mirror of
git://git.savannah.nongnu.org/eliot.git
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3c7a84d543
Status: It works well, but there are still a few details to improve/fix More details about the changes: - New dependency on Arabica and Libxml2 to parse the XML - Loading the old format is still supported for this release, but won't be supported anymore in the next one - Games are now only saved in the new format - In training mode, the player is now created externally, like in the other modes - Avoid using GameIO (the one from game/) whenever possible - Do not use a FILE* argument anymore when loading a game - Throw and catch exceptions correctly when a game cannot be loaded or saved - The non-regression tests now use a new method to print the game history
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*******************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef NAVIGATION_H_
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#define NAVIGATION_H_
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#include <vector>
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class TurnCmd;
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class Command;
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using namespace std;
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class Navigation
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{
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public:
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Navigation();
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~Navigation();
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void newTurn();
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void addAndExecute(Command *iCmd);
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unsigned int getCurrTurn() const;
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unsigned int getNbTurns() const;
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bool isFirstTurn() const;
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bool isLastTurn() const;
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void firstTurn();
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void prevTurn();
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void nextTurn();
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void lastTurn();
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/**
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* Get rid of the future turns of the game, the current turn
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* becoming the last one.
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*/
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void clearFuture();
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const vector<TurnCmd *> & getCommands() const;
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/**
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* Print the contents of the commands history, to ease debugging
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*/
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void print() const;
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private:
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vector<TurnCmd *> m_turnCommands;
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unsigned int m_currTurn;
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};
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#endif
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