Commit graph

1537 commits

Author SHA1 Message Date
Leonardo Zide
b2ffa02b75 Fixed POV render issues with synth parts. Fixes #820. 2022-07-16 10:32:28 -07:00
Trevor SANDY
2abaa5d297 Remove current project call from Preview::SetCurrentPiece 2022-07-06 17:45:55 +02:00
Trevor SANDY
90d4feffe9 Unofficial project part 2022-07-06 16:25:37 +02:00
Leonardo Zide
23a93b4afb Added Qt version check. 2022-06-05 11:22:44 -07:00
Alfonso Ruzafa
ebc89c2774 localize untranslated strings 2022-05-16 21:36:52 +02:00
Leonardo Zide
d2f22773e3 Added support for trackpad pan gesture. 2022-05-07 18:46:26 -07:00
Leonardo Zide
cdc730b5f7 Fixed pixel offset when drawing the background. Fixes #792. 2022-04-19 18:14:44 -03:00
Leonardo Zide
275423b512 Fixed gradient background tiles. 2022-04-19 18:06:11 -03:00
Leonardo Zide
d4a081d4b8 Fixed submodels not being added to instructions. 2022-03-13 16:46:14 -07:00
Leonardo Zide
b2d0d9d94b Added option to print from the instructions dialog. 2022-02-13 16:00:08 -08:00
Leonardo Zide
f24317e997 gcc fix. 2022-01-09 12:54:45 -08:00
Leonardo Zide
6ca5c160f1 Place new pieces relative to the side of the piece under the mouse. 2021-12-24 15:42:37 -08:00
Leonardo Zide
2d315d2ba2 Scan submodels when dragging a new piece into the model. 2021-12-23 17:27:38 -08:00
Leonardo Zide
4c97a4d514 Weight vertex normals based on the angle of each face. Fixes #683. 2021-12-23 12:15:33 -08:00
Leonardo Zide
c10804d31b Simplified manipulator rotation math. 2021-12-11 15:52:38 -08:00
Leonardo Zide
a5207573bf Customizable object colors. 2021-11-24 15:20:08 -08:00
Leonardo Zide
94a5a5dc52 Moved blend to context. 2021-11-22 16:18:09 -08:00
Leonardo Zide
89c0b58592 Moved depth test to context. 2021-11-22 16:01:45 -08:00
Leonardo Zide
408dc6ff97 Moved texture upload to context. 2021-11-21 18:25:17 -08:00
Leonardo Zide
a9ab7c0c64 Removed GL calls in texfont. 2021-11-21 12:16:19 -08:00
Leonardo Zide
36dbcec238 Fixed macOS OpenGL deprecation warnings. 2021-11-20 19:56:52 -08:00
Leonardo Zide
30a911dad2
Update lc_colors.h 2021-11-17 19:06:18 -08:00
Leonardo Zide
2a24933fa8 Scoped enums. 2021-11-14 19:10:16 -08:00
Leonardo Zide
7d884e6b5f Static analysis fixes. 2021-11-14 18:34:24 -08:00
Leonardo Zide
5d558b38bb Warning fix. 2021-11-13 17:52:29 -08:00
Leonardo Zide
7c3968d785
Merge pull request #746 from j6t/unlimited-synth-ctrl-points
Almost unlimited control points in synthesized pieces
2021-11-06 10:44:18 -07:00
Johannes Sixt
31855d508f Permit an enormous number of control points. 2021-10-31 16:09:03 +01:00
Johannes Sixt
ba2cc70de8 Implement a piece's focused section as a simple index, not a bit mask.
It does not make sense to have a "focus" on more than one thing. Keep the
most recently focused section of a piece as a single index rather than a
bit mask. This removes a lot of implementation burden.
2021-10-31 15:51:58 +01:00
Johannes Sixt
b301b59f8f Implement GetSectionPosition() with computed, not enumerated indices.
This aligns the function with others, such as GetRotationCenter().
2021-10-31 15:50:57 +01:00
Johannes Sixt
d7ed7aaef4 Hold selection state in a separate variable, and treat all sections equal.
Notice that the selection state of individual piece sections are stored,
but never queried: the result of neither version of IsSelected() depends
on the section whose state is selected. Do not hold the state of
individual sections.

There is a theoretical change in behavior: Before, when a particular
section was unselected with SetSelected(Section, false), the focus state
of only the requested section was removed; now we remove the complete
focus. This change has no practical relevance, because there is no
user interface that can unselect individual piece sections.
2021-10-31 15:50:57 +01:00
Johannes Sixt
f81f949dc6 Hold states "hidden" and "pivot point valid" in separate variables.
In this way, the accesses are more natural than bit manipulations.
2021-10-31 15:50:57 +01:00
Leonardo Zide
c47eb30d90 Fixed menus in fullscreen mode on Windows. Fixes #739.
https://doc.qt.io/qt-5/windows-issues.html#fullscreen-opengl-based-windows
2021-10-17 17:16:10 -07:00
Leonardo Zide
4b9ecf4227 Slow down mouse wheel zoom when the shift key is down. 2021-10-02 17:40:21 -07:00
Leonardo Zide
d56e389ee4 Qt 5.4 fixes. 2021-07-05 17:07:24 -07:00
Leonardo Zide
e0b77b17bd Qt6 fixes. 2021-07-05 17:00:41 -07:00
Leonardo Zide
5decefcb73 Crash fix. 2021-06-27 12:44:05 -07:00
Leonardo Zide
5e3ca0e781 Fixed loading textures from cached pieces. 2021-06-27 12:42:53 -07:00
Leonardo Zide
a9971b0b1a Fixed rendering issues with missing textures. 2021-06-27 12:13:54 -07:00
Leonardo Zide
bad9bd5069 Fixed wrong texture mesh indices. Fixes #727. 2021-06-26 14:01:02 -07:00
Leonardo Zide
8dcc1bb970 Warning fix. Fixes #725. 2021-06-26 13:27:17 -07:00
Leonardo Zide
c236ea02bb Moved view manipulator to a separate class. 2021-06-20 11:40:16 -07:00
Leonardo Zide
bd12ad5842 Small cleanup. 2021-06-13 16:24:12 -07:00
Leonardo Zide
0fa195b334 Array cleanup. 2021-06-13 15:41:57 -07:00
Leonardo Zide
7162639295 Calculate texcoords at the end of the file load. Fixes #641. 2021-06-13 15:35:40 -07:00
Leonardo Zide
bf7a382dcc Store texture projection as part of the section while loading meshes. 2021-06-12 19:29:13 -07:00
Leonardo Zide
d84d8f1f3c Fixed lcArray::Add() not default initializing. 2021-06-12 19:23:12 -07:00
Leonardo Zide
ee5c551bc8 Refactored duplicate code. 2021-06-06 10:51:34 -07:00
Leonardo Zide
613bc91c4d Moved texture stack from function parameter to member variable. 2021-06-05 17:44:20 -07:00
Leonardo Zide
aa0106eedb Updated version. 2021-06-05 16:41:42 -07:00
Leonardo Zide
1e3f256cf2 Fix for Qt 5.4. Fixes #721. 2021-06-05 11:20:46 -07:00