leocad/common/piece.h

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C
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#ifndef _PIECE_H_
#define _PIECE_H_
class PieceInfo;
#include "object.h"
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#include "lc_colors.h"
#include "lc_math.h"
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#define LC_PIECE_HIDDEN 0x01
#define LC_PIECE_POSITION_SELECTED 0x02
#define LC_PIECE_POSITION_FOCUSED 0x04
#define LC_PIECE_SELECTION_MASK (LC_PIECE_POSITION_SELECTED)
#define LC_PIECE_FOCUS_MASK (LC_PIECE_POSITION_FOCUSED)
enum lcPieceSection
{
LC_PIECE_SECTION_POSITION
};
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class lcPiece : public lcObject
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{
public:
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lcPiece(PieceInfo* pPieceInfo);
~lcPiece();
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virtual bool IsSelected() const
{
return (mState & LC_PIECE_SELECTION_MASK) != 0;
}
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virtual bool IsSelected(lcuint32 Section) const
{
return (mState & LC_PIECE_SELECTION_MASK) != 0;
}
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virtual void SetSelected(bool Selected)
{
if (Selected)
mState |= LC_PIECE_SELECTION_MASK;
else
mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
}
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virtual void SetSelected(lcuint32 Section, bool Selected)
{
if (Selected)
mState |= LC_PIECE_POSITION_SELECTED;
else
mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
}
virtual bool IsFocused() const
{
return (mState & LC_PIECE_FOCUS_MASK) != 0;
}
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virtual bool IsFocused(lcuint32 Section) const
{
return (mState & LC_PIECE_FOCUS_MASK) != 0;
}
virtual void SetFocused(lcuint32 Section, bool Focused)
{
if (Focused)
mState |= LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED;
else
mState &= ~LC_PIECE_FOCUS_MASK;
}
virtual lcuint32 GetFocusSection() const
{
if (mState & LC_PIECE_POSITION_FOCUSED)
return LC_PIECE_SECTION_POSITION;
return ~0;
}
virtual lcVector3 GetSectionPosition(lcuint32 Section) const
{
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
return mModelWorld.GetTranslation();
}
return lcVector3(0.0f, 0.0f, 0.0f);
}
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void SaveLDraw(QTextStream& Stream) const;
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bool ParseLDrawLine(QTextStream& Stream);
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const;
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virtual void DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const;
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void InsertTime(lcStep Start, lcStep Time);
void RemoveTime(lcStep Start, lcStep Time);
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bool IsHidden() const
{
return (mState & LC_PIECE_HIDDEN) != 0;
}
void SetHidden(bool Hidden)
{
if (Hidden)
mState |= LC_PIECE_HIDDEN;
else
mState &= ~LC_PIECE_HIDDEN;
}
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const char* GetName() const;
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bool IsVisible(lcStep Step);
void Initialize(const lcMatrix44& WorldMatrix, lcStep Step);
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void CompareBoundingBox(float box[6]);
void SetPieceInfo(PieceInfo* pPieceInfo);
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bool FileLoad(lcFile& file);
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void UpdatePosition(lcStep Step);
void Move(lcStep Step, bool AddKey, const lcVector3& Distance);
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lcGroup* GetTopGroup();
void SetGroup(lcGroup* Group)
{
mGroup = Group;
}
lcGroup* GetGroup()
{
return mGroup;
}
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lcStep GetStepShow() const
{
return mStepShow;
}
lcStep GetStepHide() const
{
return mStepHide;
}
void SetStepHide(lcStep Step)
{
mStepHide = Step;
}
void SetStepShow(lcStep Step)
{
mStepShow = Step;
}
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void SetColorCode(lcuint32 ColorCode)
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{
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mColorCode = ColorCode;
mColorIndex = lcGetColorIndex(ColorCode);
}
void SetColorIndex(int ColorIndex)
{
mColorIndex = ColorIndex;
mColorCode = lcGetColorCode(ColorIndex);
}
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void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
{
ChangeKey(mPositionKeys, Position, Step, AddKey);
}
void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
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{
ChangeKey(mRotationKeys, Rotation, Step, AddKey);
}
public:
PieceInfo* mPieceInfo;
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int mColorIndex;
lcuint32 mColorCode;
lcMatrix44 mModelWorld;
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protected:
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lcArray<lcObjectKey<lcVector3>> mPositionKeys;
lcArray<lcObjectKey<lcMatrix33>> mRotationKeys;
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// Atributes
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lcGroup* mGroup;
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lcStep mStepShow;
lcStep mStepHide;
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lcuint8 mState;
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};
#endif // _PIECE_H