eliot/game/ai_percent.cpp
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

78 lines
2.1 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2009 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "tile.h"
#include "rack.h"
#include "pldrack.h"
#include "round.h"
#include "move.h"
#include "results.h"
#include "board.h"
#include "ai_percent.h"
AIPercent::AIPercent(float iPercent)
{
if (iPercent < 0)
iPercent = 0;
if (iPercent > 1)
iPercent = 1;
m_percent = iPercent;
// Use BestResults to be slightly faster when the percentage is 100%
if (iPercent == 1)
m_results = new BestResults;
else
m_results = new PercentResults(iPercent);
}
AIPercent::~AIPercent()
{
delete m_results;
}
void AIPercent::compute(const Dictionary &iDic, const Board &iBoard, bool iFirstWord)
{
m_results->clear();
Rack rack;
getCurrentRack().getRack(rack);
m_results->search(iDic, iBoard, rack, iFirstWord);
}
Move AIPercent::getMove() const
{
if (m_results->size() == 0)
{
// If there is no result, pass the turn.
// XXX: it is forbidden in duplicate mode (even passing is forbidden),
// but well, what else to do?
return Move(L"");
}
else
{
return Move(m_results->get(0));
}
}