#ifndef _LC_CONTEXT_H_ #define _LC_CONTEXT_H_ #include "lc_array.h" #include "lc_math.h" #include "lc_colors.h" #include "lc_mesh.h" class lcScene { public: lcScene(); void Begin(const lcMatrix44& ViewMatrix); void End(); lcMatrix44 mViewMatrix; lcArray mOpaqueMeshes; lcArray mTranslucentMeshes; lcArray mInterfaceObjects; }; class lcVertexBuffer { public: lcVertexBuffer() : Pointer(NULL) { } bool IsValid() const { return Pointer != NULL; } union { GLuint Object; void* Pointer; }; }; class lcIndexBuffer { public: lcIndexBuffer() : Pointer(NULL) { } bool IsValid() const { return Pointer != NULL; } union { GLuint Object; void* Pointer; }; }; enum lcProgramType { LC_PROGRAM_SIMPLE, LC_PROGRAM_TEXTURE, LC_PROGRAM_VERTEX_COLOR, LC_NUM_PROGRAMS }; enum lcProgramAttrib { LC_ATTRIB_POSITION, LC_ATTRIB_TEXCOORD, LC_ATTRIB_COLOR }; struct lcProgram { GLuint Object; GLint MatrixLocation; GLint ColorLocation; }; class lcContext { public: lcContext(); ~lcContext(); int GetViewportWidth() const { return mViewportWidth; } int GetViewportHeight() const { return mViewportHeight; } static void CreateResources(); static void DestroyResources(); void SetDefaultState(); void SetWorldMatrix(const lcMatrix44& WorldMatrix) { mWorldMatrix = WorldMatrix; mWorldMatrixDirty = true; } void SetViewMatrix(const lcMatrix44& ViewMatrix) { mViewMatrix = ViewMatrix; mViewMatrixDirty = true; mViewProjectionMatrixDirty = true; } void SetProjectionMatrix(const lcMatrix44& ProjectionMatrix) { mProjectionMatrix = ProjectionMatrix; mProjectionMatrixDirty = true; mViewProjectionMatrixDirty = true; } void SetProgram(lcProgramType ProgramType); void SetViewport(int x, int y, int Width, int Height); void SetLineWidth(float LineWidth); void SetColor(const lcVector4& Color) { mColor = Color; mColorDirty = true; } void SetColor(float Red, float Green, float Blue, float Alpha); void SetColorIndex(int ColorIndex); void SetColorIndexTinted(int ColorIndex, lcInterfaceColor InterfaceColor); void SetEdgeColorIndex(int ColorIndex); void SetInterfaceColor(lcInterfaceColor InterfaceColor); bool BeginRenderToTexture(int Width, int Height); void EndRenderToTexture(); bool SaveRenderToTextureImage(const QString& FileName, int Width, int Height); lcVertexBuffer CreateVertexBuffer(int Size, const void* Data); void DestroyVertexBuffer(lcVertexBuffer& VertexBuffer); lcIndexBuffer CreateIndexBuffer(int Size, const void* Data); void DestroyIndexBuffer(lcIndexBuffer& IndexBuffer); void ClearVertexBuffer(); void SetVertexBuffer(lcVertexBuffer VertexBuffer); void SetVertexBufferPointer(const void* VertexBuffer); void ClearIndexBuffer(); void SetIndexBuffer(lcIndexBuffer IndexBuffer); void SetIndexBufferPointer(const void* IndexBuffer); void SetVertexFormat(int BufferOffset, int PositionSize, int TexCoordSize, int ColorSize); void DrawPrimitives(GLenum Mode, GLint First, GLsizei Count); void DrawIndexedPrimitives(GLenum Mode, GLsizei Count, GLenum Type, int Offset); void UnbindMesh(); void DrawMeshSection(lcMesh* Mesh, lcMeshSection* Section); void DrawOpaqueMeshes(const lcArray& OpaqueMeshes); void DrawTranslucentMeshes(const lcArray& TranslucentMeshes); void DrawInterfaceObjects(const lcArray& InterfaceObjects); protected: static void CreateShaderPrograms(); void BindMesh(lcMesh* Mesh); void FlushState(); GLuint mVertexBufferObject; GLuint mIndexBufferObject; char* mVertexBufferPointer; char* mIndexBufferPointer; char* mVertexBufferOffset; lcProgramType mProgramType; bool mTexCoordEnabled; bool mColorEnabled; lcTexture* mTexture; float mLineWidth; int mMatrixMode; int mViewportX; int mViewportY; int mViewportWidth; int mViewportHeight; lcVector4 mColor; lcMatrix44 mWorldMatrix; lcMatrix44 mViewMatrix; lcMatrix44 mProjectionMatrix; lcMatrix44 mViewProjectionMatrix; bool mColorDirty; bool mWorldMatrixDirty; bool mViewMatrixDirty; bool mProjectionMatrixDirty; bool mViewProjectionMatrixDirty; GLuint mFramebufferObject; GLuint mFramebufferTexture; GLuint mDepthRenderbufferObject; static lcProgram mPrograms[LC_NUM_PROGRAMS]; Q_DECLARE_TR_FUNCTIONS(lcContext); }; #endif // _LC_CONTEXT_H_