eliot/game/bag.h
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

99 lines
2.7 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _BAG_H_
#define _BAG_H_
#include <map>
#include "tile.h"
using std::map;
class Dictionary;
/**
* A bag stores the set of free tiles for the game.
*/
class Bag
{
public:
explicit Bag(const Dictionary &iDic);
/// Take a tile in the bag
void takeTile(const Tile &iTile);
/// Replace a tile into the bag
void replaceTile(const Tile &iTile);
/// Return how many tiles identical to iTile are available in the bag
unsigned int in(const Tile &iTile) const;
/**
* Return how many tiles/vowels/consonants are available
* Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(),
* because of the jokers and the 'Y'.
*/
unsigned int getNbTiles() const { return m_ntiles; }
unsigned int getNbVowels() const;
unsigned int getNbConsonants() const;
/**
* Return a random available tile
* The tile is not taken out of the bag.
*/
Tile selectRandom() const;
/**
* Return a random available vowel.
* The tile is not taken out of the bag.
*/
Tile selectRandomVowel() const;
/**
* Return a random available consonant.
* The tile is not taken out of the bag.
*/
Tile selectRandomConsonant() const;
void operator=(const Bag &iOther);
/// Print on stderr all the letters of the bag (for debugging purposes)
void dumpAll() const;
private:
/// Dictionary
const Dictionary &m_dic;
/// Associate to each tile its number of occurrences in the bag
map<Tile, int> m_tilesMap;
/// Total number of tiles in the bag
int m_ntiles;
};
#endif
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: