leocad/common/piece.h

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#ifndef _PIECE_H_
#define _PIECE_H_
class PieceInfo;
#include "object.h"
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#include "lc_colors.h"
#include "lc_math.h"
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#define LC_PIECE_HIDDEN 0x00001
#define LC_PIECE_POSITION_SELECTED 0x00002
#define LC_PIECE_POSITION_FOCUSED 0x00004
#define LC_PIECE_CONTROL_POINT_1_SELECTED 0x00008
#define LC_PIECE_CONTROL_POINT_1_FOCUSED 0x00010
#define LC_PIECE_CONTROL_POINT_2_SELECTED 0x00020
#define LC_PIECE_CONTROL_POINT_2_FOCUSED 0x00040
#define LC_PIECE_CONTROL_POINT_3_SELECTED 0x00080
#define LC_PIECE_CONTROL_POINT_3_FOCUSED 0x00100
#define LC_PIECE_CONTROL_POINT_4_SELECTED 0x00200
#define LC_PIECE_CONTROL_POINT_4_FOCUSED 0x00400
#define LC_PIECE_CONTROL_POINT_5_SELECTED 0x00800
#define LC_PIECE_CONTROL_POINT_5_FOCUSED 0x01000
#define LC_PIECE_CONTROL_POINT_6_SELECTED 0x02000
#define LC_PIECE_CONTROL_POINT_6_FOCUSED 0x04000
#define LC_PIECE_CONTROL_POINT_7_SELECTED 0x08000
#define LC_PIECE_CONTROL_POINT_7_FOCUSED 0x10000
#define LC_PIECE_CONTROL_POINT_8_SELECTED 0x20000
#define LC_PIECE_CONTROL_POINT_8_FOCUSED 0x40000
#define LC_PIECE_SELECTION_MASK (LC_PIECE_POSITION_SELECTED | LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_8_SELECTED)
#define LC_PIECE_FOCUS_MASK (LC_PIECE_POSITION_FOCUSED | LC_PIECE_CONTROL_POINT_1_FOCUSED | LC_PIECE_CONTROL_POINT_2_FOCUSED | LC_PIECE_CONTROL_POINT_3_FOCUSED | LC_PIECE_CONTROL_POINT_4_FOCUSED | LC_PIECE_CONTROL_POINT_5_FOCUSED | LC_PIECE_CONTROL_POINT_6_FOCUSED | LC_PIECE_CONTROL_POINT_7_FOCUSED | LC_PIECE_CONTROL_POINT_8_FOCUSED)
enum lcPieceSection
{
LC_PIECE_SECTION_POSITION,
LC_PIECE_SECTION_CONTROL_POINT_1,
LC_PIECE_SECTION_CONTROL_POINT_2,
LC_PIECE_SECTION_CONTROL_POINT_3,
LC_PIECE_SECTION_CONTROL_POINT_4,
LC_PIECE_SECTION_CONTROL_POINT_5,
LC_PIECE_SECTION_CONTROL_POINT_6,
LC_PIECE_SECTION_CONTROL_POINT_7,
LC_PIECE_SECTION_CONTROL_POINT_8
};
#define LC_PIECE_SECTION_INVALID (~0U)
struct lcPieceControlPoint
{
lcVector3 Position;
};
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class lcPiece : public lcObject
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{
public:
lcPiece(PieceInfo* Info);
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~lcPiece();
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virtual bool IsSelected() const
{
return (mState & LC_PIECE_SELECTION_MASK) != 0;
}
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virtual bool IsSelected(lcuint32 Section) const
{
return (mState & LC_PIECE_SELECTION_MASK) != 0;
}
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virtual void SetSelected(bool Selected)
{
if (Selected)
mState |= LC_PIECE_SELECTION_MASK;
else
mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
}
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virtual void SetSelected(lcuint32 Section, bool Selected)
{
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
if (Selected)
mState |= LC_PIECE_POSITION_SELECTED;
else
mState &= ~(LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_1:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_1_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_2:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_2_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_3:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_3_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_4:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_4_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_5:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_5_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_6:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_6_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_7:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_7_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
break;
case LC_PIECE_SECTION_CONTROL_POINT_8:
if (Selected)
mState |= LC_PIECE_CONTROL_POINT_8_SELECTED;
else
mState &= ~(LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
break;
}
}
virtual bool IsFocused() const
{
return (mState & LC_PIECE_FOCUS_MASK) != 0;
}
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virtual bool IsFocused(lcuint32 Section) const
{
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
return (mState & LC_PIECE_POSITION_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_1:
return (mState & LC_PIECE_CONTROL_POINT_1_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_2:
return (mState & LC_PIECE_CONTROL_POINT_2_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_3:
return (mState & LC_PIECE_CONTROL_POINT_3_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_4:
return (mState & LC_PIECE_CONTROL_POINT_4_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_5:
return (mState & LC_PIECE_CONTROL_POINT_5_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_6:
return (mState & LC_PIECE_CONTROL_POINT_6_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_7:
return (mState & LC_PIECE_CONTROL_POINT_7_FOCUSED) != 0;
case LC_PIECE_SECTION_CONTROL_POINT_8:
return (mState & LC_PIECE_CONTROL_POINT_8_FOCUSED) != 0;
}
return false;
}
virtual void SetFocused(lcuint32 Section, bool Focused)
{
lcuint32 Bits = 0;
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
Bits = LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_1:
Bits = LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_2:
Bits = LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_3:
Bits = LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_4:
Bits = LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_5:
Bits = LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_6:
Bits = LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_7:
Bits = LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_8:
Bits = LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED;
break;
}
if (Focused)
mState |= Bits;
else
mState &= ~Bits;
}
virtual lcuint32 GetFocusSection() const
{
if (mState & LC_PIECE_POSITION_FOCUSED)
return LC_PIECE_SECTION_POSITION;
if (mState & LC_PIECE_CONTROL_POINT_1_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_1;
if (mState & LC_PIECE_CONTROL_POINT_2_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_2;
if (mState & LC_PIECE_CONTROL_POINT_3_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_3;
if (mState & LC_PIECE_CONTROL_POINT_4_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_4;
if (mState & LC_PIECE_CONTROL_POINT_5_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_5;
if (mState & LC_PIECE_CONTROL_POINT_6_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_6;
if (mState & LC_PIECE_CONTROL_POINT_7_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_7;
if (mState & LC_PIECE_CONTROL_POINT_8_FOCUSED)
return LC_PIECE_SECTION_CONTROL_POINT_8;
return LC_PIECE_SECTION_INVALID;
}
virtual lcVector3 GetSectionPosition(lcuint32 Section) const
{
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
return mModelWorld.GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_1:
return lcMul31(mControlPoints[0].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_2:
return lcMul31(mControlPoints[1].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_3:
return lcMul31(mControlPoints[2].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_4:
return lcMul31(mControlPoints[3].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_5:
return lcMul31(mControlPoints[4].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_6:
return lcMul31(mControlPoints[5].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_7:
return lcMul31(mControlPoints[6].Position, mModelWorld);
case LC_PIECE_SECTION_CONTROL_POINT_8:
return lcMul31(mControlPoints[7].Position, mModelWorld);
}
return lcVector3(0.0f, 0.0f, 0.0f);
}
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void SaveLDraw(QTextStream& Stream) const;
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bool ParseLDrawLine(QTextStream& Stream);
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void SetFileLine(int Line)
{
mFileLine = Line;
}
int GetFileLine() const
{
return mFileLine;
}
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const;
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virtual void DrawInterface(lcContext* Context) const;
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void InsertTime(lcStep Start, lcStep Time);
void RemoveTime(lcStep Start, lcStep Time);
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bool IsHidden() const
{
return (mState & LC_PIECE_HIDDEN) != 0;
}
void SetHidden(bool Hidden)
{
if (Hidden)
mState |= LC_PIECE_HIDDEN;
else
mState &= ~LC_PIECE_HIDDEN;
}
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const char* GetName() const;
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bool IsVisible(lcStep Step);
void Initialize(const lcMatrix44& WorldMatrix, lcStep Step);
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void CompareBoundingBox(float box[6]);
void SetPieceInfo(PieceInfo* Info);
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bool FileLoad(lcFile& file);
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void UpdatePosition(lcStep Step);
void Move(lcStep Step, bool AddKey, const lcVector3& Distance);
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lcGroup* GetTopGroup();
void SetGroup(lcGroup* Group)
{
mGroup = Group;
}
lcGroup* GetGroup()
{
return mGroup;
}
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lcStep GetStepShow() const
{
return mStepShow;
}
lcStep GetStepHide() const
{
return mStepHide;
}
void SetStepHide(lcStep Step)
{
mStepHide = Step;
}
void SetStepShow(lcStep Step)
{
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mFileLine = -1;
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mStepShow = Step;
}
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void SetColorCode(lcuint32 ColorCode)
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{
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mColorCode = ColorCode;
mColorIndex = lcGetColorIndex(ColorCode);
}
void SetColorIndex(int ColorIndex)
{
mColorIndex = ColorIndex;
mColorCode = lcGetColorCode(ColorIndex);
}
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void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
{
ChangeKey(mPositionKeys, Position, Step, AddKey);
}
void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
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{
ChangeKey(mRotationKeys, Rotation, Step, AddKey);
}
public:
PieceInfo* mPieceInfo;
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int mColorIndex;
lcuint32 mColorCode;
lcMatrix44 mModelWorld;
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protected:
bool ControlPointsVisible() const
{
return IsSelected();
}
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lcArray<lcObjectKey<lcVector3>> mPositionKeys;
lcArray<lcObjectKey<lcMatrix33>> mRotationKeys;
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int mFileLine;
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// Atributes
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lcGroup* mGroup;
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lcStep mStepShow;
lcStep mStepHide;
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lcuint8 mState;
lcArray<lcPieceControlPoint> mControlPoints;
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};
#endif // _PIECE_H