mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1527 lines
44 KiB
C++
1527 lines
44 KiB
C++
#include "lc_global.h"
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#include "lc_math.h"
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#include "lc_colors.h"
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "light.h"
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#include "lc_application.h"
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#include "lc_context.h"
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#define LC_LIGHT_SPHERE_RADIUS 5.0f
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#define LC_LIGHT_TARGET_EDGE 5.0f
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#define LC_LIGHT_SPOT_CONE_HEIGHT 10.0f
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#define LC_LIGHT_SPOT_CONE_RADIUS 7.5f
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#define LC_LIGHT_DIRECTIONAL_RADIUS 5.0f
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#define LC_LIGHT_DIRECTIONAL_HEIGHT 7.5f
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#define LC_LIGHT_POSITION_EDGE 7.5f
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static const std::array<QLatin1String, static_cast<int>(lcLightType::Count)> gLightTypes = { QLatin1String("POINT"), QLatin1String("SPOT"), QLatin1String("DIRECTIONAL"), QLatin1String("AREA") };
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lcLight::lcLight(const lcVector3& Position, const lcVector3& TargetPosition, lcLightType LightType)
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: lcObject(lcObjectType::Light), mLightType(LightType)
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{
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mState = 0;
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mPosition = Position;
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mTargetPosition = TargetPosition;
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mUpVector = lcVector3(0, 0, 1);
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if (IsAreaLight())
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{
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lcVector3 FrontVector = lcNormalize(TargetPosition - Position), SideVector;
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if (FrontVector == mUpVector)
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SideVector = lcVector3(1, 0, 0);
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else
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SideVector = lcCross(FrontVector, mUpVector);
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mUpVector = lcCross(SideVector, FrontVector);
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mUpVector.Normalize();
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}
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mPOVRayLight = false;
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mEnableCutoff = false;
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mAttenuation = lcVector3(1.0f, 0.0f, 0.0f);
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mLightFactor[0] = LightType == lcLightType::Directional ? 11.4f : 0.25f;
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mLightFactor[1] = LightType == lcLightType::Area ? 0.25f : LightType == lcLightType::Spot ? 0.150f : 0.0f;
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mLightDiffuse = 1.0f;
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mLightSpecular = 1.0f;
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mSpotExponent = 10.0f;
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mPOVRayExponent = 1.0f;
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mSpotSize = 75.0f;
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mSpotCutoff = LightType != lcLightType::Directional ? 40.0f : 0.0f;
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mSpotFalloff = 45.0f;
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mSpotTightness = 0;
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mAreaGrid = lcVector2(10.0f, 10.0f);
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mAreaSize = lcVector2(200.0f, 200.0f);
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mLightShape = LC_LIGHT_SHAPE_SQUARE;
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mPositionKeys.ChangeKey(mPosition, 1, true);
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mTargetPositionKeys.ChangeKey(mTargetPosition, 1, true);
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mUpVectorKeys.ChangeKey(mUpVector, 1, true);
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mColorKeys.ChangeKey(mColor, 1, true);
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mAttenuationKeys.ChangeKey(mAttenuation, 1, true);
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mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
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mLightDiffuseKeys.ChangeKey(mLightDiffuse, 1, true);
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mLightSpecularKeys.ChangeKey(mLightSpecular, 1, true);
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mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
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mSpotFalloffKeys.ChangeKey(mSpotFalloff, 1, true);
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mSpotExponentKeys.ChangeKey(mSpotExponent, 1, true);
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mSpotSizeKeys.ChangeKey(mSpotSize, 1, true);
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mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
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mAreaGridKeys.ChangeKey(mAreaGrid, 1, true);
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UpdatePosition(1);
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}
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QString lcLight::GetLightTypeString(lcLightType LightType)
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{
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switch (LightType)
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{
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case lcLightType::Point:
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return QT_TRANSLATE_NOOP("Light Names", "Point Light");
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case lcLightType::Spot:
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return QT_TRANSLATE_NOOP("Light Names", "Spotlight");
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case lcLightType::Directional:
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return QT_TRANSLATE_NOOP("Light Names", "Directional Light");
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case lcLightType::Area:
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return QT_TRANSLATE_NOOP("Light Names", "Area Light");
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case lcLightType::Count:
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break;
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}
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return QString();
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}
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void lcLight::SaveLDraw(QTextStream& Stream) const
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{
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const QLatin1String LineEnding("\r\n");
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if (mPOVRayLight)
