Merge pull request #746 from j6t/unlimited-synth-ctrl-points

Almost unlimited control points in synthesized pieces
This commit is contained in:
Leonardo Zide 2021-11-06 10:44:18 -07:00 committed by GitHub
commit 7c3968d785
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 65 additions and 347 deletions

View file

@ -790,7 +790,7 @@ lcTrackTool lcViewManipulator::UpdateSelectMove()
quint32 Section = Piece->GetFocusSection();
if (Section >= LC_PIECE_SECTION_CONTROL_POINT_FIRST && Section <= LC_PIECE_SECTION_CONTROL_POINT_LAST)
ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
}
quint32 AllowedTransforms = Focus ? Focus->GetAllowedTransforms() : LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z;

View file

@ -22,7 +22,7 @@ lcPiece::lcPiece(PieceInfo* Info)
{
mMesh = nullptr;
SetPieceInfo(Info, QString(), true);
mState = 0;
mFocusedSection = LC_PIECE_SECTION_INVALID;
mColorIndex = gDefaultColor;
mColorCode = 16;
mStepShow = 1;
@ -37,7 +37,9 @@ lcPiece::lcPiece(const lcPiece& Other)
{
mMesh = nullptr;
SetPieceInfo(Other.mPieceInfo, Other.mID, true);
mState = 0;
mHidden = Other.mHidden;
mSelected = Other.mSelected;
mFocusedSection = LC_PIECE_SECTION_INVALID;
mColorIndex = Other.mColorIndex;
mColorCode = Other.mColorCode;
mStepShow = Other.mStepShow;
@ -46,7 +48,7 @@ lcPiece::lcPiece(const lcPiece& Other)
mFileLine = -1;
mPivotMatrix = Other.mPivotMatrix;
mState |= ( Other.mState & LC_PIECE_PIVOT_POINT_VALID );
mPivotPointValid = Other.mPivotPointValid;
mPositionKeys = Other.mPositionKeys;
mRotationKeys = Other.mRotationKeys;
@ -109,7 +111,7 @@ void lcPiece::SaveLDraw(QTextStream& Stream) const
if (IsHidden())
Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding;
if (mState & LC_PIECE_PIVOT_POINT_VALID)
if (mPivotPointValid)
{
const float* PivotMatrix = mPivotMatrix;
float PivotNumbers[12] = { PivotMatrix[12], -PivotMatrix[14], PivotMatrix[13], PivotMatrix[0], -PivotMatrix[8], PivotMatrix[4], -PivotMatrix[2], PivotMatrix[10], -PivotMatrix[6], PivotMatrix[1], -PivotMatrix[9], PivotMatrix[5] };
@ -160,7 +162,7 @@ bool lcPiece::ParseLDrawLine(QTextStream& Stream)
lcVector4(-PivotNumbers[4], -PivotNumbers[10], PivotNumbers[7], 0.0f), lcVector4(PivotNumbers[0], PivotNumbers[2], -PivotNumbers[1], 1.0f));
mPivotMatrix = PivotMatrix;
mState |= LC_PIECE_PIVOT_POINT_VALID;
mPivotPointValid = true;
}
else if (Token == QLatin1String("POSITION_KEY"))
mPositionKeys.LoadKeysLDraw(Stream);
@ -346,7 +348,7 @@ bool lcPiece::FileLoad(lcFile& file)
quint8 Hidden;
file.ReadU8(&Hidden, 1);
if (Hidden & 1)
mState |= LC_PIECE_HIDDEN;
mHidden = true;
file.ReadU8(&ch, 1);
file.Seek(ch, SEEK_CUR);
}
@ -355,7 +357,7 @@ bool lcPiece::FileLoad(lcFile& file)
qint32 hide;
file.ReadS32(&hide, 1);
if (hide != 0)
mState |= LC_PIECE_HIDDEN;
mHidden = true;
file.Seek(81, SEEK_CUR);
}
@ -375,7 +377,7 @@ bool lcPiece::FileLoad(lcFile& file)
file.ReadU8(&ch, 1);
if (ch & 0x01)
mState |= LC_PIECE_HIDDEN;
mHidden = true;
}
return true;
@ -495,7 +497,7 @@ void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
continue;
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx;
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIdx;
ObjectRayTest.Distance = Distance;
}
}
@ -623,7 +625,7 @@ void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const
Context->SetVertexFormatPosition(3);
Context->SetIndexBufferPointer(Indices);
if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx))
if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIdx))
Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT_FOCUSED);
else
Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT);
@ -734,7 +736,7 @@ void lcPiece::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
}
else
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
@ -772,7 +774,7 @@ void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix,
}
else
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
@ -797,7 +799,7 @@ void lcPiece::MovePivotPoint(const lcVector3& Distance)
return;
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + lcMul30(Distance, lcMatrix44AffineInverse(mModelWorld)));
mState |= LC_PIECE_PIVOT_POINT_VALID;
mPivotPointValid = true;
}
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
@ -809,7 +811,7 @@ void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
NewPivotRotationMatrix.Orthonormalize();
mPivotMatrix = lcMatrix44(NewPivotRotationMatrix, mPivotMatrix.GetTranslation());
mState |= LC_PIECE_PIVOT_POINT_VALID;
mPivotPointValid = true;
}
quint32 lcPiece::GetAllowedTransforms() const
@ -867,7 +869,7 @@ bool lcPiece::InsertControlPoint(const lcVector3& WorldStart, const lcVector3& W
if (ControlPointIndex)
{
SetFocused(GetFocusSection(), false);
SetFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIndex, true);
SetFocused(LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIndex, true);
UpdateMesh();
return true;
}
@ -877,7 +879,7 @@ bool lcPiece::InsertControlPoint(const lcVector3& WorldStart, const lcVector3& W
bool lcPiece::RemoveFocusedControlPoint()
{
int ControlPointIndex = GetFocusSection() - LC_PIECE_SECTION_CONTROL_POINT_1;
int ControlPointIndex = GetFocusSection() - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
if (ControlPointIndex < 0 || ControlPointIndex >= mControlPoints.GetSize() || mControlPoints.GetSize() <= 2)
return false;
@ -914,15 +916,12 @@ QString lcPiece::GetName() const
bool lcPiece::IsVisible(lcStep Step) const
{
if (mState & LC_PIECE_HIDDEN)
return false;
return (mStepShow <= Step) && (mStepHide > Step || mStepHide == LC_STEP_MAX);
return !mHidden && (mStepShow <= Step) && (mStepHide > Step || mStepHide == LC_STEP_MAX);
}
bool lcPiece::IsVisibleInSubModel() const
{
return (mStepHide == LC_STEP_MAX) && !(mState & LC_PIECE_HIDDEN);
return (mStepHide == LC_STEP_MAX) && !mHidden;
}
void lcPiece::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const

