/***************************************************************************** * Eliot * Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière * Authors: Antoine Fraboulet * Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef _BAG_H_ #define _BAG_H_ #include #include "tile.h" using std::map; class Dictionary; /** * A bag stores the set of free tiles for the game. */ class Bag { public: explicit Bag(const Dictionary &iDic); /// Take a tile in the bag void takeTile(const Tile &iTile); /// Replace a tile into the bag void replaceTile(const Tile &iTile); /// Return how many tiles identical to iTile are available in the bag unsigned int in(const Tile &iTile) const; /** * Return how many tiles/vowels/consonants are available * Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(), * because of the jokers and the 'Y'. */ unsigned int getNbTiles() const { return m_ntiles; } unsigned int getNbVowels() const; unsigned int getNbConsonants() const; /** * Return a random available tile * The tile is not taken out of the bag. */ Tile selectRandom() const; /** * Return a random available vowel. * The tile is not taken out of the bag. */ Tile selectRandomVowel() const; /** * Return a random available consonant. * The tile is not taken out of the bag. */ Tile selectRandomConsonant() const; void operator=(const Bag &iOther); /// Print on stderr all the letters of the bag (for debugging purposes) void dumpAll() const; private: /// Dictionary const Dictionary &m_dic; /// Associate to each tile its number of occurrences in the bag map m_tilesMap; /// Total number of tiles in the bag int m_ntiles; }; #endif /// Local Variables: /// mode: c++ /// mode: hs-minor /// c-basic-offset: 4 /// indent-tabs-mode: nil /// End: