eliot/dic/automaton.h
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

89 lines
2.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Antoine Fraboulet
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef DIC_AUTOMATON_H_
#define DIC_AUTOMATON_H_
class AutomatonHelper;
struct searchRegExpLists;
class Automaton
{
public:
/// Constructor
/**
* Build a static deterministic finite automaton from
* "init_state", "ptl" and "PS" given by the parser
*/
Automaton(uint64_t init_state, int *ptl, uint64_t *PS,
const searchRegExpLists &iList);
/// Destructor
~Automaton();
/**
* Get the number of states in the automaton.
* @returns number of states
*/
int getNbStates() const { return m_nbStates; }
/**
* Query the id of the init state.
* @returns init state id
*/
int getInitId() const { return m_init; }
/**
* Query the acceptor flag for the given state
* @return true/false
*/
bool accept(uint64_t state) const { return m_acceptors[state]; }
/**
* Return the next state when the transition is taken
* @returns next state id (1 <= id <= nstate, 0 = invalid id)
*/
uint64_t getNextState(uint64_t start, char l) const
{
return m_transitions[start][(int)l];
}
/**
* Dump the automaton into a file (for debugging purposes)
*/
void dump(const string &iFileName) const;
private:
/// Number of states
unsigned int m_nbStates;
/// ID of the init state
uint64_t m_init;
/// Array of booleans, one for each state
bool *m_acceptors;
/// Matrix of transitions
int **m_transitions;
void finalize(const AutomatonHelper &a);
};
#endif /* _DIC_AUTOMATON_H_ */