From ff313d4675f1b8c3155642900117631cb95c0ae7 Mon Sep 17 00:00:00 2001 From: Trevor SANDY Date: Fri, 29 Sep 2023 21:49:00 +0200 Subject: [PATCH] Blender LDraw Render - revert smooth_type default to edge_split --- common/lc_blenderpreferences.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/common/lc_blenderpreferences.cpp b/common/lc_blenderpreferences.cpp index ea83d777..56553dfb 100644 --- a/common/lc_blenderpreferences.cpp +++ b/common/lc_blenderpreferences.cpp @@ -242,7 +242,7 @@ lcBlenderPreferences::BlenderSettings lcBlenderPreferences::mDefaultSettingsMM /* 53/01 LBL_COLOUR_SCHEME_MM */ {"usecolourscheme", "lgeo", QObject::tr("Colour Scheme"), QObject::tr("Colour scheme options - Realistic (lgeo), Original (LDConfig), Alternate (LDCfgalt), Custom (User Defined)")}, /* 54/02 LBL_COLOUR_STRATEGY */ {"colorstrategy", "material", QObject::tr("How To Color Parts"), QObject::tr("Colour strategy options - Material (Default - use if exporting), Vertex colors (slightly quicker to import)")}, /* 55/03 LBL_RESOLUTION_MM */ {"resolution", "Standard", QObject::tr("Resolution"), QObject::tr("Resolution of part primitives, ie. how much geometry they have")}, - /* 56/04 LBL_SMOOTH_TYPE */ {"smoothtype", "bmesh_split",QObject::tr("Smooth Type"), QObject::tr("Use either autosmooth or an edge split modifier to smooth part faces")} + /* 56/04 LBL_SMOOTH_TYPE */ {"smoothtype", "edge_split", QObject::tr("Smooth Type"), QObject::tr("Use either autosmooth or an edge split modifier to smooth part faces")} }; lcBlenderPreferences::ComboItems lcBlenderPreferences::mComboItemsMM [NUM_COMBO_ITEMS_MM] = @@ -252,7 +252,7 @@ lcBlenderPreferences::ComboItems lcBlenderPreferences::mComboItemsMM [NUM_COMBO /* 01 LBL_COLOUR_SCHEME_MM */ {"lgeo|ldraw|alt|custom", QObject::tr("Realistic Colours|Original LDraw Colours|Alternate LDraw Colours|Custom Colours")}, /* 02 LBL_COLOUR_STRATEGY */ {"material|vertex_colors", QObject::tr("Material|Vertex Colors")}, /* 03 LBL_RESOLUTION_MM */ {"Low|Standard|High", QObject::tr("Low Resolution Primitives|Standard Primitives|High Resolution Primitives")}, - /* 04 LBL_SMOOTH_TYPE */ {"bmesh_split|edge_split|auto_smooth", QObject::tr("Split during initial mesh processing|Smooth part faces with edge split modifier|Auto-smooth part faces")} + /* 04 LBL_SMOOTH_TYPE */ {"edge_split|auto_smooth|bmesh_split", QObject::tr("Smooth part faces with edge split modifier|Auto-smooth part faces|Split during initial mesh processing")} }; lcBlenderPreferences* gAddonPreferences;