View file

@ -6,58 +6,16 @@ class PieceInfo;
#include "lc_colors.h"
#include "lc_math.h"
#define LC_PIECE_HIDDEN 0x000001
#define LC_PIECE_PIVOT_POINT_VALID 0x000002
#define LC_PIECE_POSITION_SELECTED 0x000004
#define LC_PIECE_POSITION_FOCUSED 0x000008
#define LC_PIECE_CONTROL_POINT_1_SELECTED 0x000010
#define LC_PIECE_CONTROL_POINT_1_FOCUSED 0x000020
#define LC_PIECE_CONTROL_POINT_2_SELECTED 0x000040
#define LC_PIECE_CONTROL_POINT_2_FOCUSED 0x000080
#define LC_PIECE_CONTROL_POINT_3_SELECTED 0x000100
#define LC_PIECE_CONTROL_POINT_3_FOCUSED 0x000200
#define LC_PIECE_CONTROL_POINT_4_SELECTED 0x000400
#define LC_PIECE_CONTROL_POINT_4_FOCUSED 0x000800
#define LC_PIECE_CONTROL_POINT_5_SELECTED 0x001000
#define LC_PIECE_CONTROL_POINT_5_FOCUSED 0x002000
#define LC_PIECE_CONTROL_POINT_6_SELECTED 0x004000
#define LC_PIECE_CONTROL_POINT_6_FOCUSED 0x008000
#define LC_PIECE_CONTROL_POINT_7_SELECTED 0x010000
#define LC_PIECE_CONTROL_POINT_7_FOCUSED 0x020000
#define LC_PIECE_CONTROL_POINT_8_SELECTED 0x040000
#define LC_PIECE_CONTROL_POINT_8_FOCUSED 0x080000
#define LC_PIECE_CONTROL_POINT_9_SELECTED 0x100000
#define LC_PIECE_CONTROL_POINT_9_FOCUSED 0x200000
#define LC_PIECE_CONTROL_POINT_10_SELECTED 0x400000
#define LC_PIECE_CONTROL_POINT_10_FOCUSED 0x800000
#define LC_MAX_CONTROL_POINTS 1000
#define LC_MAX_CONTROL_POINTS 10
#define LC_PIECE_CONTROL_POINT_SELECTION_MASK (LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_9_SELECTED | LC_PIECE_CONTROL_POINT_10_SELECTED)
#define LC_PIECE_CONTROL_POINT_FOCUS_MASK (LC_PIECE_CONTROL_POINT_1_FOCUSED | LC_PIECE_CONTROL_POINT_2_FOCUSED | LC_PIECE_CONTROL_POINT_3_FOCUSED | LC_PIECE_CONTROL_POINT_4_FOCUSED | LC_PIECE_CONTROL_POINT_5_FOCUSED | LC_PIECE_CONTROL_POINT_6_FOCUSED | LC_PIECE_CONTROL_POINT_7_FOCUSED | LC_PIECE_CONTROL_POINT_8_FOCUSED | LC_PIECE_CONTROL_POINT_9_FOCUSED | LC_PIECE_CONTROL_POINT_10_FOCUSED)
#define LC_PIECE_SELECTION_MASK (LC_PIECE_POSITION_SELECTED | LC_PIECE_CONTROL_POINT_SELECTION_MASK)
#define LC_PIECE_FOCUS_MASK (LC_PIECE_POSITION_FOCUSED | LC_PIECE_CONTROL_POINT_FOCUS_MASK)
enum lcPieceSection
enum lcPieceSection : quint32
{
LC_PIECE_SECTION_POSITION,
LC_PIECE_SECTION_INVALID = ~0U,
LC_PIECE_SECTION_POSITION = 0,
LC_PIECE_SECTION_CONTROL_POINT_FIRST,
LC_PIECE_SECTION_CONTROL_POINT_1 = LC_PIECE_SECTION_CONTROL_POINT_FIRST,
LC_PIECE_SECTION_CONTROL_POINT_2,
LC_PIECE_SECTION_CONTROL_POINT_3,
LC_PIECE_SECTION_CONTROL_POINT_4,
LC_PIECE_SECTION_CONTROL_POINT_5,
LC_PIECE_SECTION_CONTROL_POINT_6,
LC_PIECE_SECTION_CONTROL_POINT_7,
LC_PIECE_SECTION_CONTROL_POINT_8,
LC_PIECE_SECTION_CONTROL_POINT_9,
LC_PIECE_SECTION_CONTROL_POINT_10,
LC_PIECE_SECTION_CONTROL_POINT_LAST = LC_PIECE_SECTION_CONTROL_POINT_10
LC_PIECE_SECTION_CONTROL_POINT_LAST = LC_PIECE_SECTION_CONTROL_POINT_FIRST + LC_MAX_CONTROL_POINTS - 1,
};
#define LC_PIECE_SECTION_INVALID (~0U)
struct lcPieceControlPoint
{
lcMatrix44 Transform;
@ -77,315 +35,76 @@ public:
bool IsSelected() const override
{
return (mState & LC_PIECE_SELECTION_MASK) != 0;
return mSelected;
}
bool IsSelected(quint32 Section) const override
{
Q_UNUSED(Section);
return (mState & LC_PIECE_SELECTION_MASK) != 0;
return mSelected;
}
void SetSelected(bool Selected) override
{
if (Selected)
mState |= LC_PIECE_SELECTION_MASK;
else
mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
mSelected = Selected;
if (!Selected)
mFocusedSection = LC_PIECE_SECTION_INVALID;
}
void SetSelected(quint32 Section, bool Selected) override
{
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
if (Selected)
mState |= LC_PIECE_POSITION_SELECTED;
else