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Stream << QLatin1String("0 !LEOCAD LIGHT POV_RAY") << LineEnding;
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if (!mCastShadow)
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Stream << QLatin1String("0 !LEOCAD LIGHT SHADOWLESS") << LineEnding;
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if (mPositionKeys.GetSize() > 1)
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mPositionKeys.SaveKeysLDraw(Stream, "LIGHT POSITION_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT POSITION ") << mPosition[0] << ' ' << mPosition[1] << ' ' << mPosition[2] << LineEnding;
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if (mLightType != lcLightType::Point)
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{
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if (mTargetPositionKeys.GetSize() > 1)
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mTargetPositionKeys.SaveKeysLDraw(Stream, "LIGHT TARGET_POSITION_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT TARGET_POSITION ") << mTargetPosition[0] << ' ' << mTargetPosition[1] << ' ' << mTargetPosition[2] << LineEnding;
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}
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if (mLightType == lcLightType::Area)
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{
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if (mUpVectorKeys.GetSize() > 1)
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mUpVectorKeys.SaveKeysLDraw(Stream, "LIGHT UP_VECTOR_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT UP_VECTOR ") << mUpVector[0] << ' ' << mUpVector[1] << ' ' << mUpVector[2] << LineEnding;
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}
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if (mColorKeys.GetSize() > 1)
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mColorKeys.SaveKeysLDraw(Stream, "LIGHT COLOR_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT COLOR ") << mColor[0] << ' ' << mColor[1] << ' ' << mColor[2] << LineEnding;
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if (!mPOVRayLight)
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{
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if (mLightDiffuseKeys.GetSize() > 1)
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mLightDiffuseKeys.SaveKeysLDraw(Stream, "LIGHT DIFFUSE_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT DIFFUSE ") << mLightDiffuse << LineEnding;
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if (mLightSpecularKeys.GetSize() > 1)
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mLightSpecularKeys.SaveKeysLDraw(Stream, "LIGHT SPECULAR_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT SPECULAR ") << mLightSpecular << LineEnding;
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}
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if (mSpotExponentKeys.GetSize() > 1)
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mSpotExponentKeys.SaveKeysLDraw(Stream, "LIGHT POWER_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT POWER ") << (mPOVRayLight ? mPOVRayExponent : mSpotExponent) << LineEnding;
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if (mEnableCutoff && !mPOVRayLight)
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{
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if (mSpotCutoffKeys.GetSize() > 1)
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mSpotCutoffKeys.SaveKeysLDraw(Stream, "LIGHT CUTOFF_DISTANCE_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT CUTOFF_DISTANCE ") << mSpotCutoff << LineEnding;
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}
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switch (mLightType)
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{
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case lcLightType::Count:
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break;
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case lcLightType::Point:
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if (!mPOVRayLight)
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{
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if (mLightFactorKeys.GetSize() > 1)
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mLightFactorKeys.SaveKeysLDraw(Stream, "LIGHT RADIUS_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT RADIUS ") << mLightFactor[0] << LineEnding;
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}
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break;
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case lcLightType::Spot:
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if (mPOVRayLight)
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{
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if (mLightFactorKeys.GetSize() > 1)
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mLightFactorKeys.SaveKeysLDraw(Stream, "LIGHT RADIUS_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT RADIUS ") << (mSpotSize - mSpotFalloff) << LineEnding;
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if (mSpotFalloffKeys.GetSize() > 1)
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mSpotFalloffKeys.SaveKeysLDraw(Stream, "LIGHT SPOT_FALLOFF_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT SPOT_FALLOFF ") << mSpotFalloff << LineEnding;
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if (mSpotTightnessKeys.GetSize() > 1)
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mSpotTightnessKeys.SaveKeysLDraw(Stream, "SPOT_TIGHTNESS_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT SPOT_TIGHTNESS ") << mSpotTightness << LineEnding;
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}
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else
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{
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if (mSpotSizeKeys.GetSize() > 1)
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mSpotSizeKeys.SaveKeysLDraw(Stream, "LIGHT SPOT_SIZE_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT SPOT_SIZE ") << mSpotSize << LineEnding;
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if (mLightFactorKeys.GetSize() > 1)
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mLightFactorKeys.SaveKeysLDraw(Stream, "LIGHT RADIUS_AND_SPOT_BLEND_KEY ");
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else
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{
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Stream << QLatin1String("0 !LEOCAD LIGHT RADIUS ") << mLightFactor[0] << LineEnding;
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Stream << QLatin1String("0 !LEOCAD LIGHT SPOT_BLEND ") << mLightFactor[1] << LineEnding;
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}
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}
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break;
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case lcLightType::Directional:
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if (mSpotExponentKeys.GetSize() > 1)
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mSpotExponentKeys.SaveKeysLDraw(Stream, "LIGHT STRENGTH_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT STRENGTH ") << mSpotExponent << LineEnding;
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if (mLightFactorKeys.GetSize() > 1)
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mLightFactorKeys.SaveKeysLDraw(Stream, "LIGHT ANGLE_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT ANGLE ") << mLightFactor[0] << LineEnding;
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break;
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case lcLightType::Area:
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if (mPOVRayLight)
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{
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if (mAreaGridKeys.GetSize() > 1)
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mAreaGridKeys.SaveKeysLDraw(Stream, "LIGHT AREA_GRID_KEY ");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT AREA_ROWS ") << mAreaGrid[0] << QLatin1String(" AREA_COLUMNS ") << mAreaGrid[1] << LineEnding;
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}
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if (mLightFactorKeys.GetSize() > 1)
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mLightFactorKeys.SaveKeysLDraw(Stream, "LIGHT SIZE_KEY ");
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else
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{
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if (mPOVRayLight)
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{
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Stream << QLatin1String("0 !LEOCAD LIGHT WIDTH ") << mAreaSize[0] << QLatin1String(" HEIGHT ") << mAreaSize[1] << LineEnding;
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}
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else
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{
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if (mLightShape == LC_LIGHT_SHAPE_RECTANGLE || mLightShape == LC_LIGHT_SHAPE_ELLIPSE || mLightFactor[1] > 0)
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Stream << QLatin1String("0 !LEOCAD LIGHT WIDTH ") << mLightFactor[0] << QLatin1String(" HEIGHT ") << mLightFactor[1] << LineEnding;
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT SIZE ") << mLightFactor[0] << LineEnding;
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}
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}
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Stream << QLatin1String("0 !LEOCAD LIGHT SHAPE ");
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QString Shape = QLatin1String("UNDEFINED ");
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switch (mLightShape)
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{
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case LC_LIGHT_SHAPE_SQUARE:
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Shape = QLatin1String("SQUARE ");
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break;
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case LC_LIGHT_SHAPE_DISK:
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Shape = QLatin1String("DISK ");
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break;
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case LC_LIGHT_SHAPE_RECTANGLE:
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Shape = QLatin1String("RECTANGLE ");
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break;
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case LC_LIGHT_SHAPE_ELLIPSE:
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Shape = QLatin1String("ELLIPSE ");
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break;
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}
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Stream << QLatin1String("0 !LEOCAD LIGHT SHAPE ") << Shape << LineEnding;
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break;
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}
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Stream << QLatin1String("0 !LEOCAD LIGHT TYPE ") << gLightTypes[static_cast<int>(mLightType)] << QLatin1String(" NAME ") << mName << LineEnding;
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}
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void lcLight::CreateName(const lcArray<lcLight*>& Lights)
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{
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if (!mName.isEmpty())
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{
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bool Found = false;
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for (const lcLight* Light : Lights)
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{
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if (Light->GetName() == mName)
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{
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Found = true;
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break;
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}
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}
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if (!Found)
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return;
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}
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int MaxLightNumber = 0;
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QString Prefix;
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switch (mLightType)
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{
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case lcLightType::Point:
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Prefix = QLatin1String("Point Light ");
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break;
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case lcLightType::Spot:
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Prefix = QLatin1String("Spotlight ");
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break;
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case lcLightType::Directional:
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Prefix = QLatin1String("Directional Light ");
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break;
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case lcLightType::Area:
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Prefix = QLatin1String("Area Light ");
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break;
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case lcLightType::Count:
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break;
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}
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for (const lcLight* Light : Lights)
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{
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QString LightName = Light->GetName();
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if (LightName.startsWith(Prefix))
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{
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bool Ok = false;
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int LightNumber = LightName.mid(Prefix.size()).toInt(&Ok);
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if (Ok && LightNumber > MaxLightNumber)
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MaxLightNumber = LightNumber;
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}
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}
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mName = Prefix + QString::number(MaxLightNumber + 1);
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}
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bool lcLight::ParseLDrawLine(QTextStream& Stream)
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{
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while (!Stream.atEnd())
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{
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QString Token;
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Stream >> Token;
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if (Token == QLatin1String("POSITION"))
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{
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Stream >> mPosition[0] >> mPosition[1] >> mPosition[2];
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mPositionKeys.ChangeKey(mPosition, 1, true);
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}
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else if (Token == QLatin1String("POSITION_KEY"))
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mPositionKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("TARGET_POSITION"))
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{
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Stream >> mTargetPosition[0] >> mTargetPosition[1] >> mTargetPosition[2];
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mTargetPositionKeys.ChangeKey(mTargetPosition, 1, true);
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}
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else if (Token == QLatin1String("TARGET_POSITION_KEY"))
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mTargetPositionKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("UP_VECTOR"))
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{
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Stream >> mUpVector[0] >> mUpVector[1] >> mUpVector[2];
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mUpVectorKeys.ChangeKey(mUpVector, 1, true);
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}
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else if (Token == QLatin1String("UP_VECTOR_KEY"))
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mUpVectorKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("COLOR"))
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{
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Stream >> mColor[0] >> mColor[1] >> mColor[2];
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mColorKeys.ChangeKey(mColor, 1, true);
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}
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else if (Token == QLatin1String("COLOR_KEY"))
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mColorKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("POWER") || Token == QLatin1String("STRENGTH"))
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{
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if (mPOVRayLight)
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{
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Stream >> mPOVRayExponent;
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mSpotExponentKeys.ChangeKey(mPOVRayExponent, 1, true);
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}
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else
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{
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Stream >> mSpotExponent;
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mSpotExponentKeys.ChangeKey(mSpotExponent, 1, true);
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}
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}
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else if (Token == QLatin1String("RADIUS") || Token == QLatin1String("SIZE") || Token == QLatin1String("WIDTH") || (mHeightSet = Token == QLatin1String("HEIGHT")) || (mSpotBlendSet = Token == QLatin1String("SPOT_BLEND")) || (mAngleSet = Token == QLatin1String("ANGLE")))
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{
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if (mPOVRayLight)
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{
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if (Token == QLatin1String("WIDTH"))
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Stream >> mAreaSize[0];
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else if (Token == QLatin1String("HEIGHT"))
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Stream >> mAreaSize[1];
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mLightFactorKeys.ChangeKey(mAreaSize, 1, true);
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}
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else
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{
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if(Token == QLatin1String("HEIGHT") || Token == QLatin1String("SPOT_BLEND"))
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Stream >> mLightFactor[1];
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else
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Stream >> mLightFactor[0];
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mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
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}
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}
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else if (Token == QLatin1String("AREA_ROWS"))
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{
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mPOVRayLight = true;
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Stream >> mAreaGrid[0];
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mAreaGridKeys.ChangeKey(mAreaGrid, 1, true);
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}
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else if (Token == QLatin1String("AREA_COLUMNS"))
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{
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mPOVRayLight = true;
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Stream >> mAreaGrid[1];
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mAreaGridKeys.ChangeKey(mAreaGrid, 1, true);
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}
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else if (Token == QLatin1String("SPOT_FALLOFF"))
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{
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mPOVRayLight = true;
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Stream >> mSpotFalloff;
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mSpotFalloffKeys.ChangeKey(mSpotFalloff, 1, true);
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}
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else if (Token == QLatin1String("SPOT_TIGHTNESS"))
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{
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mPOVRayLight = true;
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Stream >> mSpotTightness;
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mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
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}
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else if (Token == QLatin1String("SPOT_SIZE"))
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{
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Stream >> mSpotSize;
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mSpotSizeKeys.ChangeKey(mSpotSize, 1, true);
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}
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else if (Token == QLatin1String("SHAPE"))
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{
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QString Shape;
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Stream >> Shape;
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Shape.replace("\"", "");
