leocad/common/piece.cpp

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#include "lc_global.h"
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#include "lc_mesh.h"
#include "lc_colors.h"
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#include <string.h>
#include <stdio.h>
#include <math.h>
#include "pieceinf.h"
#include "piece.h"
#include "group.h"
#include "lc_file.h"
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#include "lc_application.h"
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#include "lc_library.h"
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#include "lc_context.h"
#include "lc_qutils.h"
#include "lc_synth.h"
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#define LC_PIECE_CONTROL_POINT_SIZE 10.0f
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lcPiece::lcPiece(PieceInfo* Info)
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: lcObject(LC_OBJECT_PIECE)
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{
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mMesh = NULL;
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SetPieceInfo(Info, true);
mState = 0;
mColorIndex = gDefaultColor;
mColorCode = 16;
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mStepShow = 1;
mStepHide = LC_STEP_MAX;
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mGroup = NULL;
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mFileLine = -1;
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mPivotMatrix = lcMatrix44Identity();
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ChangeKey(mPositionKeys, lcVector3(0.0f, 0.0f, 0.0f), 1, true);
ChangeKey(mRotationKeys, lcMatrix33Identity(), 1, true);
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}
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lcPiece::lcPiece(const lcPiece& Other)
: lcObject(LC_OBJECT_PIECE)
{
mMesh = NULL;
SetPieceInfo(Other.mPieceInfo, true);
mState = 0;
mColorIndex = Other.mColorIndex;
mColorCode = Other.mColorCode;
mStepShow = Other.mStepShow;
mStepHide = Other.mStepHide;
mGroup = Other.mGroup;
mFileLine = -1;
mPivotMatrix = Other.mPivotMatrix;
mPositionKeys = Other.mPositionKeys;
mRotationKeys = Other.mRotationKeys;
mControlPoints = Other.mControlPoints;
UpdateMesh();
}
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lcPiece::~lcPiece()
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{
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if (mPieceInfo)
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{
lcPiecesLibrary* Library = lcGetPiecesLibrary();
Library->ReleasePieceInfo(mPieceInfo);
}
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delete mMesh;
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}
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void lcPiece::SetPieceInfo(PieceInfo* Info, bool Wait)
{
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lcPiecesLibrary* Library = lcGetPiecesLibrary();
mPieceInfo = Info;
if (mPieceInfo)
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Library->LoadPieceInfo(mPieceInfo, Wait, true);
mControlPoints.RemoveAll();
delete mMesh;
mMesh = NULL;
lcSynthInfo* SynthInfo = mPieceInfo ? mPieceInfo->GetSynthInfo() : NULL;
if (SynthInfo)
{
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SynthInfo->GetDefaultControlPoints(mControlPoints);
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UpdateMesh();
}
}
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void lcPiece::SaveLDraw(QTextStream& Stream) const
{
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QLatin1String LineEnding("\r\n");
if (mStepHide != LC_STEP_MAX)
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Stream << QLatin1String("0 !LEOCAD PIECE STEP_HIDE ") << mStepHide << LineEnding;
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if (IsHidden())
Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding;
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if (mState & LC_PIECE_PIVOT_POINT_VALID)
{
const float* PivotMatrix = mPivotMatrix;
float PivotNumbers[12] = { PivotMatrix[12], -PivotMatrix[14], PivotMatrix[13], PivotMatrix[0], -PivotMatrix[8], PivotMatrix[4], -PivotMatrix[2], PivotMatrix[10], -PivotMatrix[6], PivotMatrix[1], -PivotMatrix[9], PivotMatrix[5] };
Stream << QLatin1String("0 !LEOCAD PIECE PIVOT ");
for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
Stream << ' ' << lcFormatValue(PivotNumbers[NumberIdx]);
Stream << LineEnding;
}
if (mPositionKeys.GetSize() > 1)
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SaveKeysLDraw(Stream, mPositionKeys, "PIECE POSITION_KEY ");
if (mRotationKeys.GetSize() > 1)
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SaveKeysLDraw(Stream, mRotationKeys, "PIECE ROTATION_KEY ");
Stream << "1 " << mColorCode << ' ';
const float* Matrix = mModelWorld;
float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] };
for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
Stream << lcFormatValue(Numbers[NumberIdx]) << ' ';
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Stream << mPieceInfo->GetSaveID() << LineEnding;
}