mState &= ~(LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_1:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_1_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_2:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_2_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_3:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_3_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_4:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_4_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_5:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_5_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_6:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_6_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_7:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_7_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_8:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_8_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_9:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_9_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_9_SELECTED | LC_PIECE_CONTROL_POINT_9_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_10:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_10_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_10_SELECTED | LC_PIECE_CONTROL_POINT_10_FOCUSED);
break;
}
mSelected = Selected;
if (!Selected)
mFocusedSection = LC_PIECE_SECTION_INVALID;
}
bool IsFocused() const override
{
return (mState & LC_PIECE_FOCUS_MASK) != 0;
return mFocusedSection != LC_PIECE_SECTION_INVALID;
}
bool IsFocused(quint32 Section) const override
{
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
return (mState & LC_PIECE_POSITION_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_1:
return (mState & LC_PIECE_CONTROL_POINT_1_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_2:
return (mState & LC_PIECE_CONTROL_POINT_2_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_3:
return (mState & LC_PIECE_CONTROL_POINT_3_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_4:
return (mState & LC_PIECE_CONTROL_POINT_4_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_5:
return (mState & LC_PIECE_CONTROL_POINT_5_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_6:
return (mState & LC_PIECE_CONTROL_POINT_6_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_7:
return (mState & LC_PIECE_CONTROL_POINT_7_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_8:
return (mState & LC_PIECE_CONTROL_POINT_8_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_9:
return (mState & LC_PIECE_CONTROL_POINT_9_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_10:
return (mState & LC_PIECE_CONTROL_POINT_10_FOCUSED) != 0;
}
return false;
return mFocusedSection == Section;
}
void SetFocused(quint32 Section, bool Focused) override
{
switch (Section)
if (Focused)
{
case LC_PIECE_SECTION_POSITION:
if (Focused)
mState |= (LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
else
mState &= ~LC_PIECE_POSITION_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_1:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_1_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_2:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_2_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_3:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_3_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_4:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_4_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_5:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_5_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_6:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_6_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_7:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_7_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_8:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_8_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_9:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_9_SELECTED | LC_PIECE_CONTROL_POINT_9_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_9_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_10:
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_10_SELECTED | LC_PIECE_CONTROL_POINT_10_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_10_FOCUSED;
break;
mFocusedSection = Section;
mSelected = true;
}
else
mFocusedSection = LC_PIECE_SECTION_INVALID;
}
quint32 GetFocusSection() const override
{
if (mState & LC_PIECE_POSITION_FOCUSED)
