mirror of
git://git.savannah.nongnu.org/eliot.git
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278 lines
8.7 KiB
C++
278 lines
8.7 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2012 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <boost/foreach.hpp>
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#include <boost/format.hpp>
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#include <iomanip>
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#include <string>
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#include <stdlib.h>
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#include "game_io.h"
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#include "game_params.h"
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#include "dic.h"
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#include "public_game.h"
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#include "bag.h"
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#include "board.h"
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#include "board_layout.h"
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#include "results.h"
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#include "player.h"
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#include "encoding.h"
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#include "history.h"
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#include "turn_data.h"
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#include "move.h"
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#include "round.h"
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using namespace std;
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using boost::format;
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using boost::wformat;
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INIT_LOGGER(utils, GameIO);
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void GameIO::printBoard(ostream &out, const PublicGame &iGame)
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{
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int nbRows = iGame.getBoard().getLayout().getRowCount();
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int nbCols = iGame.getBoard().getLayout().getColCount();
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out << " ";
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for (int col = 1; col <= nbCols; ++col)
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out << setw(3) << col;
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out << endl;
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for (int row = 1; row <= nbRows; ++row)
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{
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out << " " << (char)(row + 'A' - 1) << " ";
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for (int col = 1; col <= nbCols; ++col)
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{
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if (iGame.getBoard().isVacant(row, col))
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out << " - ";
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else
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out << centerAndConvert(iGame.getBoard().getDisplayStr(row, col), 3);
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}
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out << endl;
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}
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}
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/* this mode is used for regression tests */
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void GameIO::printBoardDebug(ostream &out, const PublicGame &iGame)
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{
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int nbRows = iGame.getBoard().getLayout().getRowCount();
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int nbCols = iGame.getBoard().getLayout().getColCount();
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/* first printf row cell contents */
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for (int row = 1; row <= nbRows; ++row)
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{
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out << " " << (char)(row + 'A' - 1) << "r ";
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for (int col = 1; col <= nbCols; ++col)
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{
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out << iGame.getBoard().getCellContent_row(row, col);
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}
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out << endl;
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}
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out << " -" << endl;
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for (int row = 1; row <= nbRows; ++row)
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{
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out << " " << (char)(row + 'A' - 1) << "c ";
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for (int col = 1; col <= nbCols; ++col)
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{
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out << iGame.getBoard().getCellContent_col(row, col);
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}
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out << endl;
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}
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}
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void GameIO::printBoardMultipliers(ostream &out, const PublicGame &iGame)
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{
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int nbRows = iGame.getBoard().getLayout().getRowCount();
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int nbCols = iGame.getBoard().getLayout().getColCount();
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out << " ";
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for (int col = 1; col <= nbCols; ++col)
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out << setw(3) << col;
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out << endl;
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const BoardLayout & boardLayout = iGame.getBoard().getLayout();
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for (int row = 1; row <= nbRows; ++row)
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{
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out << " " << (char)(row + 'A' - 1) << " ";
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for (int col = 1; col <= nbCols; ++col)
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{
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if (!iGame.getBoard().isVacant(row, col))
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out << padAndConvert(iGame.getBoard().getDisplayStr(row, col), 3);
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else
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{
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int wm = boardLayout.getWordMultiplier(row, col);
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int tm = boardLayout.getLetterMultiplier(row, col);
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if (wm > 1)
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out << " " << ((wm == 3) ? '@' : '#');
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else if (tm > 1)
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out << " " << ((tm == 3) ? '*' : '+');
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else
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out << " -";
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}
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}
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out << endl;
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}
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}
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void GameIO::printNonPlayed(ostream &out, const PublicGame &iGame)
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{
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const Bag &bag = iGame.getBag();
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BOOST_FOREACH(const Tile &tile, iGame.getDic().getAllTiles())
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{
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if (bag.count(tile) > 9)
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out << " ";
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out << setw(2) << lfw(tile.getDisplayStr());
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}
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out << endl;
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BOOST_FOREACH(const Tile &tile, iGame.getDic().getAllTiles())
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{
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out << " " << bag.count(tile);
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}
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out << endl;
