leocad/common/lc_library.h

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#ifndef _LC_LIBRARY_H_
#define _LC_LIBRARY_H_
#include "lc_context.h"
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#include "lc_mesh.h"
#include "lc_math.h"
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#include "lc_array.h"
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#include "str.h"
class PieceInfo;
class lcZipFile;
enum lcZipFileType
{
LC_ZIPFILE_OFFICIAL,
LC_ZIPFILE_UNOFFICIAL,
LC_NUM_ZIPFILES
};
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class lcLibraryMeshSection
{
public:
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lcLibraryMeshSection(lcMeshPrimitiveType PrimitiveType, lcuint32 Color, lcTexture* Texture)
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: mIndices(1024, 1024)
{
mPrimitiveType = PrimitiveType;
mColor = Color;
mTexture = Texture;
}
~lcLibraryMeshSection()
{
}
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lcMeshPrimitiveType mPrimitiveType;
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lcuint32 mColor;
lcTexture* mTexture;
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lcArray<lcuint32> mIndices;
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};
struct lcLibraryTextureMap
{
lcVector4 Params[2];
lcTexture* Texture;
bool Fallback;
bool Next;
};
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enum lcMeshDataType
{
LC_MESHDATA_HIGH,
LC_MESHDATA_LOW,
LC_MESHDATA_SHARED,
LC_NUM_MESHDATA_TYPES
};
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class lcLibraryMeshData
{
public:
lcLibraryMeshData()
{
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for (int MeshDataIdx = 0; MeshDataIdx < LC_NUM_MESHDATA_TYPES; MeshDataIdx++)
mVertices[MeshDataIdx].SetGrow(1024);
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}
~lcLibraryMeshData()
{
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for (int MeshDataIdx = 0; MeshDataIdx < LC_NUM_MESHDATA_TYPES; MeshDataIdx++)
mSections[MeshDataIdx].DeleteAll();
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}
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lcLibraryMeshSection* AddSection(lcMeshDataType MeshDataType, lcMeshPrimitiveType PrimitiveType, lcuint32 ColorCode, lcTexture* Texture);
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void AddVertices(lcMeshDataType MeshDataType, int VertexCount, int* BaseVertex, lcVertex** VertexBuffer);
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void AddIndices(lcMeshDataType MeshDataType, lcMeshPrimitiveType PrimitiveType, lcuint32 ColorCode, int IndexCount, lcuint32** IndexBuffer);
void AddLine(lcMeshDataType MeshDataType, int LineType, lcuint32 ColorCode, const lcVector3* Vertices, bool Optimize);
void AddTexturedLine(lcMeshDataType MeshDataType, int LineType, lcuint32 ColorCode, const lcLibraryTextureMap& Map, const lcVector3* Vertices, bool Optimize);
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void AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap, lcMeshDataType OverrideDestIndex);
void AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap, lcMeshDataType OverrideDestIndex);
void TestQuad(int* QuadIndices, const lcVector3* Vertices);
void ResequenceQuad(int* QuadIndices, int a, int b, int c, int d);
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lcArray<lcLibraryMeshSection*> mSections[LC_NUM_MESHDATA_TYPES];
lcArray<lcVertex> mVertices[LC_NUM_MESHDATA_TYPES];
lcArray<lcVertexTextured> mTexturedVertices[LC_NUM_MESHDATA_TYPES];
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};
class lcLibraryPrimitive
{
public:
lcLibraryPrimitive(const char* Name, lcZipFileType ZipFileType,lcuint32 ZipFileIndex, bool Stud, bool SubFile)
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{
strncpy(mName, Name, sizeof(mName));
mName[sizeof(mName) - 1] = 0;
mZipFileType = ZipFileType;
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mZipFileIndex = ZipFileIndex;
mLoaded = false;
mStud = Stud;
mSubFile = SubFile;
}
void SetZipFile(lcZipFileType ZipFileType,lcuint32 ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
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char mName[LC_MAXPATH];
lcZipFileType mZipFileType;
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lcuint32 mZipFileIndex;
bool mLoaded;
bool mStud;
bool mSubFile;
lcLibraryMeshData mMeshData;
};
class lcPiecesLibrary
{
public:
lcPiecesLibrary();
~lcPiecesLibrary();
bool Load(const char* LibraryPath);
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void Unload();
void RemoveTemporaryPieces();
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void RemovePiece(PieceInfo* Info);
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PieceInfo* FindPiece(const char* PieceName, Project* Project, bool CreatePlaceholder);
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bool LoadPiece(PieceInfo* Info);
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bool LoadBuiltinPieces();
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lcTexture* FindTexture(const char* TextureName);
bool LoadTexture(lcTexture* Texture);
bool PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const;
void SearchPieces(const char* Keyword, lcArray<PieceInfo*>& Pieces) const;
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void GetCategoryEntries(int CategoryIndex, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces);
void GetCategoryEntries(const String& CategoryKeywords, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces);
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void GetPatternedPieces(PieceInfo* Parent, lcArray<PieceInfo*>& Pieces) const;
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bool IsPrimitive(const char* Name) const
{
return FindPrimitiveIndex(Name) != -1;
}
void SetOfficialPieces()
{
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
mNumOfficialPieces = mPieces.GetSize();
}
void SetCurrentModelPath(const QString& ModelPath)
{
mCurrentModelPath = ModelPath;
}
bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData, lcMeshDataType MeshDataType, bool Optimize);
lcMesh* CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData);
void UpdateBuffers(lcContext* Context);
void UnloadUnusedParts();
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lcArray<PieceInfo*> mPieces;
lcArray<lcLibraryPrimitive*> mPrimitives;
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int mNumOfficialPieces;
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lcArray<lcTexture*> mTextures;
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char mLibraryPath[LC_MAXPATH];
bool mBuffersDirty;
lcVertexBuffer mVertexBuffer;
lcIndexBuffer mIndexBuffer;
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protected:
bool OpenArchive(const char* FileName, lcZipFileType ZipFileType);
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bool OpenArchive(lcFile* File, const char* FileName, lcZipFileType ZipFileType);
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bool OpenDirectory(const char* Path);
void ReadArchiveDescriptions(const QString& OfficialFileName, const QString& UnofficialFileName);
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bool ReadCacheFile(const QString& FileName, lcMemFile& CacheFile);
bool WriteCacheFile(const QString& FileName, lcMemFile& CacheFile);
bool LoadCacheIndex(const QString& FileName);
bool SaveCacheIndex(const QString& FileName);
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bool LoadCachePiece(PieceInfo* Info);
bool SaveCachePiece(PieceInfo* Info);
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int FindPrimitiveIndex(const char* Name) const;
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bool LoadPrimitive(int PrimitiveIndex);
bool LoadAndInlineFile(const char* FileName, lcMemFile& File);
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QString mCachePath;
QString mCurrentModelPath;
qint64 mArchiveCheckSum[4];
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char mLibraryFileName[LC_MAXPATH];
char mUnofficialFileName[LC_MAXPATH];
lcZipFile* mZipFiles[LC_NUM_ZIPFILES];
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};
#endif // _LC_LIBRARY_H_