mProjectionMatrix;
lcMatrix44 mViewProjectionMatrix;
bool mColorDirty;
bool mWorldMatrixDirty;
bool mViewMatrixDirty;
bool mProjectionMatrixDirty;
bool mViewProjectionMatrixDirty;
GLuint mFramebufferObject;
GLuint mFramebufferTexture;
GLuint mDepthRenderbufferObject;
static lcProgram mPrograms[LC_NUM_PROGRAMS];
Q_DECLARE_TR_FUNCTIONS(lcContext);
};
#endif // _LC_CONTEXT_H_