eliot/game/turn.cpp
Olivier Teulière 02e4cb2970 - Invalid moves should be in the display form
- Moved some code from Header to Dictionary
2009-07-03 21:40:14 +00:00

50 lines
1.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "turn.h"
// FIXME: move set to an arbitrary one (pass). It would be better to get rid of this
// constructor completely
Turn::Turn()
: m_playerId(0), m_move(L"")
{
}
Turn::Turn(unsigned int iPlayerId, const PlayedRack& iPldRack,
const Move& iMove)
: m_playerId(iPlayerId), m_pldrack(iPldRack), m_move(iMove)
{
}
wstring Turn::toString(bool iShowExtraSigns) const
{
wstring rs;
if (iShowExtraSigns)
{
// TODO
}
rs = rs + m_pldrack.toString() + L" " + m_move.toString();
return rs;
}