return LC_PIECE_SECTION_POSITION;
if (mState & LC_PIECE_CONTROL_POINT_1_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_1;
if (mState & LC_PIECE_CONTROL_POINT_2_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_2;
if (mState & LC_PIECE_CONTROL_POINT_3_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_3;
if (mState & LC_PIECE_CONTROL_POINT_4_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_4;
if (mState & LC_PIECE_CONTROL_POINT_5_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_5;
if (mState & LC_PIECE_CONTROL_POINT_6_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_6;
if (mState & LC_PIECE_CONTROL_POINT_7_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_7;
if (mState & LC_PIECE_CONTROL_POINT_8_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_8;
if (mState & LC_PIECE_CONTROL_POINT_9_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_9;
if (mState & LC_PIECE_CONTROL_POINT_10_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_10;
return LC_PIECE_SECTION_INVALID;
return mFocusedSection;
}
quint32 GetAllowedTransforms() const override;
lcVector3 GetSectionPosition(quint32 Section) const override
{
switch (Section)
if (Section == LC_PIECE_SECTION_POSITION)
{
case LC_PIECE_SECTION_POSITION:
if (mState & LC_PIECE_PIVOT_POINT_VALID)
if (mPivotPointValid)
return lcMul(mPivotMatrix, mModelWorld).GetTranslation();
else
return mModelWorld.GetTranslation();
}
else
{
const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
case LC_PIECE_SECTION_CONTROL_POINT_1:
return lcMul(mControlPoints[0].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_2:
return lcMul(mControlPoints[1].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_3:
return lcMul(mControlPoints[2].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_4:
return lcMul(mControlPoints[3].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_5:
return lcMul(mControlPoints[4].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_6:
return lcMul(mControlPoints[5].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_7:
return lcMul(mControlPoints[6].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_8:
return lcMul(mControlPoints[7].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_9:
return lcMul(mControlPoints[8].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_10:
return lcMul(mControlPoints[9].Transform, mModelWorld).GetTranslation();
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
return lcMul(Transform, mModelWorld).GetTranslation();
}
}
return lcVector3(0.0f, 0.0f, 0.0f);
@ -419,15 +138,12 @@ public:
bool IsHidden() const
{
return (mState & LC_PIECE_HIDDEN) != 0;
return mHidden;
}
void SetHidden(bool Hidden)
{
if (Hidden)
mState |= LC_PIECE_HIDDEN;
else
mState &= ~LC_PIECE_HIDDEN;
mHidden = Hidden;
}
const lcArray<lcPieceControlPoint>& GetControlPoints() const
@ -563,14 +279,14 @@ public:
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
if (mState & LC_PIECE_PIVOT_POINT_VALID)
if (mPivotPointValid)
return lcMul31(mPivotMatrix.GetTranslation(), mModelWorld);
else
return mModelWorld.GetTranslation();
}
else
{
const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
@ -588,14 +304,14 @@ public:
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
if (mState & LC_PIECE_PIVOT_POINT_VALID)
if (mPivotPointValid)
return lcMatrix33(lcMul(mModelWorld, mPivotMatrix));
else
return lcMatrix33(mModelWorld);
}
else
{
const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
@ -609,7 +325,7 @@ public:
void ResetPivotPoint()
{
mState &= ~LC_PIECE_PIVOT_POINT_VALID;
mPivotPointValid = false;
mPivotMatrix = lcMatrix44Identity();
}
@ -624,7 +340,7 @@ protected:
bool IsPivotPointVisible() const
{
return (mState & LC_PIECE_PIVOT_POINT_VALID) && IsFocused();
return mPivotPointValid && IsFocused();
}
bool AreControlPointsVisible() const
@ -646,7 +362,10 @@ protected:
lcStep mStepShow;
lcStep mStepHide;
quint32 mState;
bool mPivotPointValid = false;
bool mHidden = false;
bool mSelected = false;
quint32 mFocusedSection;
lcArray<lcPieceControlPoint> mControlPoints;
lcMesh* mMesh;
};