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bool lcPiece::ParseLDrawLine(QTextStream& Stream)
{
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while (!Stream.atEnd())
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{
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QString Token;
Stream >> Token;
if (Token == QLatin1String("STEP_HIDE"))
Stream >> mStepHide;
else if (Token == QLatin1String("HIDDEN"))
SetHidden(true);
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else if (Token == QLatin1String("PIVOT"))
{
float PivotNumbers[12];
for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
Stream >> PivotNumbers[TokenIdx];
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lcMatrix44 PivotMatrix(lcVector4( PivotNumbers[3], PivotNumbers[9], -PivotNumbers[6], 0.0f), lcVector4(PivotNumbers[5], PivotNumbers[11], -PivotNumbers[8], 0.0f),
lcVector4(-PivotNumbers[4], -PivotNumbers[10], PivotNumbers[7], 0.0f), lcVector4(PivotNumbers[0], PivotNumbers[2], -PivotNumbers[1], 1.0f));
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mPivotMatrix = PivotMatrix;
mState |= LC_PIECE_PIVOT_POINT_VALID;
}
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else if (Token == QLatin1String("POSITION_KEY"))
LoadKeysLDraw(Stream, mPositionKeys);
else if (Token == QLatin1String("ROTATION_KEY"))
LoadKeysLDraw(Stream, mRotationKeys);
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}
return false;
}
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bool lcPiece::FileLoad(lcFile& file)
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{
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lcuint8 version, ch;
version = file.ReadU8();
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if (version > 12) // LeoCAD 0.80
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return false;
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if (version > 8)
{
if (file.ReadU8() != 1)
return false;
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lcuint16 time;
float param[4];
lcuint8 type;
lcuint32 n;
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file.ReadU32(&n, 1);
while (n--)
{
file.ReadU16(&time, 1);
file.ReadFloats(param, 4);
file.ReadU8(&type, 1);
if (type == 0)
ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
else if (type == 1)
ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
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}
file.ReadU32(&n, 1);
while (n--)
{
file.ReadU16(&time, 1);
file.ReadFloats(param, 4);
file.ReadU8(&type, 1);
}
}
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if (version < 9)
{
lcuint16 time;
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lcuint8 type;
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if (version > 5)
{
lcuint32 keys;
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float param[4];
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file.ReadU32(&keys, 1);
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while (keys--)
{
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file.ReadFloats(param, 4);
file.ReadU16(&time, 1);
file.ReadU8(&type, 1);
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if (type == 0)
ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
else if (type == 1)
ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
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}
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file.ReadU32(&keys, 1);
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while (keys--)
{
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file.ReadFloats(param, 4);
file.ReadU16(&time, 1);
file.ReadU8(&type, 1);
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}
}
else
{
if (version > 2)
{
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file.ReadU8(&ch, 1);
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while (ch--)
{
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lcMatrix44 ModelWorld;
if (version > 3)
{
file.ReadFloats(ModelWorld, 16);
}
else
{
lcVector3 Translation;
float Rotation[3];
file.ReadFloats(Translation, 3);
file.ReadFloats(Rotation, 3);
ModelWorld = lcMatrix44Translation(Translation);
ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
}
lcuint8 b;
file.ReadU8(&b, 1);
time = b;
ChangeKey(mPositionKeys, ModelWorld.GetTranslation(), 1, true);
ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), time, true);
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lcint32 bl;
file.ReadS32(&bl, 1);
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}
}
else
{
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lcVector3 Translation;
float Rotation[3];
file.ReadFloats(Translation, 3);
file.ReadFloats(Rotation, 3);
lcMatrix44 ModelWorld = lcMatrix44Translation(Translation);
ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
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ChangeKey(mPositionKeys, lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]), 1, true);
ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), 1, true);
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}
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}
}
// Common to all versions.
