Blender LDraw Render - revert smooth_type default to edge_split

This commit is contained in:
Trevor SANDY 2023-09-29 21:49:00 +02:00
parent 5430dd6170
commit ff313d4675

View file

@ -242,7 +242,7 @@ lcBlenderPreferences::BlenderSettings lcBlenderPreferences::mDefaultSettingsMM
/* 53/01 LBL_COLOUR_SCHEME_MM */ {"usecolourscheme", "lgeo", QObject::tr("Colour Scheme"), QObject::tr("Colour scheme options - Realistic (lgeo), Original (LDConfig), Alternate (LDCfgalt), Custom (User Defined)")},
/* 54/02 LBL_COLOUR_STRATEGY */ {"colorstrategy", "material", QObject::tr("How To Color Parts"), QObject::tr("Colour strategy options - Material (Default - use if exporting), Vertex colors (slightly quicker to import)")},
/* 55/03 LBL_RESOLUTION_MM */ {"resolution", "Standard", QObject::tr("Resolution"), QObject::tr("Resolution of part primitives, ie. how much geometry they have")},
/* 56/04 LBL_SMOOTH_TYPE */ {"smoothtype", "bmesh_split",QObject::tr("Smooth Type"), QObject::tr("Use either autosmooth or an edge split modifier to smooth part faces")}
/* 56/04 LBL_SMOOTH_TYPE */ {"smoothtype", "edge_split", QObject::tr("Smooth Type"), QObject::tr("Use either autosmooth or an edge split modifier to smooth part faces")}
};
lcBlenderPreferences::ComboItems lcBlenderPreferences::mComboItemsMM [NUM_COMBO_ITEMS_MM] =
@ -252,7 +252,7 @@ lcBlenderPreferences::ComboItems lcBlenderPreferences::mComboItemsMM [NUM_COMBO
/* 01 LBL_COLOUR_SCHEME_MM */ {"lgeo|ldraw|alt|custom", QObject::tr("Realistic Colours|Original LDraw Colours|Alternate LDraw Colours|Custom Colours")},
/* 02 LBL_COLOUR_STRATEGY */ {"material|vertex_colors", QObject::tr("Material|Vertex Colors")},
/* 03 LBL_RESOLUTION_MM */ {"Low|Standard|High", QObject::tr("Low Resolution Primitives|Standard Primitives|High Resolution Primitives")},
/* 04 LBL_SMOOTH_TYPE */ {"bmesh_split|edge_split|auto_smooth", QObject::tr("Split during initial mesh processing|Smooth part faces with edge split modifier|Auto-smooth part faces")}
/* 04 LBL_SMOOTH_TYPE */ {"edge_split|auto_smooth|bmesh_split", QObject::tr("Smooth part faces with edge split modifier|Auto-smooth part faces|Split during initial mesh processing")}
};
lcBlenderPreferences* gAddonPreferences;