eliot/game/duplicate.h

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/*****************************************************************************
* Copyright (C) 2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: duplicate.h,v 1.1 2005/02/05 11:14:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _DUPLICATE_H_
#define _DUPLICATE_H_
#include "game.h"
using std::string;
class Duplicate: public Game
{
public:
/*************************
* Functions to create and destroy a game
* the dictionary does not belong to the
* game (ie: it won't be destroyed by ~Game)
*
* The dictionary can be changed afterwards by setDic
*************************/
Duplicate(const Dictionary &iDic);
virtual ~Duplicate();
virtual GameMode getMode() const { return kDUPLICATE; }
/*************************
* Game handling
*************************/
virtual int start();
virtual int setRackRandom(int, bool, set_rack_mode);
virtual int play(const string &iCoord, const string &iWord);
virtual int endTurn();
int setPlayer(int);
private:
void playRound(const Round &iRound, int n);
int endTurnForReal();
void end();
int duplicateAI(int n);
};
#endif /* _DUPLICATE_H_ */