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b7032e2d78
This simplifies the code in many places, and allows inheritance of the game mode classes (Training, Duplicate and FreeGame). - A Tile is no more an unsigned char, but a class: it should help supporting i18n of the game. The Dic library still uses unsigned chars though. - Improved the configure script, to enable/disable the compilation of some interfaces. - Added a ncurses interface, much nicer than the text one. The game mode and the number of players are currently hardcoded, it is not possible to change them interactively (yet). - Repaired the save/load functions. NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it needs a full rewrite (to support the various game modes in particular).
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*****************************************************************************
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* Copyright (C) 2005 Eliot
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: duplicate.h,v 1.1 2005/02/05 11:14:56 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#ifndef _DUPLICATE_H_
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#define _DUPLICATE_H_
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#include "game.h"
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using std::string;
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class Duplicate: public Game
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{
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public:
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/*************************
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* Functions to create and destroy a game
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* the dictionary does not belong to the
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* game (ie: it won't be destroyed by ~Game)
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*
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* The dictionary can be changed afterwards by setDic
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*************************/
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Duplicate(const Dictionary &iDic);
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virtual ~Duplicate();
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virtual GameMode getMode() const { return kDUPLICATE; }
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/*************************
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* Game handling
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*************************/
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virtual int start();
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virtual int setRackRandom(int, bool, set_rack_mode);
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virtual int play(const string &iCoord, const string &iWord);
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virtual int endTurn();
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int setPlayer(int);
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private:
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void playRound(const Round &iRound, int n);
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int endTurnForReal();
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void end();
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int duplicateAI(int n);
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};
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#endif /* _DUPLICATE_H_ */
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