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if (Shape == QLatin1String("SQUARE"))
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mLightShape = LC_LIGHT_SHAPE_SQUARE;
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else if (Shape == QLatin1String("DISK") || Shape == QLatin1String("CIRCLE"))
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mLightShape = LC_LIGHT_SHAPE_DISK;
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else if (Shape == QLatin1String("RECTANGLE"))
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mLightShape = LC_LIGHT_SHAPE_RECTANGLE;
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else if (Shape == QLatin1String("ELLIPSE"))
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mLightShape = LC_LIGHT_SHAPE_ELLIPSE;
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}
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else if (Token == QLatin1String("DIFFUSE"))
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{
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Stream >>mLightDiffuse;
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mLightDiffuseKeys.ChangeKey(mLightDiffuse, 1, true);
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}
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else if (Token == QLatin1String("SPECULAR"))
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{
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Stream >>mLightSpecular;
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mLightSpecularKeys.ChangeKey(mLightSpecular, 1, true);
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}
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else if ((mSpotCutoffSet = Token == QLatin1String("CUTOFF_DISTANCE")))
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{
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mEnableCutoff = true;
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Stream >> mSpotCutoff;
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mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
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}
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else if (Token == QLatin1String("TYPE"))
|
|
{
|
|
QString Type;
|
|
Stream >> Type;
|
|
|
|
for (size_t TypeIndex = 0; TypeIndex < gLightTypes.size(); TypeIndex++)
|
|
{
|
|
if (Type == gLightTypes[TypeIndex])
|
|
{
|
|
mLightType = static_cast<lcLightType>(TypeIndex);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (Token == QLatin1String("POV_RAY"))
|
|
{
|
|
mPOVRayLight = true;
|
|
}
|
|
else if (Token == QLatin1String("SHADOWLESS"))
|
|
{
|
|
mCastShadow = false;
|
|
}
|
|
else if ((Token == QLatin1String("POWER_KEY")) || (Token == QLatin1String("STRENGTH_KEY")))
|
|
mSpotExponentKeys.LoadKeysLDraw(Stream);
|
|
else if ((Token == QLatin1String("ANGLE_KEY")) || (Token == QLatin1String("RADIUS_KEY")) || (Token == QLatin1String("SIZE_KEY")) || (Token == QLatin1String("RADIUS_AND_SPOT_BLEND_KEY")))
|
|
mLightFactorKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("SPOT_SIZE_KEY"))
|
|
mSpotSizeKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("SPOT_FALLOFF_KEY"))
|
|
mSpotFalloffKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("SPOT_TIGHTNESS_KEY"))
|
|
mSpotTightnessKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("AREA_GRID_KEY"))
|
|
mAreaGridKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("DIFFUSE_KEY"))
|
|
mLightDiffuseKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("SPECULAR_KEY"))
|
|
mLightSpecularKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("CUTOFF_DISTANCE_KEY"))
|
|
mSpotCutoffKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("POSITION_KEY"))
|
|
mPositionKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("TARGET_POSITION_KEY"))
|
|
mTargetPositionKeys.LoadKeysLDraw(Stream);
|
|
else if (Token == QLatin1String("NAME"))
|
|
{
|
|
mName = Stream.readAll().trimmed();
|
|
mName.replace("\"", "");
|
|
|
|
// Set default settings per light type
|
|
switch (mLightType)
|
|
{
|
|
case lcLightType::Point:
|
|
break;
|
|
|
|
case lcLightType::Spot:
|
|
if (!mSpotBlendSet)
|
|
{
|
|
mLightFactor[1] = 0.15f;
|
|
mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
|
|
}
|
|
break;
|
|
|
|
case lcLightType::Directional:
|
|
if (!mAngleSet)
|
|
{
|
|
mLightFactor[0] = 11.4f;
|
|
mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
|
|
}
|
|
|
|
if (!mSpotCutoffSet)
|
|
{
|
|
mSpotCutoff = 0.0f;
|
|
mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
|
|
}
|
|
break;
|
|
|
|
case lcLightType::Area:
|
|
if (mLightShape == LC_LIGHT_SHAPE_RECTANGLE || mLightShape == LC_LIGHT_SHAPE_ELLIPSE)
|
|
{
|
|
if (!mHeightSet)
|
|
{
|
|
mLightFactor[1] = 0.25f;
|
|
mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case lcLightType::Count:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void lcLight::CompareBoundingBox(lcVector3& Min, lcVector3& Max)
|
|
{
|
|
const lcVector3 Points[2] =
|
|
{
|
|
mPosition, mTargetPosition
|
|
};
|
|
|
|
for (int i = 0; i < (IsPointLight() ? 1 : 2); i++)
|
|
{
|
|
const lcVector3& Point = Points[i];
|
|
|
|
// TODO: this should check the entire mesh
|
|
|
|
Min = lcMin(Point, Min);
|
|
Max = lcMax(Point, Max);
|
|
}
|
|
}
|
|
|
|
void lcLight::UpdateLight(lcStep Step, lcLightProperties Props, int Property)
|
|
{
|
|
switch(Property)
|
|
{
|
|
case LC_LIGHT_SHAPE:
|
|
mLightShape = Props.mLightShape;
|
|
break;
|
|
case LC_LIGHT_FACTOR:
|
|
if (Props.mPOVRayLight && mLightType == lcLightType::Area)
|
|
{
|
|
mAreaSize = Props.mLightFactor;
|
|
mLightFactorKeys.ChangeKey(mAreaSize, 1, true);
|
|
}
|
|
else
|
|
{
|
|
mLightFactor = Props.mLightFactor;
|
|
mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
|
|
}
|
|
break;
|
|
case LC_LIGHT_DIFFUSE:
|
|
mLightDiffuse = Props.mLightDiffuse;
|
|
mLightDiffuseKeys.ChangeKey(mLightDiffuse, Step, false);
|
|
break;
|
|
case LC_LIGHT_SPECULAR:
|
|
mLightSpecular = Props.mLightSpecular;
|
|
mLightSpecularKeys.ChangeKey(mLightSpecular, Step, false);
|
|
break;
|
|
case LC_LIGHT_EXPONENT:
|
|
if (Props.mPOVRayLight)
|
|
{
|
|
mPOVRayExponent = Props.mSpotExponent;
|
|
mSpotExponentKeys.ChangeKey(mPOVRayExponent, Step, false);
|
|
}
|
|
else
|
|
{
|
|
mSpotExponent = Props.mSpotExponent;
|
|
mSpotExponentKeys.ChangeKey(mSpotExponent, Step, false);
|
|
}
|
|
break;
|
|
case LC_LIGHT_AREA_GRID:
|
|
mAreaGrid = Props.mAreaGrid;
|
|
mAreaGridKeys.ChangeKey(mAreaGrid, Step, false);
|
|
break;
|
|
case LC_LIGHT_SPOT_SIZE:
|
|
mSpotSize = Props.mSpotSize;
|
|
mSpotSizeKeys.ChangeKey(mSpotSize, Step, false);
|
|
break;
|
|
case LC_LIGHT_SPOT_FALLOFF:
|
|
mSpotFalloff = Props.mSpotFalloff;
|
|
mSpotFalloffKeys.ChangeKey(mSpotFalloff, Step, false);
|
|
break;
|
|
case LC_LIGHT_SPOT_TIGHTNESS:
|
|
mSpotTightness = Props.mSpotTightness;
|
|
mSpotTightnessKeys.ChangeKey(mSpotTightness, Step, false);
|
|
break;
|
|
case LC_LIGHT_CUTOFF:
|
|
mSpotCutoff = Props.mSpotCutoff;
|
|
mSpotCutoffKeys.ChangeKey(mSpotCutoff, Step, false);
|
|
break;
|
|
case LC_LIGHT_USE_CUTOFF:
|
|
mEnableCutoff = Props.mEnableCutoff;
|
|
break;
|
|
case LC_LIGHT_POVRAY:
|
|
mPOVRayLight = Props.mPOVRayLight;
|
|
break;
|
|
}
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcLight::RayTest(lcObjectRayTest& ObjectRayTest) const
|
|
{
|
|
if (IsPointLight())
|
|
{
|
|
float Distance;
|
|
|
|
if (lcSphereRayMinIntersectDistance(mPosition, LC_LIGHT_SPHERE_RADIUS, ObjectRayTest.Start, ObjectRayTest.End, &Distance) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (mLightType == lcLightType::Spot)
