leocad/common/pieceinf.h

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#ifndef _PIECEINF_H_
#define _PIECEINF_H_
#include <stdio.h>
#ifndef GLuint
#include "opengl.h"
#endif
#include "algebra.h"
#define LC_PIECE_COUNT 0x01 // Count this piece in the totals ?
#define LC_PIECE_LONGDATA_FILE 0x02 // unsigned long/short index
#define LC_PIECE_CCW 0x04 // Use back-face culling
#define LC_PIECE_SMALL 0x10 // scale = 10000
#define LC_PIECE_MEDIUM 0x20 // scale = 1000 (otherwise = 100)
#define LC_PIECE_LONGDATA_INDICES 0x40 // unsigned long/short index
#define LC_PIECE_PLACEHOLDER 0x80 // Placeholder for a piece not in the library.
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#define LC_PIECE_NAME_LEN 256
class Texture;
struct CONNECTIONINFO
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{
unsigned char type;
float center[3];
float normal[3];
};
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struct DRAWGROUP
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{
unsigned short connections[6];
void* drawinfo;
};
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struct TEXTURE
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{
Texture* texture;
unsigned char color;
float vertex[4][3];
float coords[4][2];
};
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unsigned char ConvertColor(int c);
class PieceInfo
{
public:
PieceInfo ();
~PieceInfo ();
bool IsPatterned() const
{
const char* Name = m_strName;
while (*Name)
{
if (*Name < '0' || *Name > '9')
break;
Name++;
}
if (*Name == 'P')
return true;
return false;
}
bool IsSubPiece() const
{
return (m_strDescription[0] == '~');
}
Vector3 GetCenter() const
{
return Vector3((m_fDimensions[0] + m_fDimensions[3]) * 0.5f,
(m_fDimensions[1] + m_fDimensions[4]) * 0.5f,
(m_fDimensions[2] + m_fDimensions[5]) * 0.5f);
}
// Operations
void ZoomExtents(float Fov, float Aspect, float* EyePos = NULL) const;
void RenderOnce(int nColor);
void RenderPiece(int nColor);
void WriteWavefront(FILE* file, unsigned char color, unsigned long* start);
// Implementation
GLuint GetBoxDisplayList()
{
if (!m_nBoxList)
CreateBoxDisplayList();
return m_nBoxList;
};
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void LoadIndex(lcFile& file);
void CreatePlaceholder(const char* Name);
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void AddRef();
void DeRef();
public:
// Attributes
char m_strName[LC_PIECE_NAME_LEN];
char m_strDescription[65];
float m_fDimensions[6];
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lcuint32 m_nOffset;
lcuint32 m_nSize;
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// Nobody should change these
unsigned char m_nFlags;
unsigned long m_nVertexCount;
float* m_fVertexArray;
unsigned short m_nConnectionCount;
CONNECTIONINFO* m_pConnections;
unsigned short m_nGroupCount;
DRAWGROUP* m_pGroups;
unsigned char m_nTextureCount;
TEXTURE* m_pTextures;
protected:
int m_nRef;
GLuint m_nBoxList;
void LoadInformation();
void FreeInformation();
void CreateBoxDisplayList();
};
#endif // _PIECEINF_H_