Commit graph

59 commits

Author SHA1 Message Date
Leonardo Zide
a3646c9728 Removed lcArray instances. 2024-05-11 12:44:06 -07:00
Leonardo Zide
a5207573bf Customizable object colors. 2021-11-24 15:20:08 -08:00
Leonardo Zide
94a5a5dc52 Moved blend to context. 2021-11-22 16:18:09 -08:00
Leonardo Zide
a9ab7c0c64 Removed GL calls in texfont. 2021-11-21 12:16:19 -08:00
Leonardo Zide
2a24933fa8 Scoped enums. 2021-11-14 19:10:16 -08:00
Leonardo Zide
a9971b0b1a Fixed rendering issues with missing textures. 2021-06-27 12:13:54 -07:00
Leonardo Zide
594422315a Draw texture triangle normals. 2021-03-25 20:46:37 -07:00
Leonardo Zide
8039f5b180 Draw conditional lines on a separate pass. 2021-03-21 17:53:13 -07:00
Leonardo Zide
c8bd036236 Fixed texture upload from worker threads. 2021-03-13 14:09:08 -08:00
Leonardo Zide
233affe3fc Moved global resource creation to startup instead of context creation. Fixes #645. 2021-03-10 21:22:41 -08:00
Leonardo Zide
4a50ac69a9 Fixed conditional line color. 2021-03-07 11:05:44 -08:00
Leonardo Zide
b2880731db Added conditional lines option. 2021-03-07 09:53:35 -08:00
Leonardo Zide
c3ad14ac04 Conditional line shader. 2021-03-06 18:54:24 -08:00
Leonardo Zide
cf664584c6 Fixed conditional lines math. 2021-03-06 10:08:36 -08:00
Leonardo Zide
138f749053 Use part color for wireframe lines. 2021-01-09 16:02:23 -08:00
Leonardo Zide
0828fd1e2c Added mesh LOD distance option. 2020-08-15 16:16:26 -07:00
Leonardo Zide
f309d3fb0a Fixed translucent parts drawn with shading in flat shaded mode. Fixes #470. 2020-05-07 11:50:43 -07:00
Leonardo Zide
ab6b325b0a Fixed not being able to disable lines in flat shading mode. Fixes #466. 2020-04-28 16:11:52 -07:00
Leonardo Zide
a5fde91ee9 Configurable fade color. 2020-04-25 12:16:37 -07:00
Leonardo Zide
acd7dd3f9a Allow highlight color to be set by the user. 2020-04-25 11:36:28 -07:00
Leonardo Zide
b7f57c03f0 Skip faded passes when fade is disabled. 2020-04-24 18:13:53 -07:00
Leonardo Zide
47755fd4a0 Don't draw faded translucent parts in the prepass. 2020-04-24 18:08:48 -07:00
Leonardo Zide
4e6306a649 Translucent step fade. 2020-04-19 20:21:18 -07:00
Leonardo Zide
7275c4256d Added const qualifiers. 2020-03-22 20:18:52 -07:00
Leonardo Zide
90f1336a48 Scoped enums and constexpr. 2020-03-22 13:44:20 -07:00
Leonardo Zide
85a9b19b2c Warning fixes. 2020-02-24 14:31:08 -08:00
Leonardo Zide
b698686420 Fixed compiler warnings. 2020-01-18 16:53:33 -08:00
Leonardo Zide
cbf534fcdf Added option to fade previous steps. 2020-01-01 17:06:17 -08:00
Leonardo Zide
9fe520c56a Fixed selection not being drawn. 2019-12-07 08:31:56 -08:00
Leonardo Zide
2bd9b837dc Always draw grid between opaque and translucent meshes. Fixes #399. 2019-11-30 11:38:11 -08:00
Leonardo Zide
0ecc4b5966 Added option to disable mesh LOD. Closes #400. 2019-11-28 12:47:19 -08:00
Leonardo Zide
bd25c7f31a Sort translucent meshes per section. 2019-11-22 16:47:58 -08:00
Leonardo Zide
226a4581aa Reset polygon offset after drawing. 2019-11-18 14:32:53 -08:00
Leonardo Zide
081373742e Translucent mesh sorting fixes and improvements. 2019-11-16 12:15:49 -08:00
Leonardo Zide
8cfddcefa3 Removed unused variable. 2019-11-12 15:13:47 -08:00
Leonardo Zide
eed93e183d Draw textured and untextured meshes together. 2019-11-12 15:11:03 -08:00
Leonardo Zide
5854cfce89 Added wrapper for glDepthMask. 2019-11-09 18:11:25 -08:00
Leonardo Zide
655498f3ee Draw opaque textured meshes before translucent meshes. 2019-11-09 11:54:17 -08:00
Leonardo Zide
f266040633 Don't apply textures to lines. 2019-11-02 11:38:24 -07:00
Leonardo Zide
e68ce05b57 Moved mesh flags to the mesh class. 2019-07-21 08:56:37 -07:00
Leonardo Zide
2f102c2274 Array cleanup. 2019-03-28 17:59:58 -07:00
Leonardo Zide
0abc4a258a Enabled polygon offset (with a smaller offset) for opaque triangles so they don't z fight with lines. 2019-02-23 11:33:39 -08:00
Johannes Sixt
31703618c3 Reduce z-fighting when translucent walls are touching opaque walls. (#303)
* Move GL calls around drawing of translucent meshes to lcContext.

* Reduce z-fighting when translucent walls are touching opaque walls.

This fixes issue #301.
2019-02-23 10:56:38 -08:00
Leonardo Zide
bcd6ce8791 Use anisotropic for the string cache texture. 2018-09-29 19:45:21 -07:00
Leonardo Zide
7bdc918b98 Disable edge lines when line width is 0. 2018-07-31 11:33:32 -07:00
Leonardo Zide
752ae54788 Fixed interface draw location in active submodels. 2018-04-07 17:17:32 -07:00
Leonardo Zide
05cf0d6b90 Don't render the preview in wireframe mode. Closes #219. 2018-04-07 15:28:44 -07:00
Leonardo Zide
718b31a2bd Fixed selection tinting when editing submodels. 2018-04-07 11:45:00 -07:00
Leonardo Zide
b30ffd1b59 Initial implementation of in place submodel editing. 2018-03-29 10:20:36 -07:00
Leonardo
804e0f6f53 Save MSAA images. Fixes #101. 2017-12-26 10:19:20 -08:00