|
|
{
|
|
float Distance;
|
|
lcVector3 Direction = lcNormalize(mTargetPosition - mPosition);
|
|
|
|
if (lcConeRayMinIntersectDistance(mPosition - Direction * LC_LIGHT_SPOT_CONE_HEIGHT, Direction, LC_LIGHT_SPOT_CONE_RADIUS, LC_LIGHT_SPOT_CONE_HEIGHT, ObjectRayTest.Start, ObjectRayTest.End, &Distance) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
}
|
|
else if (mLightType == lcLightType::Area)
|
|
{
|
|
lcVector3 FrontVector = mTargetPosition - mPosition;
|
|
lcVector4 Plane(FrontVector, -lcDot(FrontVector, mPosition));
|
|
lcVector3 Intersection;
|
|
|
|
if (lcLineSegmentPlaneIntersection(&Intersection, ObjectRayTest.Start, ObjectRayTest.End, Plane))
|
|
{
|
|
lcVector3 UpVector(1, 1, 1);
|
|
|
|
if (fabs(FrontVector[0]) < fabs(FrontVector[1]))
|
|
{
|
|
if (fabs(FrontVector[0]) < fabs(FrontVector[2]))
|
|
UpVector[0] = -(UpVector[1] * FrontVector[1] + UpVector[2] * FrontVector[2]);
|
|
else
|
|
UpVector[2] = -(UpVector[0] * FrontVector[0] + UpVector[1] * FrontVector[1]);
|
|
}
|
|
else
|
|
{
|
|
if (fabs(FrontVector[1]) < fabs(FrontVector[2]))
|
|
UpVector[1] = -(UpVector[0] * FrontVector[0] + UpVector[2] * FrontVector[2]);
|
|
else
|
|
UpVector[2] = -(UpVector[0] * FrontVector[0] + UpVector[1] * FrontVector[1]);
|
|
}
|
|
|
|
lcVector3 XAxis = lcNormalize(lcCross(FrontVector, UpVector));
|
|
lcVector3 YAxis = lcNormalize(lcCross(FrontVector, XAxis));
|
|
lcVector3 IntersectionDirection = Intersection - mPosition;
|
|
|
|
float x = lcDot(IntersectionDirection, XAxis);
|
|
float y = lcDot(IntersectionDirection, YAxis);
|
|
|
|
if (fabsf(x) < mAreaSize.x / 2.0f && fabsf(y) < mAreaSize.y / 2.0f)
|
|
{
|
|
float Distance = lcLength(Intersection - ObjectRayTest.Start);
|
|
|
|
if (Distance < ObjectRayTest.Distance)
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lcVector3 Start = lcMul31(ObjectRayTest.Start, mWorldLight);
|
|
lcVector3 End = lcMul31(ObjectRayTest.End, mWorldLight);
|
|
|
|
float Distance;
|
|
lcVector3 Plane;
|
|
|
|
if (mLightType == lcLightType::Directional)
|
|
{
|
|
if (lcCylinderRayMinIntersectDistance(LC_LIGHT_DIRECTIONAL_RADIUS, LC_LIGHT_DIRECTIONAL_HEIGHT, Start, End, &Distance) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
}
|
|
|
|
lcVector3 Min = lcVector3(-LC_LIGHT_TARGET_EDGE, -LC_LIGHT_TARGET_EDGE, -LC_LIGHT_TARGET_EDGE);
|
|
lcVector3 Max = lcVector3( LC_LIGHT_TARGET_EDGE, LC_LIGHT_TARGET_EDGE, LC_LIGHT_TARGET_EDGE);
|
|
|
|
lcMatrix44 WorldTarget = mWorldLight;
|
|
WorldTarget.SetTranslation(lcMul30(-mTargetPosition, WorldTarget));
|
|
|
|
Start = lcMul31(ObjectRayTest.Start, WorldTarget);
|
|
End = lcMul31(ObjectRayTest.End, WorldTarget);
|
|
|
|
if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, nullptr, &Plane) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_TARGET;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
|
|
if (IsAreaLight())
|
|
{
|
|
const lcMatrix44 LightWorld = lcMatrix44AffineInverse(mWorldLight);
|
|
const lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 25, 0), LightWorld);
|
|
|
|
lcMatrix44 WorldLight = mWorldLight;
|
|
WorldLight.SetTranslation(lcMul30(-UpVectorPosition, WorldLight));
|
|
|
|
Start = lcMul31(ObjectRayTest.Start, WorldLight);
|
|
End = lcMul31(ObjectRayTest.End, WorldLight);
|
|
|
|
if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, nullptr, &Plane) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_UPVECTOR;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcLight::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
|
|
{
|
|
if (IsPointLight())
|
|
{
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
if (lcDot3(mPosition, ObjectBoxTest.Planes[PlaneIdx]) + ObjectBoxTest.Planes[PlaneIdx][3] > LC_LIGHT_SPHERE_RADIUS)
|
|
return;
|
|
|
|
ObjectBoxTest.Objects.Add(const_cast<lcLight*>(this));
|
|
return;
|
|
}
|
|
|
|
lcVector3 Min(-LC_LIGHT_POSITION_EDGE, -LC_LIGHT_POSITION_EDGE, -LC_LIGHT_POSITION_EDGE); // todo: fix light box test
|
|
lcVector3 Max(LC_LIGHT_POSITION_EDGE, LC_LIGHT_POSITION_EDGE, LC_LIGHT_POSITION_EDGE);
|
|
|
|
lcVector4 LocalPlanes[6];
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
const lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], mWorldLight);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(mWorldLight[3], Normal));
|
|
}
|
|
|
|
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
|
|
{
|
|
ObjectBoxTest.Objects.Add(const_cast<lcLight*>(this));
|
|
return;
|
|
}
|
|
|
|
Min = lcVector3(-LC_LIGHT_TARGET_EDGE, -LC_LIGHT_TARGET_EDGE, -LC_LIGHT_TARGET_EDGE);
|
|
Max = lcVector3(LC_LIGHT_TARGET_EDGE, LC_LIGHT_TARGET_EDGE, LC_LIGHT_TARGET_EDGE);
|
|
|
|
lcMatrix44 WorldTarget = mWorldLight;
|
|
WorldTarget.SetTranslation(lcMul30(-mTargetPosition, WorldTarget));
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
const lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldTarget);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldTarget[3], Normal));
|
|
}
|
|
|
|
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
|
|
{
|
|
ObjectBoxTest.Objects.Add(const_cast<lcLight*>(this));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
|
|
{
|
|
if (IsSelected(LC_LIGHT_SECTION_POSITION))
|
|
{
|
|
mPosition += Distance;
|
|
mPositionKeys.ChangeKey(mPosition, Step, AddKey);
|
|
}
|
|
|
|
if (IsSelected(LC_LIGHT_SECTION_TARGET))
|
|
{
|
|
mTargetPosition += Distance;
|
|
mTargetPositionKeys.ChangeKey(mTargetPosition, Step, AddKey);
|
|
}
|
|
else if (IsSelected(LC_LIGHT_SECTION_UPVECTOR))
|
|
{
|
|
mUpVector += Distance;
|
|
mUpVector.Normalize();
|
|
mUpVectorKeys.ChangeKey(mUpVector, Step, AddKey);
|
|
}
|
|
|
|
if (IsAreaLight())
|
|
{
|
|
const lcVector3 FrontVector(mTargetPosition - mPosition);
|
|
lcVector3 SideVector = lcCross(FrontVector, mUpVector);
|
|
|
|
if (fabsf(lcDot(mUpVector, SideVector)) > 0.99f)
|
|
SideVector = lcVector3(1, 0, 0);
|
|
|
|
mUpVector = lcCross(SideVector, FrontVector);
|
|
mUpVector.Normalize();
|
|
}
|
|
}
|
|
|
|
void lcLight::SetLightType(lcLightType LightType)
|
|
{
|
|
if (static_cast<int>(LightType) < 0 || LightType >= lcLightType::Count)
|
|
return;
|
|
|
|
mLightType = LightType;
|
|
}
|
|
|
|
void lcLight::SetColor(const lcVector3& Color, lcStep Step, bool AddKey)
|
|
{
|
|
mColorKeys.ChangeKey(Color, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetCastShadow(bool CastShadow)
|
|
{
|
|
mCastShadow = CastShadow;
|
|
}
|
|
|
|
void lcLight::InsertTime(lcStep Start, lcStep Time)
|
|
{
|
|
mPositionKeys.InsertTime(Start, Time);
|
|
mTargetPositionKeys.InsertTime(Start, Time);
|
|
mUpVectorKeys.InsertTime(Start, Time);
|
|
mColorKeys.InsertTime(Start, Time);
|
|
mAttenuationKeys.InsertTime(Start, Time);
|
|
mLightFactorKeys.InsertTime(Start, Time);
|
|
mLightDiffuseKeys.InsertTime(Start, Time);
|
|
mLightSpecularKeys.InsertTime(Start, Time);
|
|
mSpotSizeKeys.InsertTime(Start, Time);
|
|
mSpotCutoffKeys.InsertTime(Start, Time);
|
|
mSpotExponentKeys.InsertTime(Start, Time);
|
|
mSpotFalloffKeys.InsertTime(Start, Time);
|
|
mSpotTightnessKeys.InsertTime(Start, Time);
|
|
mAreaGridKeys.InsertTime(Start, Time);
|
|
}
|
|
|
|
void lcLight::RemoveTime(lcStep Start, lcStep Time)
|
|
{
|
|
mPositionKeys.RemoveTime(Start, Time);
|
|
mTargetPositionKeys.RemoveTime(Start, Time);
|
|
mUpVectorKeys.RemoveTime(Start, Time);
|
|
mColorKeys.RemoveTime(Start, Time);
|
|
mAttenuationKeys.RemoveTime(Start, Time);
|
|
mLightFactorKeys.RemoveTime(Start, Time);
|
|
mLightDiffuseKeys.RemoveTime(Start, Time);
|
|
mLightSpecularKeys.RemoveTime(Start, Time);
|
|
mSpotSizeKeys.RemoveTime(Start, Time);
|
|