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char name[LC_PIECE_NAME_LEN];
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if (version < 10)
{
memset(name, 0, LC_PIECE_NAME_LEN);
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file.ReadBuffer(name, 9);
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}
else
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file.ReadBuffer(name, LC_PIECE_NAME_LEN);
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PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, NULL, true, false);
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SetPieceInfo(pInfo, true);
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// 11 (0.77)
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if (version < 11)
{
lcuint8 Color;
file.ReadU8(&Color, 1);
if (version < 5)
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mColorCode = lcGetColorCodeFromOriginalColor(Color);
else
mColorCode = lcGetColorCodeFromExtendedColor(Color);
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}
else
file.ReadU32(&mColorCode, 1);
mColorIndex = lcGetColorIndex(mColorCode);
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lcuint8 Step;
file.ReadU8(&Step, 1);
mStepShow = Step;
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if (version > 1)
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{
file.ReadU8(&Step, 1);
mStepHide = Step == 255 ? LC_STEP_MAX : Step;
}
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else
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mStepHide = LC_STEP_MAX;
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if (version > 5)
{
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file.ReadU16(); // m_nFrameShow
file.ReadU16(); // m_nFrameHide
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if (version > 7)
{
lcuint8 Hidden;
file.ReadU8(&Hidden, 1);
if (Hidden & 1)
mState |= LC_PIECE_HIDDEN;
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file.ReadU8(&ch, 1);
file.Seek(ch, SEEK_CUR);
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}
else
{
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lcint32 hide;
file.ReadS32(&hide, 1);
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if (hide != 0)
mState |= LC_PIECE_HIDDEN;
file.Seek(81, SEEK_CUR);
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}
// 7 (0.64)
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lcint32 i = -1;
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if (version > 6)
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file.ReadS32(&i, 1);
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mGroup = (lcGroup*)(quintptr)i;
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}
else
{
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file.ReadU8(&ch, 1);
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if (ch == 0)
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mGroup = (lcGroup*)-1;
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else
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mGroup = (lcGroup*)(quintptr)ch;
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file.ReadU8(&ch, 1);
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if (ch & 0x01)
mState |= LC_PIECE_HIDDEN;
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}
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if (version < 12)
{
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for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++)
mPositionKeys[KeyIdx].Value *= 25.0f;
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}
return true;
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}
void lcPiece::Initialize(const lcMatrix44& WorldMatrix, lcStep Step)
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{
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mStepShow = Step;
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ChangeKey(mPositionKeys, WorldMatrix.GetTranslation(), 1, true);
ChangeKey(mRotationKeys, lcMatrix33(WorldMatrix), 1, true);
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UpdatePosition(Step);
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}
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void lcPiece::InsertTime(lcStep Start, lcStep Time)
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{
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if (mStepShow >= Start)
{
if (mStepShow < LC_STEP_MAX - Time)
mStepShow += Time;
else
mStepShow = LC_STEP_MAX;
}
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if (mStepHide >= Start)
{
if (mStepHide < LC_STEP_MAX - Time)
mStepHide += Time;
else
mStepHide = LC_STEP_MAX;
}
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if (mStepShow >= mStepHide)
{
if (mStepShow != LC_STEP_MAX)
mStepHide = mStepShow + 1;
else
{
mStepShow = LC_STEP_MAX - 1;
mStepHide = LC_STEP_MAX;
}
}
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lcObject::InsertTime(mPositionKeys, Start, Time);
lcObject::InsertTime(mRotationKeys, Start, Time);
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}
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void lcPiece::RemoveTime(lcStep Start, lcStep Time)
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{
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if (mStepShow >= Start)
{
if (mStepShow > Time)
mStepShow -= Time;
else
mStepShow = 1;
}
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if (mStepHide != LC_STEP_MAX)
{
if (mStepHide > Time)
mStepHide -= Time;
else
mStepHide = 1;
}
if (mStepShow >= mStepHide)
{
if (mStepShow != LC_STEP_MAX)
mStepHide = mStepShow + 1;
else
{
mStepShow = LC_STEP_MAX - 1;
mStepHide = LC_STEP_MAX;
}
}
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lcObject::RemoveTime(mPositionKeys, Start, Time);
lcObject::RemoveTime(mRotationKeys, Start, Time);
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}
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void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
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{
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
if (mMesh)
{
if (mMesh->MinIntersectDist(Start, End, ObjectRayTest.Distance))
{
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
}
}
else if (mPieceInfo->MinIntersectDist(Start, End, ObjectRayTest.Distance))
{
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
}
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if (AreControlPointsVisible())
{
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
{
lcMatrix44 InverseTransform = lcMatrix44AffineInverse(mControlPoints[ControlPointIdx].Transform);
lcVector3 PointStart = lcMul31(Start, InverseTransform);
lcVector3 PointEnd = lcMul31(End, InverseTransform);
float Distance;
if (!lcBoundingBoxRayIntersectDistance(Min, Max, PointStart, PointEnd, &Distance, NULL) || (Distance >= ObjectRayTest.Distance))
