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Fixed selection not being drawn.
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1 changed files with 1 additions and 1 deletions
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@ -11,6 +11,7 @@ lcScene::lcScene()
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: mRenderMeshes(0, 1024), mOpaqueMeshes(0, 1024), mTranslucentMeshes(0, 1024), mInterfaceObjects(0, 1024)
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{
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mActiveSubmodelInstance = nullptr;
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mDrawInterface = false;
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mAllowWireframe = true;
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mAllowLOD = true;
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mPreTranslucentCallback = nullptr;
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@ -20,7 +21,6 @@ void lcScene::Begin(const lcMatrix44& ViewMatrix)
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{
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mViewMatrix = ViewMatrix;
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mActiveSubmodelInstance = nullptr;
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mDrawInterface = false;
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mPreTranslucentCallback = nullptr;
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mRenderMeshes.RemoveAll();
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mOpaqueMeshes.RemoveAll();
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