mSpotCutoffKeys.RemoveTime(Start, Time);
|
|
mSpotExponentKeys.RemoveTime(Start, Time);
|
|
mSpotFalloffKeys.RemoveTime(Start, Time);
|
|
mSpotTightnessKeys.RemoveTime(Start, Time);
|
|
mAreaGridKeys.RemoveTime(Start, Time);
|
|
}
|
|
|
|
void lcLight::UpdatePosition(lcStep Step)
|
|
{
|
|
mPosition = mPositionKeys.CalculateKey(Step);
|
|
mTargetPosition = mTargetPositionKeys.CalculateKey(Step);
|
|
mUpVector = mUpVectorKeys.CalculateKey(Step);
|
|
mColor = mColorKeys.CalculateKey(Step);
|
|
mAttenuation = mAttenuationKeys.CalculateKey(Step);
|
|
mLightFactor = mLightFactorKeys.CalculateKey(Step);
|
|
mLightDiffuse = mLightDiffuseKeys.CalculateKey(Step);
|
|
mLightSpecular = mLightSpecularKeys.CalculateKey(Step);
|
|
mSpotSize = mSpotSizeKeys.CalculateKey(Step);
|
|
mSpotCutoff = mSpotCutoffKeys.CalculateKey(Step);
|
|
mSpotExponent = mSpotExponentKeys.CalculateKey(Step);
|
|
mSpotFalloff = mSpotFalloffKeys.CalculateKey(Step);
|
|
mSpotTightness = mSpotTightnessKeys.CalculateKey(Step);
|
|
mAreaGrid = mAreaGridKeys.CalculateKey(Step);
|
|
|
|
if (IsPointLight())
|
|
{
|
|
mWorldLight = lcMatrix44Identity();
|
|
mWorldLight.SetTranslation(-mPosition);
|
|
}
|
|
else if (IsAreaLight())
|
|
{
|
|
lcVector3 FrontVector(mTargetPosition - mPosition);
|
|
const lcVector3 SideVector = lcCross(FrontVector, mUpVector);
|
|
mUpVector = lcNormalize(lcCross(SideVector, FrontVector));
|
|
|
|
mWorldLight = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector);
|
|
}
|
|
else
|
|
{
|
|
lcVector3 FrontVector(mTargetPosition - mPosition);
|
|
lcVector3 UpVector(1, 1, 1);
|
|
|
|
if (fabs(FrontVector[0]) < fabs(FrontVector[1]))
|
|
{
|
|
if (fabs(FrontVector[0]) < fabs(FrontVector[2]))
|
|
UpVector[0] = -(UpVector[1] * FrontVector[1] + UpVector[2] * FrontVector[2]);
|
|
else
|
|
UpVector[2] = -(UpVector[0] * FrontVector[0] + UpVector[1] * FrontVector[1]);
|
|
}
|
|
else
|
|
{
|
|
if (fabs(FrontVector[1]) < fabs(FrontVector[2]))
|
|
UpVector[1] = -(UpVector[0] * FrontVector[0] + UpVector[2] * FrontVector[2]);
|
|
else
|
|
UpVector[2] = -(UpVector[0] * FrontVector[0] + UpVector[1] * FrontVector[1]);
|
|
}
|
|
|
|
mWorldLight = lcMatrix44LookAt(mPosition, mTargetPosition, UpVector);
|
|
}
|
|
}
|
|
|
|
void lcLight::DrawInterface(lcContext* Context, const lcScene& Scene) const
|
|
{
|
|
Q_UNUSED(Scene);
|
|
Context->SetMaterial(lcMaterialType::UnlitColor);
|
|
|
|
switch (mLightType)
|
|
{
|
|
case lcLightType::Point:
|
|
DrawPointLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Spot:
|
|
DrawSpotLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Directional:
|
|
DrawDirectionalLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Area:
|
|
DrawAreaLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Count:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void lcLight::DrawPointLight(lcContext* Context) const
|
|
{
|
|
Context->SetWorldMatrix(lcMatrix44Translation(mPosition));
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
|
|
if (IsFocused(LC_LIGHT_SECTION_POSITION))
|
|
{
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
Context->SetColor(FocusedColor);
|
|
}
|
|
else if (IsSelected(LC_LIGHT_SECTION_POSITION))
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
|
Context->SetColor(LightColor);
|
|
}
|
|
|
|
DrawSphere(Context, LC_LIGHT_SPHERE_RADIUS);
|
|
}
|
|
|
|
void lcLight::DrawSpotLight(lcContext* Context) const
|
|
{
|
|
constexpr int ConeEdges = 8;
|
|
float TargetDistance = SetupLightMatrix(Context);
|
|
|
|
float Verts[(ConeEdges + 1) * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < ConeEdges; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / ConeEdges * LC_2PI) * LC_LIGHT_SPOT_CONE_RADIUS;
|
|
float s = sinf((float)EdgeIndex / ConeEdges * LC_2PI) * LC_LIGHT_SPOT_CONE_RADIUS;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = 0.0f;
|
|
}
|
|
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = LC_LIGHT_SPOT_CONE_HEIGHT;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(ConeEdges + 4) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 0,
|
|
0, 8, 2, 8, 4, 8, 6, 8,
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (ConeEdges + 4) * 2, GL_UNSIGNED_SHORT, 0);
|
|
|
|
DrawTarget(Context, TargetDistance);
|
|
|
|
if (IsSelected())
|
|
DrawCone(Context, TargetDistance);
|
|
}
|
|
|
|
void lcLight::DrawDirectionalLight(lcContext* Context) const
|
|
{
|
|
float TargetDistance = SetupLightMatrix(Context);
|
|
|
|
DrawCylinder(Context, LC_LIGHT_DIRECTIONAL_RADIUS, LC_LIGHT_DIRECTIONAL_HEIGHT);
|
|
|
|
DrawTarget(Context, TargetDistance);
|
|
}
|
|
|
|
void lcLight::DrawAreaLight(lcContext* Context) const
|
|
{
|
|
float TargetDistance = SetupLightMatrix(Context);
|
|
|
|
if (mLightShape == LC_LIGHT_SHAPE_SQUARE || mLightShape == LC_LIGHT_SHAPE_RECTANGLE)
|
|
{
|
|
float Verts[4 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
*CurVert++ = -mAreaSize.x / 2.0f;
|
|
*CurVert++ = -mAreaSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
*CurVert++ = mAreaSize.x / 2.0f;
|
|
*CurVert++ = -mAreaSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
*CurVert++ = mAreaSize.x / 2.0f;
|
|
*CurVert++ = mAreaSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
*CurVert++ = -mAreaSize.x / 2.0f;
|
|
*CurVert++ = mAreaSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(4 + 2) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0,
|
|
0, 2, 1, 3,
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (4 + 2) * 2, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
else
|
|
{
|
|
constexpr int CircleEdges = 16;
|
|
|
|
float Verts[CircleEdges * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < CircleEdges; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / CircleEdges * LC_2PI) * mAreaSize.x / 2.0f;
|
|
float s = sinf((float)EdgeIndex / CircleEdges * LC_2PI) * mAreaSize.y / 2.0f;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = 0.0f;
|
|
}
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(CircleEdges + 2) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8,
|
|
8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 0,
|
|
0, 8, 4, 12
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (CircleEdges + 2) * 2, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
DrawTarget(Context, TargetDistance);
|
|
|
|
float Verts[10 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = -LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = -LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = -LC_LIGHT_TARGET_EDGE;
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE + 25.0f; *CurVert++ = -LC_LIGHT_TARGET_EDGE;
|
|
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f; *CurVert++ = 25.0f; *CurVert++ = 0.0f;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(12 + 1) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0,
|
|
4, 5, 5, 6, 6, 7, 7, 4,
|
|
0, 4, 1, 5, 2, 6, 3, 7,
|
|
8, 9
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
const float LineWidth = Preferences.mLineWidth;
|
|
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
|
|
|
if (IsSelected(LC_LIGHT_SECTION_UPVECTOR))
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
if (IsFocused(LC_LIGHT_SECTION_UPVECTOR))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
}
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 12 * 2, GL_UNSIGNED_SHORT, 0);
|
|
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 2, GL_UNSIGNED_SHORT, 12 * 2 * 2);
|
|
}
|
|
|
|
float lcLight::SetupLightMatrix(lcContext* Context) const
|
|
{
|
|
lcVector3 FrontVector(mTargetPosition - mPosition);
|
|
lcVector3 UpVector(1, 1, 1);
|
|
|
|
if (IsAreaLight())
