leocad/common/camera.h

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6.7 KiB
C
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#ifndef _CAMERA_H_
#define _CAMERA_H_
#include "object.h"
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#include "lc_math.h"
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#include "lc_array.h"
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#include "lc_projection.h"
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class Camera;
class TiledRender;
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class View;
#define LC_CAMERA_HIDDEN 0x0001
#define LC_CAMERA_SIMPLE 0x0002
#define LC_CAMERA_POSITION_SELECTED 0x0010
#define LC_CAMERA_POSITION_FOCUSED 0x0020
#define LC_CAMERA_TARGET_SELECTED 0x0040
#define LC_CAMERA_TARGET_FOCUSED 0x0080
#define LC_CAMERA_UPVECTOR_SELECTED 0x0100
#define LC_CAMERA_UPVECTOR_FOCUSED 0x0200
#define LC_CAMERA_SELECTION_MASK (LC_CAMERA_POSITION_SELECTED | LC_CAMERA_TARGET_SELECTED | LC_CAMERA_UPVECTOR_SELECTED)
#define LC_CAMERA_FOCUS_MASK (LC_CAMERA_POSITION_FOCUSED | LC_CAMERA_TARGET_FOCUSED | LC_CAMERA_UPVECTOR_FOCUSED)
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enum LC_VIEWPOINT
{
LC_VIEWPOINT_FRONT,
LC_VIEWPOINT_BACK,
LC_VIEWPOINT_TOP,
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LC_VIEWPOINT_BOTTOM,
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LC_VIEWPOINT_LEFT,
LC_VIEWPOINT_RIGHT,
LC_VIEWPOINT_HOME
};
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enum lcCameraSection
{
LC_CAMERA_SECTION_POSITION,
LC_CAMERA_SECTION_TARGET,
LC_CAMERA_SECTION_UPVECTOR
};
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typedef enum
{
LC_CAMERA_FRONT,LC_CAMERA_BACK,
LC_CAMERA_TOP, LC_CAMERA_UNDER,
LC_CAMERA_LEFT, LC_CAMERA_RIGHT,
LC_CAMERA_MAIN, LC_CAMERA_USER
} LC_CAMERA_TYPES;
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enum LC_CK_TYPES
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{
LC_CK_EYE,
LC_CK_TARGET,
LC_CK_UP,
LC_CK_COUNT
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};
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class Camera : public Object
{
public:
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Camera(bool Simple);
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Camera(float ex, float ey, float ez, float tx, float ty, float tz);
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virtual ~Camera();
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const char* GetName() const
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{
return m_strName;
}
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void CreateName(const lcArray<Camera*>& Cameras);
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bool IsSimple() const
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{
return (mState & LC_CAMERA_SIMPLE) != 0;
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}
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virtual bool IsSelected() const
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{
return (mState & LC_CAMERA_SELECTION_MASK) != 0;
}
virtual bool IsSelected(lcuintptr Section) const
{
switch (Section)
{
case LC_CAMERA_SECTION_POSITION:
return (mState & LC_CAMERA_POSITION_SELECTED) != 0;
break;
case LC_CAMERA_SECTION_TARGET:
return (mState & LC_CAMERA_TARGET_SELECTED) != 0;
break;
case LC_CAMERA_SECTION_UPVECTOR:
return (mState & LC_CAMERA_UPVECTOR_SELECTED) != 0;
break;
}
return false;
}
virtual void SetSelected(bool Selected)
{
if (Selected)
mState |= LC_CAMERA_SELECTION_MASK;
else
mState &= ~(LC_CAMERA_SELECTION_MASK | LC_CAMERA_FOCUS_MASK);
}
virtual void SetSelected(lcuintptr Section, bool Selected)
{
switch (Section)
{
case LC_CAMERA_SECTION_POSITION:
if (Selected)
mState |= LC_CAMERA_POSITION_SELECTED;
else
mState &= ~(LC_CAMERA_POSITION_SELECTED | LC_CAMERA_POSITION_FOCUSED);
break;
case LC_CAMERA_SECTION_TARGET:
if (Selected)
mState |= LC_CAMERA_TARGET_SELECTED;
else
mState &= ~(LC_CAMERA_TARGET_SELECTED | LC_CAMERA_TARGET_FOCUSED);
break;
case LC_CAMERA_SECTION_UPVECTOR:
if (Selected)
mState |= LC_CAMERA_UPVECTOR_SELECTED;
else
mState &= ~(LC_CAMERA_UPVECTOR_SELECTED | LC_CAMERA_UPVECTOR_FOCUSED);
break;
}
}
virtual bool IsFocused() const
{
return (mState & LC_CAMERA_FOCUS_MASK) != 0;
}
virtual bool IsFocused(lcuintptr Section) const
{
switch (Section)
{
case LC_CAMERA_SECTION_POSITION:
return (mState & LC_CAMERA_POSITION_FOCUSED) != 0;
break;
case LC_CAMERA_SECTION_TARGET:
return (mState & LC_CAMERA_TARGET_FOCUSED) != 0;
break;
case LC_CAMERA_SECTION_UPVECTOR:
return (mState & LC_CAMERA_UPVECTOR_FOCUSED) != 0;
break;
}
return false;
}
virtual void SetFocused(lcuintptr Section, bool Focus)
{
switch (Section)
{
case LC_CAMERA_SECTION_POSITION:
if (Focus)
mState |= LC_CAMERA_POSITION_SELECTED | LC_CAMERA_POSITION_FOCUSED;
else
mState &= ~(LC_CAMERA_POSITION_SELECTED | LC_CAMERA_POSITION_FOCUSED);
break;
case LC_CAMERA_SECTION_TARGET:
if (Focus)
mState |= LC_CAMERA_TARGET_SELECTED | LC_CAMERA_TARGET_FOCUSED;
else
mState &= ~(LC_CAMERA_TARGET_SELECTED | LC_CAMERA_TARGET_FOCUSED);
break;
case LC_CAMERA_SECTION_UPVECTOR:
if (Focus)
mState |= LC_CAMERA_UPVECTOR_SELECTED | LC_CAMERA_UPVECTOR_FOCUSED;
else
mState &= ~(LC_CAMERA_UPVECTOR_SELECTED | LC_CAMERA_UPVECTOR_FOCUSED);
break;
}
}
virtual lcuintptr GetFocusSection() const
{
if (mState & LC_CAMERA_POSITION_FOCUSED)
return LC_CAMERA_SECTION_POSITION;
if (mState & LC_CAMERA_TARGET_FOCUSED)
return LC_CAMERA_SECTION_TARGET;
if (mState & LC_CAMERA_UPVECTOR_FOCUSED)
return LC_CAMERA_SECTION_UPVECTOR;
return ~0;
}
virtual lcVector3 GetSectionPosition(lcuintptr Section) const
{
switch (Section)
{
case LC_CAMERA_SECTION_POSITION:
return mPosition;
case LC_CAMERA_SECTION_TARGET:
return mTargetPosition;
case LC_CAMERA_SECTION_UPVECTOR:
return lcMul31(lcVector3(0, 1, 0), lcMatrix44AffineInverse(mWorldView));
}
return lcVector3(0.0f, 0.0f, 0.0f);
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}
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public:
// void Hide()
// { mState = LC_CAMERA_HIDDEN; }
// void UnHide()
// { mState &= ~LC_CAMERA_HIDDEN; }
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char* GetName()
{ return m_strName; }
bool IsSide()
{ return m_nType < LC_CAMERA_MAIN; }
bool IsVisible() const
{ return (mState & LC_CAMERA_HIDDEN) == 0; }
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public:
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const;
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bool FileLoad(lcFile& file);
void FileSave(lcFile& file) const;
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void Select(bool bSelecting, bool bFocus, bool bMultiple);
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void UpdatePosition(unsigned short nTime);
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void CopyPosition(const Camera* camera);
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void Render(View* View);
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void LoadProjection(const lcProjection& projection);
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void ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, unsigned short nTime, bool bAddKey);
void ZoomRegion(View* view, float Left, float Right, float Bottom, float Top, unsigned short nTime, bool bAddKey);
void DoZoom(int dy, int mouse, unsigned short nTime, bool bAddKey);
void DoPan(int dx, int dy, int mouse, unsigned short nTime, bool bAddKey);
void DoRotate(int dx, int dy, int mouse, unsigned short nTime, bool bAddKey, float* center);
void DoRoll(int dx, int mouse, unsigned short nTime, bool bAddKey);
void DoCenter(lcVector3& point, unsigned short nTime, bool bAddKey);
void Move(unsigned short nTime, bool bAddKey, float x, float y, float z);
void SetViewpoint(LC_VIEWPOINT Viewpoint, unsigned short nTime, bool bAddKey);
void SetFocalPoint(const lcVector3& focus, unsigned short nTime, bool bAddKey);
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void StartTiledRendering(int tw, int th, int iw, int ih, float fAspect);
void GetTileInfo(int* row, int* col, int* width, int* height);
bool EndTile();
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char m_strName[81];
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float m_fovy;
float m_zNear;
float m_zFar;
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lcMatrix44 mWorldView;
lcVector3 mPosition;
lcVector3 mTargetPosition;
lcVector3 mUpVector;
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lcVector3 mOrthoTarget;
lcProjection mProjection;
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protected:
void Initialize();
lcuint32 mState;
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unsigned char m_nType;
TiledRender* m_pTR;
};
#endif // _CAMERA_H_