Commit graph

44 commits

Author SHA1 Message Date
Leonardo Zide
b9662dd3e0 gcc fix. 2020-03-22 20:32:04 -07:00
Leonardo Zide
7275c4256d Added const qualifiers. 2020-03-22 20:18:52 -07:00
Leonardo Zide
481d4e6e81 Added bounding boxes to mesh sections. 2019-11-22 12:48:40 -08:00
Leonardo Zide
f266040633 Don't apply textures to lines. 2019-11-02 11:38:24 -07:00
Leonardo Zide
9499dd9daa Fixed stud LOD not working. Fixes #390.
Also fixed cached pieces not updating their logo settings.
2019-09-29 12:58:18 -07:00
Leonardo Zide
e68ce05b57 Moved mesh flags to the mesh class. 2019-07-21 08:56:37 -07:00
Leonardo Zide
636e013455 Removed lcint types. 2017-12-02 12:22:04 -08:00
Leonardo Zide
f2fc6b3a8d Fixed POV-Ray warnings. 2017-11-04 14:32:21 -07:00
Leonardo Zide
f6e4c054a7 Export normals to pov and obj. Fixes #117 . 2017-09-09 11:33:46 -07:00
Leonardo Zide
bca9b205af Support loading textures from the same folder of the model being loaded. 2017-07-01 17:12:09 -07:00
leozide
f7d61f33ce Updated code to use nullptr and override. 2017-04-13 17:26:40 -07:00
leozide
4d844dd90a Added normals to cube mesh. 2017-03-03 18:04:52 -08:00
Leonardo Zide
3d1efcabec Added room in the meshes for normals. 2017-02-18 11:12:35 -08:00
Leonardo
70463b9d8e Removed access to library internal array. 2016-11-17 12:10:33 -08:00
leo
6e602174c0 Experimental conditional line support. 2016-08-22 01:11:32 +00:00
leo
9278a6fe1e Warning fixes. 2016-03-06 20:19:02 +00:00
leo
1cd4a8cee0 Added support for flexible technic ribbed hoses. 2016-02-29 20:13:54 +00:00
leo
510d190483 Support dynamic piece meshes. 2016-02-19 17:53:54 +00:00
leo
55e7cd4bab Warning fixes for VS 2015. 2016-02-16 23:11:52 +00:00
leo
b53debf017 Changed the library cache to use loose files. 2015-07-22 04:00:47 +00:00
leo
307ed62ceb Added mesh LOD. 2015-05-24 04:36:25 +00:00
leo
aa861cd036 Use a single vertex buffer for all pieces. 2015-04-26 18:14:33 +00:00
leo
c670893deb Rendering optimizations. 2015-02-08 18:54:51 +00:00
leo
817ffce7ef Avoid using floating point notation in the properties pane. 2015-01-19 23:48:46 +00:00
leo
b6f8e8e651 Reuse same mesh for all placeholder pieces. 2015-01-08 04:50:38 +00:00
leo
07e6fce3ce Use LDraw units internally. 2014-08-30 19:48:36 +00:00
leo
54beb09a97 New selection indicator. 2014-04-20 01:50:41 +00:00
leo
18db90b7f5 Keep vertex array state always enabled during rendering. 2014-02-16 19:36:11 +00:00
leo
f11c97777a Merged qtest branch into trunk. 2013-08-09 04:57:18 +00:00
leo
4ebbd438d7 Fixed some valgrind warnings about uninitialized variables. 2013-07-08 18:09:44 +00:00
leo
8a22a11819 Fixed shadow declarations. 2013-02-12 23:36:30 +00:00
leo
ca39b28a62 Avoid creating buffer objects without an active context. 2012-11-09 22:48:39 +00:00
leo
04932395be Cache piece data. 2012-11-08 04:05:52 +00:00
leo
2d91680984 Texture cleanup. 2012-10-12 18:21:45 +00:00
leo
9c53860e4a Added texture mapping support. 2012-10-11 23:55:55 +00:00
leo
ad5351cbbf Deleted old algebra files. 2012-07-12 04:18:10 +00:00
leo
1d72f82c9b Hardcoded number of planes in frustum intersection code to 6. 2012-07-03 22:56:05 +00:00
leo
a42fe600ca Removed some old vector code. 2012-06-16 00:17:52 +00:00
leo
7390c65790 Updated code to new colors. 2012-04-21 01:30:02 +00:00
leo
b75053750d Removed old color names. 2012-04-19 01:11:24 +00:00
leo
14a98b2dc5 Linux fixes. 2012-04-17 01:30:24 +00:00
leo
942ccc6d0d Updated old code to use mesh class. 2012-04-14 17:05:55 +00:00
leo
79ccca4296 Updated functions to use the new mesh class. 2012-04-14 02:20:27 +00:00
leo
aa401846b6 Added new mesh class. 2012-04-13 23:41:58 +00:00