|
|
{
|
|
UpVector = mUpVector;
|
|
}
|
|
else
|
|
{
|
|
if (fabs(FrontVector[0]) < fabs(FrontVector[1]))
|
|
{
|
|
if (fabs(FrontVector[0]) < fabs(FrontVector[2]))
|
|
UpVector[0] = -(UpVector[1] * FrontVector[1] + UpVector[2] * FrontVector[2]);
|
|
else
|
|
UpVector[2] = -(UpVector[0] * FrontVector[0] + UpVector[1] * FrontVector[1]);
|
|
}
|
|
else
|
|
{
|
|
if (fabs(FrontVector[1]) < fabs(FrontVector[2]))
|
|
UpVector[1] = -(UpVector[0] * FrontVector[0] + UpVector[2] * FrontVector[2]);
|
|
else
|
|
UpVector[2] = -(UpVector[0] * FrontVector[0] + UpVector[1] * FrontVector[1]);
|
|
}
|
|
}
|
|
|
|
lcMatrix44 LightMatrix = lcMatrix44LookAt(mPosition, mTargetPosition, UpVector);
|
|
LightMatrix = lcMatrix44AffineInverse(LightMatrix);
|
|
LightMatrix.SetTranslation(lcVector3(0, 0, 0));
|
|
|
|
const lcMatrix44 LightViewMatrix = lcMul(LightMatrix, lcMatrix44Translation(mPosition));
|
|
Context->SetWorldMatrix(LightViewMatrix);
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
const float LineWidth = Preferences.mLineWidth;
|
|
|
|
if (IsSelected(LC_LIGHT_SECTION_POSITION))
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
if (IsFocused(LC_LIGHT_SECTION_POSITION))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
|
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
}
|
|
|
|
return FrontVector.Length();
|
|
}
|
|
|
|
void lcLight::DrawSphere(lcContext* Context, float Radius) const
|
|
{
|
|
constexpr int Slices = 6;
|
|
constexpr int NumIndices = 3 * Slices + 6 * Slices * (Slices - 2) + 3 * Slices;
|
|
constexpr int NumVertices = (Slices - 1) * Slices + 2;
|
|
lcVector3 Vertices[NumVertices];
|
|
quint16 Indices[NumIndices];
|
|
|
|
lcVector3* Vertex = Vertices;
|
|
quint16* Index = Indices;
|
|
|
|
*Vertex++ = lcVector3(0, 0, Radius);
|
|
|
|
for (int i = 1; i < Slices; i++)
|
|
{
|
|
const float r0 = Radius * sinf(i * (LC_PI / Slices));
|
|
const float z0 = Radius * cosf(i * (LC_PI / Slices));
|
|
|
|
for (int j = 0; j < Slices; j++)
|
|
{
|
|
const float x0 = r0 * sinf(j * (LC_2PI / Slices));
|
|
const float y0 = r0 * cosf(j * (LC_2PI / Slices));
|
|
|
|
*Vertex++ = lcVector3(x0, y0, z0);
|
|
}
|
|
}
|
|
|
|
*Vertex++ = lcVector3(0, 0, -Radius);
|
|
|
|
for (quint16 i = 0; i < Slices - 1; i++)
|
|
{
|
|
*Index++ = 0;
|
|
*Index++ = 1 + i;
|
|
*Index++ = 1 + i + 1;
|
|
}
|
|
|
|
*Index++ = 0;
|
|
*Index++ = 1;
|
|
*Index++ = 1 + Slices - 1;
|
|
|
|
for (quint16 i = 0; i < Slices - 2; i++)
|
|
{
|
|
quint16 Row1 = 1 + i * Slices;
|
|
quint16 Row2 = 1 + (i + 1) * Slices;
|
|
|
|
for (quint16 j = 0; j < Slices - 1; j++)
|
|
{
|
|
*Index++ = Row1 + j;
|
|
*Index++ = Row2 + j + 1;
|
|
*Index++ = Row2 + j;
|
|
|
|
*Index++ = Row1 + j;
|
|
*Index++ = Row1 + j + 1;
|
|
*Index++ = Row2 + j + 1;
|
|
}
|
|
|
|
*Index++ = Row1 + Slices - 1;
|
|
*Index++ = Row2 + 0;
|
|
*Index++ = Row2 + Slices - 1;
|
|
|
|
*Index++ = Row1 + Slices - 1;
|
|
*Index++ = Row2 + 0;
|
|
*Index++ = Row1 + 0;
|
|
}
|
|
|
|
for (quint16 i = 0; i < Slices - 1; i++)
|
|
{
|
|
*Index++ = (Slices - 1) * Slices + 1;
|
|
*Index++ = (Slices - 1) * (Slices - 1) + i;
|
|
*Index++ = (Slices - 1) * (Slices - 1) + i + 1;
|
|
}
|
|
|
|
*Index++ = (Slices - 1) * Slices + 1;
|
|
*Index++ = (Slices - 1) * (Slices - 1) + (Slices - 2) + 1;
|
|
*Index++ = (Slices - 1) * (Slices - 1);
|
|
|
|
Context->SetVertexBufferPointer(Vertices);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_TRIANGLES, NumIndices, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
void lcLight::DrawCylinder(lcContext* Context, float Radius, float Height) const
|
|
{
|
|
constexpr int Slices = 8;
|
|
|
|
float Verts[(Slices * 2) * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < Slices; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / Slices * LC_2PI) * Radius;
|
|
float s = sinf((float)EdgeIndex / Slices * LC_2PI) * Radius;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = Height;
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = 0.0f;
|
|
}
|
|
|
|
const GLushort Indices[48] =
|
|
{
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
|
|
0, 2, 2, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 14, 14, 0,
|
|
1, 3, 3, 5, 5, 7, 7, 9, 9, 11, 11, 13, 13, 15, 15, 1,
|
|
};
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 48, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
void lcLight::DrawTarget(lcContext* Context, float TargetDistance) const
|
|
{
|
|
float Verts[10 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
|
|
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -TargetDistance;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(12 + 1) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0,
|
|
4, 5, 5, 6, 6, 7, 7, 4,
|
|
0, 4, 1, 5, 2, 6, 3, 7,
|
|
8, 9
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
const float LineWidth = Preferences.mLineWidth;
|
|
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
|
|
|
if (IsSelected(LC_LIGHT_SECTION_TARGET))
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
if (IsFocused(LC_LIGHT_SECTION_TARGET))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
}
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 12 * 2, GL_UNSIGNED_SHORT, 0);
|
|
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 2, GL_UNSIGNED_SHORT, 12 * 2 * 2);
|
|
}
|
|
|
|
void lcLight::DrawCone(lcContext* Context, float TargetDistance) const
|
|
{
|
|
constexpr int ConeEdges = 16;
|
|
const float Radius = tanf(LC_DTOR * mSpotCutoff) * TargetDistance;
|
|
|
|
float Verts[(ConeEdges + 1) * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < ConeEdges; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / ConeEdges * LC_2PI) * Radius;
|
|
float s = sinf((float)EdgeIndex / ConeEdges * LC_2PI) * Radius;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = -TargetDistance;
|
|
}
|
|
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(ConeEdges + 4) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8,
|
|
8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 0,
|
|
16, 0, 16, 4, 16, 8, 16, 12
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (ConeEdges + 4) * 2, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
void lcLight::RemoveKeyFrames()
|
|
{
|
|
mPositionKeys.RemoveAll();
|
|
mPositionKeys.ChangeKey(mPosition, 1, true);
|
|
|
|
mTargetPositionKeys.RemoveAll();
|
|
mTargetPositionKeys.ChangeKey(mTargetPosition, 1, true);
|
|
|
|
mUpVectorKeys.RemoveAll();
|
|
mUpVectorKeys.ChangeKey(mUpVector, 1, true);
|
|
|
|
mColorKeys.RemoveAll();
|
|
mColorKeys.ChangeKey(mColor, 1, true);
|
|
|
|
mAttenuationKeys.RemoveAll();
|
|
mAttenuationKeys.ChangeKey(mAttenuation, 1, true);
|
|
|
|
mLightFactorKeys.RemoveAll();
|
|
mLightFactorKeys.ChangeKey(mLightFactor, 1, true);
|
|
|
|
mLightDiffuseKeys.RemoveAll();
|
|
mLightDiffuseKeys.ChangeKey(mLightDiffuse, 1, true);
|
|
|
|
mLightSpecularKeys.RemoveAll();
|
|
mLightSpecularKeys.ChangeKey(mLightSpecular, 1, true);
|
|
|
|
mSpotSizeKeys.RemoveAll();
|
|
mSpotSizeKeys.ChangeKey(mSpotSize, 1, false);
|
|
|
|
mSpotCutoffKeys.RemoveAll();
|
|
mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
|
|
|
|
mSpotExponentKeys.RemoveAll();
|
|
mSpotExponentKeys.ChangeKey(mSpotExponent, 1, true);
|
|
|
|
mSpotFalloffKeys.RemoveAll();
|
|
mSpotFalloffKeys.ChangeKey(mSpotFalloff, 1, true);
|
|
|
|
mSpotTightnessKeys.RemoveAll();
|
|
mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
|
|
|
|
mAreaGridKeys.RemoveAll();
|
|
mAreaGridKeys.ChangeKey(mAreaGrid, 1, true);
|
|
}
|
|
|
|
bool lcLight::Setup(int LightIndex)
|
|
{
|
|
Q_UNUSED(LightIndex);
|
|
|
|
return true;
|
|
}
|