Leonardo Zide
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080a418e1b
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Renamed shadowless to cast shadow.
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2023-09-02 10:40:52 -07:00 |
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Leonardo Zide
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7d289f2cfe
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Made light type editable.
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2023-09-01 20:46:29 -07:00 |
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Leonardo Zide
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9d60160f6a
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Consolidated light color properties.
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2023-08-27 11:17:07 -07:00 |
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Leonardo Zide
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5f3eb69ae7
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Added up vector to area lights.
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2023-08-26 19:43:08 -07:00 |
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Leonardo Zide
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3942156acf
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New light gizmos.
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2023-08-26 12:41:16 -07:00 |
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Trevor SANDY
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8bfbe7dcd8
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Save POVRay area light target for subsequent import
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2023-08-19 11:51:22 +02:00 |
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Trevor SANDY
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8cfadc804d
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Made light type/shape immutable.
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2023-08-13 15:50:00 +02:00 |
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Trevor SANDY
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201d7e870c
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POVRay lights - lcLight
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2023-08-11 05:39:36 +02:00 |
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Trevor SANDY
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415354bfe8
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Blender lights - merge spot light and directional lights
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2023-08-11 05:39:36 +02:00 |
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Trevor SANDY
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07a268ed32
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Blender lights - lcLight
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2023-08-11 05:39:36 +02:00 |
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Leonardo Zide
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6ca5c160f1
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Place new pieces relative to the side of the piece under the mouse.
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2021-12-24 15:42:37 -08:00 |
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Leonardo Zide
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a5207573bf
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Customizable object colors.
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2021-11-24 15:20:08 -08:00 |
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Leonardo Zide
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2a24933fa8
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Scoped enums.
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2021-11-14 19:10:16 -08:00 |
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Leonardo Zide
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7d884e6b5f
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Static analysis fixes.
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2021-11-14 18:34:24 -08:00 |
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Leonardo Zide
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d56e389ee4
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Qt 5.4 fixes.
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2021-07-05 17:07:24 -07:00 |
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Leonardo Zide
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e0b77b17bd
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Qt6 fixes.
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2021-07-05 17:00:41 -07:00 |
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Leonardo Zide
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b70fab3059
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Require Qt5.
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2021-01-08 10:35:52 -08:00 |
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Leonardo Zide
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cb710206b7
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Moved key functions into a separate class.
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2021-01-05 11:26:01 -08:00 |
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Leonardo Zide
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581c4ce523
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Compile fix.
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2020-12-13 17:14:33 -08:00 |
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Leonardo Zide
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fd92710cf8
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Compile fix.
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2020-12-13 17:05:27 -08:00 |
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Leonardo Zide
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2d7aba8895
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Use QString for object names.
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2020-12-13 16:27:21 -08:00 |
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Leonardo Zide
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5a76f4c870
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Scoped enums.
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2020-04-18 19:45:21 -07:00 |
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Leonardo Zide
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90f1336a48
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Scoped enums and constexpr.
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2020-03-22 13:44:20 -07:00 |
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Leonardo Zide
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2f102c2274
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Array cleanup.
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2019-03-28 17:59:58 -07:00 |
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Leonardo Zide
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752ae54788
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Fixed interface draw location in active submodels.
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2018-04-07 17:17:32 -07:00 |
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Leonardo Zide
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51bbdb9b97
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Added option to remove key frames from selected objects.
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2018-02-24 12:47:19 -08:00 |
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Leonardo Zide
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7ca156b3a7
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Added commands for moving the camera relative to its current orientation.
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2018-01-15 11:35:15 -08:00 |
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Leonardo Zide
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636e013455
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Removed lcint types.
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2017-12-02 12:22:04 -08:00 |
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Leonardo Zide
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82a4afb7a9
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OpenGL ES cleanup.
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2017-04-26 22:24:54 -07:00 |
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leozide
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f7d61f33ce
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Updated code to use nullptr and override.
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2017-04-13 17:26:40 -07:00 |
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Leonardo Zide
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57b8732ed6
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Context state cleanup.
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2017-03-25 12:29:28 -07:00 |
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Leonardo Zide
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c85f0f7eea
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Disable normals for unlit passes.
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2017-03-24 09:34:53 -07:00 |
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Leonardo Zide
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acd5a485f0
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Added a decal material to fix the texmap extension.
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2017-03-12 13:51:14 -07:00 |
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leozide
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7e3f572b8e
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Added shaders for each material/lighting combination.
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2017-02-28 15:20:34 -08:00 |
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Leonardo Zide
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3d1efcabec
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Added room in the meshes for normals.
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2017-02-18 11:12:35 -08:00 |
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Leonardo Zide
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6b3869ce90
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Fixes for iOS.
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2017-02-11 12:41:00 -08:00 |
|
leo
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d5ccd6289f
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Include cleanup.
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2016-05-02 19:13:54 +00:00 |
|
leo
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510d190483
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Support dynamic piece meshes.
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2016-02-19 17:53:54 +00:00 |
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leo
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55e7cd4bab
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Warning fixes for VS 2015.
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2016-02-16 23:11:52 +00:00 |
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leo
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5e543c43a7
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Initial work for control points in pieces.
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2015-12-11 01:46:30 +00:00 |
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leo
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7f7a93e015
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Added shader support.
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2015-05-16 23:04:35 +00:00 |
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leo
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77e103264d
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Set colors through the context.
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2015-05-04 00:51:41 +00:00 |
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leo
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d59dfe9444
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Rewrote camera and light drawing.
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2015-04-19 01:10:01 +00:00 |
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leo
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0aae5d339f
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Fixed mouse selection of submodels.
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2014-12-26 15:44:46 +00:00 |
|
leo
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b3d8fafeb4
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Fixed copy and paste.
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2014-12-15 23:55:17 +00:00 |
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leo
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d4ab2e9f90
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More cleanup.
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2014-11-29 02:55:58 +00:00 |
|
leo
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28a030dd9a
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Fixed camera and light drawing.
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2014-11-24 00:43:13 +00:00 |
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leo
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a63743c73f
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Reorganized drawing functions.
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2014-11-23 23:48:56 +00:00 |
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leo
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848224bf3b
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Reorganized group functions.
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2014-11-10 00:06:11 +00:00 |
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leo
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4e44915e49
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Removed binary file save.
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2014-09-14 00:45:45 +00:00 |
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