continue;
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx;
ObjectRayTest.Distance = Distance;
}
}
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}
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void lcPiece::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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{
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if (mPieceInfo->BoxTest(mModelWorld, ObjectBoxTest.Planes))
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ObjectBoxTest.Objects.Add(const_cast<lcPiece*>(this));
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}
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void lcPiece::DrawInterface(lcContext* Context) const
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{
float LineWidth = lcGetPreferences().mLineWidth;
Context->SetLineWidth(2.0f * LineWidth);
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const lcBoundingBox& BoundingBox = GetBoundingBox();
const lcVector3& Min = BoundingBox.Min;
const lcVector3& Max = BoundingBox.Max;
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lcVector3 Edge((Max - Min) * 0.33f);
float Verts[48][3] =
{
{ Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] },
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] },
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] },
{ Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] },
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] },
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] },
{ Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] },
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] },
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] },
{ Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] },
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] },
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] },
{ Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] },
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] },
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] },
{ Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] },
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] },
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] },
{ Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] },
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] },
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] },
{ Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] },
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] },
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] },
};
Context->SetMaterial(LC_MATERIAL_UNLIT_COLOR);
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Context->SetWorldMatrix(mModelWorld);
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if (IsFocused(LC_PIECE_SECTION_POSITION))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetVertexBufferPointer(Verts);
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Context->SetVertexFormat(0, 3, 0, 0, 0);
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Context->DrawPrimitives(GL_LINES, 0, 48);
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if (IsPivotPointVisible())
{
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const float Size = 5.0f;
const float Verts[8 * 3] =
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{
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-Size, -Size, -Size, -Size, Size, -Size, Size, Size, -Size, Size, -Size, -Size,
-Size, -Size, Size, -Size, Size, Size, Size, Size, Size, Size, -Size, Size
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};
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const GLushort Indices[24] =
{
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7
};
Context->SetWorldMatrix(lcMul(mPivotMatrix, mModelWorld));
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Context->SetVertexBufferPointer(Verts);
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Context->SetVertexFormat(0, 3, 0, 0, 0);
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Context->SetIndexBufferPointer(Indices);
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Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 0);
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}
if (AreControlPointsVisible())
{
float Verts[8 * 3];
float* CurVert = Verts;
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
const GLushort Indices[36] =
{
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0, 1, 2, 0, 2, 3, 7, 6, 5, 7, 5, 4, 5, 1, 0, 4, 5, 0,
7, 3, 2, 6, 7, 2, 0, 3, 7, 0, 7, 4, 6, 2, 1, 5, 6, 1
};
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_CULL_FACE);
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
{
Context->SetWorldMatrix(lcMul(mControlPoints[ControlPointIdx].Transform, mModelWorld));
Context->SetVertexBufferPointer(Verts);
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Context->SetVertexFormat(0, 3, 0, 0, 0);
Context->SetIndexBufferPointer(Indices);
if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx))
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Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT_FOCUSED);
else
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Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
}
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glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
}
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}
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void lcPiece::AddRenderMeshes(lcScene& Scene, bool DrawInterface) const
{
bool Focused, Selected;
if (DrawInterface)
{
Focused = IsFocused();
Selected = IsSelected();
}
else
{
Focused = false;
Selected = false;
}
if (!mMesh)
mPieceInfo->AddRenderMeshes(Scene, mModelWorld, mColorIndex, Focused, Selected);
else
{
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lcRenderMesh& RenderMesh = Scene.mRenderMeshes.Add();
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RenderMesh.WorldMatrix = mModelWorld;
RenderMesh.Mesh = mMesh;
RenderMesh.ColorIndex = mColorIndex;
RenderMesh.State = Focused ? LC_RENDERMESH_FOCUSED : (Selected ? LC_RENDERMESH_SELECTED : LC_RENDERMESH_NONE);
RenderMesh.Distance = fabsf(lcMul31(mModelWorld[3], Scene.mViewMatrix).z);
RenderMesh.LodIndex = RenderMesh.Mesh->GetLodIndex(RenderMesh.Distance);
bool Translucent = lcIsColorTranslucent(mColorIndex);
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if ((mPieceInfo->mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mPieceInfo->mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent))
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Scene.mOpaqueMeshes.Add(Scene.mRenderMeshes.GetSize() - 1);
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if ((mPieceInfo->mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mPieceInfo->mFlags & LC_PIECE_HAS_DEFAULT) && Translucent))
