eliot/game/duplicate.h
2005-02-24 08:06:24 +00:00

64 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (C) 2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: duplicate.h,v 1.4 2005/02/24 08:06:25 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _DUPLICATE_H_
#define _DUPLICATE_H_
#include "game.h"
using std::string;
class Duplicate: public Game
{
friend class GameFactory;
public:
virtual GameMode getMode() const { return kDUPLICATE; }
virtual string getModeAsString() const { return "Duplicate"; }
/*************************
* Game handling
*************************/
virtual int start();
virtual int setRackRandom(int, bool, set_rack_mode);
virtual int play(const string &iCoord, const string &iWord);
virtual int endTurn();
int setPlayer(int);
// Switch to the previous human player who has not played yet
void prevHumanPlayer();
// Switch to the next human player who has not played yet
void nextHumanPlayer();
private:
// Private constructor and destructor to force using the GameFactory class
Duplicate(const Dictionary &iDic);
virtual ~Duplicate();
void playRound(const Round &iRound, int n);
int endTurnForReal();
void end();
int duplicateAI(int n);
// m_hasPlayed[p] is true iff player p has played for this turn
map<int, bool> m_hasPlayed;
};
#endif /* _DUPLICATE_H_ */