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}
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void GameIO::printPlayedRack(ostream &out, const PublicGame &iGame)
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{
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out << lfw(iGame.getCurrentRack().toString(PlayedRack::RACK_SIMPLE)) << endl;
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}
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void GameIO::printAllRacks(ostream &out, const PublicGame &iGame)
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{
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for (unsigned int j = 0; j < iGame.getNbPlayers(); j++)
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{
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out << "Rack " << j << ": ";
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out << lfw(iGame.getPlayer(j).getCurrentRack().toString(PlayedRack::RACK_EXTRA)) << endl;
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}
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}
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static void searchResultLine(ostream &out, const Results &iResults, int num)
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{
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const Round &r = iResults.get(num);
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const wstring &word = r.getWord();
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if (word.empty())
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return;
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out << lfw(word) << string(16 - word.size(), ' ')
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<< (r.getBonus() ? '*' : ' ')
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<< setw(4) << r.getPoints()
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<< ' ' << lfw(r.getCoord().toString());
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}
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void GameIO::printSearchResults(ostream &out, const Results &iResults, int num)
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{
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for (int i = 0; i < num && i < (int)iResults.size(); i++)
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{
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out << setw(3) << i + 1 << ": ";
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searchResultLine(out, iResults, i);
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out << endl;
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}
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}
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void GameIO::printPoints(ostream &out, const PublicGame &iGame)
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{
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out << iGame.getPlayer(0).getTotalScore() << endl;
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}
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void GameIO::printAllPoints(ostream &out, const PublicGame &iGame)
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{
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for (unsigned int i = 0; i < iGame.getNbPlayers(); i++)
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{
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out << "Score " << i << ": "
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<< setw(4) << iGame.getPlayer(i).getTotalScore() << endl;
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}
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}
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void GameIO::printGameDebug(ostream &out, const PublicGame &iGame)
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{
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out << "Game: player " << iGame.getCurrentPlayer().getId() + 1
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<< " out of " << iGame.getNbPlayers() << endl;
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if (iGame.getParams().getMode() == GameParams::kDUPLICATE)
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out << "Game: mode=Duplicate" << endl;
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else if (iGame.getParams().getMode() == GameParams::kFREEGAME)
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out << "Game: mode=Free game" << endl;
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else if (iGame.getParams().getMode() == GameParams::kTRAINING)
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out << "Game: mode=Training" << endl;
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else if (iGame.getParams().getMode() == GameParams::kARBITRATION)
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out << "Game: mode=Arbitration" << endl;
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else if (iGame.getParams().getMode() == GameParams::kTOPPING)
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out << "Game: mode=Topping" << endl;
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if (iGame.getParams().hasVariant(GameParams::kJOKER))
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out << "Game: variant=joker" << endl;
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if (iGame.getParams().hasVariant(GameParams::kEXPLOSIVE))
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out << "Game: variant=explosive" << endl;
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if (iGame.getParams().hasVariant(GameParams::k7AMONG8))
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out << "Game: variant=7among8" << endl;
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out << "Game: history:" << endl;
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out << " N | RACK | SOLUTION | REF | PTS | BONUS" << endl;
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out << " ===|==========|================|=====|=====|======" << endl;
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for (unsigned int i = 0; i < iGame.getHistory().getSize(); ++i)
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{
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const TurnData &turn = iGame.getHistory().getTurn(i);
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const Move &move = turn.getMove();
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format fmter("%1% | %2% | %3% | %4% | %5% | %6%");
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fmter % padAndConvert(str(wformat(L"%1%") % (i + 1)), 5);
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fmter % padAndConvert(turn.getPlayedRack().toString(), 8);
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if (move.isValid())
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{
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const Round &round = move.getRound();
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fmter % padAndConvert(round.getWord(), 14, false);
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fmter % padAndConvert(round.getCoord().toString(), 3);
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fmter % padAndConvert(str(wformat(L"%1%") % round.getPoints()), 3);
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fmter % padAndConvert(round.getBonus() ? L"*": L"", 1, false);
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}
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else
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{
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if (move.isInvalid())
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{
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fmter % padAndConvert(L"#" + move.getBadWord() + L"#", 14, false);
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fmter % padAndConvert(move.getBadCoord(), 3);
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}
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else if (move.isChangeLetters())
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{
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fmter % padAndConvert(L"[" + move.getChangedLetters() + L"]", 14, false) % " - ";
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}
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else if (move.isPass())
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{
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fmter % padAndConvert(L"(PASS)", 14, false) % " - ";
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}
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else
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{
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fmter % padAndConvert(L"(NO MOVE)", 14, false) % " - ";
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}
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fmter % " 0" % " ";
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}
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out << fmter.str() << endl;
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}
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out << endl << endl;
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}
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