#ifndef _PIECE_H_ #define _PIECE_H_ class PieceInfo; #include "object.h" #include "lc_colors.h" #include "lc_math.h" #define LC_PIECE_HIDDEN 0x01 #define LC_PIECE_POSITION_SELECTED 0x02 #define LC_PIECE_POSITION_FOCUSED 0x04 #define LC_PIECE_SELECTION_MASK (LC_PIECE_POSITION_SELECTED) #define LC_PIECE_FOCUS_MASK (LC_PIECE_POSITION_FOCUSED) enum lcPieceSection { LC_PIECE_SECTION_POSITION }; class lcPiece : public lcObject { public: lcPiece(PieceInfo* pPieceInfo); ~lcPiece(); virtual bool IsSelected() const { return (mState & LC_PIECE_SELECTION_MASK) != 0; } virtual bool IsSelected(lcuint32 Section) const { return (mState & LC_PIECE_SELECTION_MASK) != 0; } virtual void SetSelected(bool Selected) { if (Selected) mState |= LC_PIECE_SELECTION_MASK; else mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK); } virtual void SetSelected(lcuint32 Section, bool Selected) { if (Selected) mState |= LC_PIECE_POSITION_SELECTED; else mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK); } virtual bool IsFocused() const { return (mState & LC_PIECE_FOCUS_MASK) != 0; } virtual bool IsFocused(lcuint32 Section) const { return (mState & LC_PIECE_FOCUS_MASK) != 0; } virtual void SetFocused(lcuint32 Section, bool Focused) { if (Focused) mState |= LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED; else mState &= ~LC_PIECE_FOCUS_MASK; } virtual lcuint32 GetFocusSection() const { if (mState & LC_PIECE_POSITION_FOCUSED) return LC_PIECE_SECTION_POSITION; return ~0; } virtual lcVector3 GetSectionPosition(lcuint32 Section) const { switch (Section) { case LC_PIECE_SECTION_POSITION: return mModelWorld.GetTranslation(); } return lcVector3(0.0f, 0.0f, 0.0f); } void SaveLDraw(QTextStream& Stream) const; bool ParseLDrawLine(QTextStream& Stream); virtual void RayTest(lcObjectRayTest& ObjectRayTest) const; virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const; virtual void DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const; void InsertTime(lcStep Start, lcStep Time); void RemoveTime(lcStep Start, lcStep Time); bool IsHidden() const { return (mState & LC_PIECE_HIDDEN) != 0; } void SetHidden(bool Hidden) { if (Hidden) mState |= LC_PIECE_HIDDEN; else mState &= ~LC_PIECE_HIDDEN; } const char* GetName() const; bool IsVisible(lcStep Step); void Initialize(const lcMatrix44& WorldMatrix, lcStep Step); void CompareBoundingBox(float box[6]); void SetPieceInfo(PieceInfo* pPieceInfo); bool FileLoad(lcFile& file); void UpdatePosition(lcStep Step); void Move(lcStep Step, bool AddKey, const lcVector3& Distance); lcGroup* GetTopGroup(); void SetGroup(lcGroup* Group) { mGroup = Group; } lcGroup* GetGroup() { return mGroup; } lcStep GetStepShow() const { return mStepShow; } lcStep GetStepHide() const { return mStepHide; } void SetStepHide(lcStep Step) { mStepHide = Step; } void SetStepShow(lcStep Step) { mStepShow = Step; } void SetColorCode(lcuint32 ColorCode) { mColorCode = ColorCode; mColorIndex = lcGetColorIndex(ColorCode); } void SetColorIndex(int ColorIndex) { mColorIndex = ColorIndex; mColorCode = lcGetColorCode(ColorIndex); } void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey) { ChangeKey(mPositionKeys, Position, Step, AddKey); } void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey) { ChangeKey(mRotationKeys, Rotation, Step, AddKey); } public: PieceInfo* mPieceInfo; int mColorIndex; lcuint32 mColorCode; lcMatrix44 mModelWorld; protected: lcArray> mPositionKeys; lcArray> mRotationKeys; // Atributes lcGroup* mGroup; lcStep mStepShow; lcStep mStepHide; lcuint8 mState; }; #endif // _PIECE_H