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Scene.mTranslucentMeshes.Add(Scene.mRenderMeshes.GetSize() - 1);
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}
if (Selected)
Scene.mInterfaceObjects.Add(this);
}
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void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
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{
lcuint32 Section = GetFocusSection();
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
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lcVector3 Position = mModelWorld.GetTranslation() + Distance;
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SetPosition(Position, Step, AddKey);
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mModelWorld.SetTranslation(Position);
}
else
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
lcMatrix33 InverseWorldMatrix = lcMatrix33AffineInverse(lcMatrix33(mModelWorld));
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
Transform.SetTranslation(Transform.GetTranslation() + lcMul(Distance, InverseWorldMatrix));
}
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UpdateMesh();
}
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}
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void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
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{
lcuint32 Section = GetFocusSection();
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
Distance = lcMul(Distance, WorldToLocalMatrix);
Distance = lcMul(Distance, NewLocalToWorldMatrix);
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NewLocalToWorldMatrix.Orthonormalize();
SetPosition(Center + Distance, Step, AddKey);
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
}
else
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
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if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
lcMatrix33 PieceWorldMatrix(mModelWorld);
lcMatrix33 LocalToWorldMatrix = lcMul(lcMatrix33(Transform), PieceWorldMatrix);
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lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
lcMatrix33 NewLocalToWorldMatrix = lcMul(lcMul(LocalToFocusMatrix, RotationMatrix), lcMatrix33AffineInverse(PieceWorldMatrix));
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NewLocalToWorldMatrix.Orthonormalize();
Transform = lcMatrix44(NewLocalToWorldMatrix, Transform.GetTranslation());
}
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UpdateMesh();
}
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}
void lcPiece::MovePivotPoint(const lcVector3& Distance)
{
if (!IsFocused(LC_PIECE_SECTION_POSITION))
return;
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
mState |= LC_PIECE_PIVOT_POINT_VALID;
}
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
{
if (!IsFocused(LC_PIECE_SECTION_POSITION))
return;
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lcMatrix33 NewPivotRotationMatrix = lcMul(RotationMatrix, lcMatrix33(mPivotMatrix));
NewPivotRotationMatrix.Orthonormalize();
mPivotMatrix = lcMatrix44(NewPivotRotationMatrix, mPivotMatrix.GetTranslation());
mState |= LC_PIECE_PIVOT_POINT_VALID;
}
lcuint32 lcPiece::GetAllowedTransforms() const
{
lcuint32 Section = GetFocusSection();
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
return LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z;
if (mPieceInfo->GetSynthInfo()->IsCurve())
return LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z | LC_OBJECT_TRANSFORM_SCALE_X;
else
return LC_OBJECT_TRANSFORM_MOVE_Z;
}
bool lcPiece::InsertControlPoint(const lcVector3& WorldStart, const lcVector3& WorldEnd)
{
lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
if (!SynthInfo || !SynthInfo->CanAddControlPoints())
return false;
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
lcVector3 Start = lcMul31(WorldStart, InverseWorldMatrix);
lcVector3 End = lcMul31(WorldEnd, InverseWorldMatrix);
int ControlPointIndex = SynthInfo->InsertControlPoint(mControlPoints, Start, End);
if (ControlPointIndex)
{
SetFocused(GetFocusSection(), false);
SetFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIndex, true);
UpdateMesh();
return true;
}
return false;
}
bool lcPiece::RemoveFocusedControlPoint()
{
int ControlPointIndex = GetFocusSection() - LC_PIECE_SECTION_CONTROL_POINT_1;
if (ControlPointIndex < 0 || ControlPointIndex >= mControlPoints.GetSize() || mControlPoints.GetSize() <= 2)
return false;
SetFocused(GetFocusSection(), false);
SetFocused(LC_PIECE_SECTION_POSITION, true);
mControlPoints.RemoveIndex(ControlPointIndex);
UpdateMesh();
return true;
}
const char* lcPiece::GetName() const
{
return mPieceInfo->m_strDescription;
}
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bool lcPiece::IsVisible(lcStep Step)
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{
if (mState & LC_PIECE_HIDDEN)
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return false;
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return (mStepShow <= Step) && (mStepHide > Step);
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}
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const lcBoundingBox& lcPiece::GetBoundingBox() const
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{
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if (!mMesh)
return mPieceInfo->GetBoundingBox();
else
return mMesh->mBoundingBox;
}
void lcPiece::CompareBoundingBox(lcVector3& Min, lcVector3& Max) const
{
lcVector3 Points[8];
if (!mMesh)
lcGetBoxCorners(GetBoundingBox(), Points);
else
lcGetBoxCorners(mMesh->mBoundingBox, Points);
for (int i = 0; i < 8; i++)
{
lcVector3 Point = lcMul31(Points[i], mModelWorld);
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Min = lcMin(Point, Min);
Max = lcMax(Point, Max);
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}
}
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lcGroup* lcPiece::GetTopGroup()
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{
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return mGroup ? mGroup->GetTopGroup() : NULL;
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}
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void lcPiece::UpdatePosition(lcStep Step)
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{
lcVector3 Position = CalculateKey(mPositionKeys, Step);
lcMatrix33 Rotation = CalculateKey(mRotationKeys, Step);
mModelWorld = lcMatrix44(Rotation, Position);
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}
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void lcPiece::UpdateMesh()
{
delete mMesh;
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lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
mMesh = SynthInfo ? SynthInfo->CreateMesh(mControlPoints) : NULL;
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}