mirror of
https://github.com/leozide/leocad
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131 lines
2.5 KiB
C
131 lines
2.5 KiB
C
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//
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// pieceinf.h
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////////////////////////////////////////////////////
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#ifndef _PIECEINF_H_
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#define _PIECEINF_H_
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#include <stdio.h>
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#ifndef GLuint
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#include "opengl.h"
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#endif
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#include "algebra.h"
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#define LC_PIECE_COUNT 0x01 // Count this piece in the totals ?
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#define LC_PIECE_LONGDATA 0x02 // unsigned long/short index
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#define LC_PIECE_CCW 0x04 // Use back-face culling
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#define LC_PIECE_SMALL 0x10 // scale = 10000
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#define LC_PIECE_MEDIUM 0x20 // scale = 1000 (otherwise = 100)
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#define LC_PIECE_LONGDATA_RUNTIME 0x40 // If the original data is 16 bits but we expanded to 32 bits
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#define LC_PIECE_NAME_LEN 256
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class File;
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class Texture;
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typedef struct
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{
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unsigned char type;
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float center[3];
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float normal[3];
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} CONNECTIONINFO;
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typedef struct
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{
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unsigned short connections[6];
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void* drawinfo;
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} DRAWGROUP;
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typedef struct TEXTURE
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{
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Texture* texture;
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unsigned char color;
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float vertex[4][3];
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float coords[4][2];
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} TEXTURE;
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unsigned char ConvertColor(int c);
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class PieceInfo
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{
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public:
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PieceInfo ();
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~PieceInfo ();
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bool IsPatterned() const
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{
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const char* Name = m_strName;
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while (*Name)
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{
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if (*Name < '0' || *Name > '9')
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break;
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Name++;
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}
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if (*Name == 'P')
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return true;
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return false;
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}
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bool IsSubPiece() const
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{
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return (m_strDescription[0] == '~');
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}
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Vector3 GetCenter() const
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{
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return Vector3((m_fDimensions[0] + m_fDimensions[3]) * 0.5f,
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(m_fDimensions[1] + m_fDimensions[4]) * 0.5f,
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(m_fDimensions[2] + m_fDimensions[5]) * 0.5f);
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}
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// Operations
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void ZoomExtents(float Fov, float Aspect, float* EyePos = NULL) const;
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void RenderOnce(int nColor);
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void RenderPiece(int nColor);
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void WriteWavefront(FILE* file, unsigned char color, unsigned long* start);
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// Implementation
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GLuint GetBoxDisplayList()
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{
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if (!m_nBoxList)
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CreateBoxDisplayList();
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return m_nBoxList;
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};
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void LoadIndex(File& file);
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void AddRef();
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void DeRef();
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public:
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// Attributes
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char m_strName[LC_PIECE_NAME_LEN];
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char m_strDescription[65];
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float m_fDimensions[6];
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unsigned long m_nOffset;
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unsigned long m_nSize;
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// Nobody should change these
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unsigned char m_nFlags;
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unsigned long m_nVertexCount;
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float* m_fVertexArray;
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unsigned short m_nConnectionCount;
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CONNECTIONINFO* m_pConnections;
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unsigned short m_nGroupCount;
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DRAWGROUP* m_pGroups;
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unsigned char m_nTextureCount;
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TEXTURE* m_pTextures;
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protected:
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int m_nRef;
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GLuint m_nBoxList;
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void LoadInformation();
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void FreeInformation();
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void CreateBoxDisplayList();
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};
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#endif // _PIECEINF_H_
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