/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: duplicate.h,v 1.4 2005/02/24 08:06:25 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef _DUPLICATE_H_ #define _DUPLICATE_H_ #include "game.h" using std::string; class Duplicate: public Game { friend class GameFactory; public: virtual GameMode getMode() const { return kDUPLICATE; } virtual string getModeAsString() const { return "Duplicate"; } /************************* * Game handling *************************/ virtual int start(); virtual int setRackRandom(int, bool, set_rack_mode); virtual int play(const string &iCoord, const string &iWord); virtual int endTurn(); int setPlayer(int); // Switch to the previous human player who has not played yet void prevHumanPlayer(); // Switch to the next human player who has not played yet void nextHumanPlayer(); private: // Private constructor and destructor to force using the GameFactory class Duplicate(const Dictionary &iDic); virtual ~Duplicate(); void playRound(const Round &iRound, int n); int endTurnForReal(); void end(); int duplicateAI(int n); // m_hasPlayed[p] is true iff player p has played for this turn map m_hasPlayed; }; #endif /* _DUPLICATE_H_ */