mirror of
git://git.savannah.nongnu.org/eliot.git
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3c7a84d543
Status: It works well, but there are still a few details to improve/fix More details about the changes: - New dependency on Arabica and Libxml2 to parse the XML - Loading the old format is still supported for this release, but won't be supported anymore in the next one - Games are now only saved in the new format - In training mode, the player is now created externally, like in the other modes - Avoid using GameIO (the one from game/) whenever possible - Do not use a FILE* argument anymore when loading a game - Throw and catch exceptions correctly when a game cannot be loaded or saved - The non-regression tests now use a new method to print the game history
110 lines
3.1 KiB
Text
110 lines
3.1 KiB
Text
# Each regression scenario must be on one line, with the following syntax:
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# scenario_name rand_seed
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#
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# The rand seed is a number, used to initialize the random numbers generator.
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# To each scenario 'scenario' correspond an input file 'scenario.input' and a
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# reference file 'scenario.ref'. The regression gives the input file to the
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# text interface (along with the rand seed), which generates a 'scenario.run'
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# file. This file is then compared to the reference file, and if there is no
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# difference the scenario is considered successful.
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#
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# Everything after a # is ignored.
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################
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# Training mode
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################
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# Check various words in the dictionary
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training_dict 0 # randseed unused
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# Display the tiles remaining in the bag
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training_bag 0 # randseed unused
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# Enter a rack, then display all the possibilities
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training_search 0 # randseed unused
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# Display the benjamins for several words
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training_benj 0 # randseed unused
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# Display the "raccords" for several words
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training_racc 0 # randseed unused
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# Test the 7 + 1 feature
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training_7pl1 0 # randseed unused
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# Several ways of getting a rack and playing a word
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training_play 0 # randseed unused
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# Joker problem on game search
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training_rosace 0
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# Navigation in the game history
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training_navigation 0
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# Joker game
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training_joker_variant 12
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# Explosive game
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training_explosive_variant 13
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# Board cross off by one score
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training_cross 0
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# Board cross backward setAny
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training_cross2 0
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# Board cross backward joker
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training_cross3 0
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# Search with best word having a joker on the cross-set
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training_cross4 0
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# Joker problem on game load
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training_joker 0
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#################
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# Duplicate mode
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#################
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# 2 AI players
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duplicate_2_ai 5
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# 2 human players, one IA, with manual change of human player
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duplicate_humans_ai 6
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# Only one player
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duplicate_1_player 8
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# One complete turn without a valid move
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duplicate_invalid_turn 9
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# Turn where the only valid move has 0 point
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duplicate_no_point 68 # For 2 jokers in the rack
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# Navigation in the game history
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duplicate_navigation 11
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# Joker game
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duplicate_joker_variant 14
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# Explosive game
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duplicate_explosive_variant 15
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#################
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# Free game mode
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#################
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# 1 human plays and/or passes
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freegame_play 7
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# The human player always passes, letting the AI player do what it wants
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freegame_passing 1
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# 2 human players, changing letters a lot
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freegame_change 3
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# Three AI players
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freegame_3_ai 2
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# Navigation in the game history
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freegame_navigation 10
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# Joker game
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freegame_joker_variant 16
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# Explosive game
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freegame_explosive_variant 17
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##############
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# Load / Save
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##############
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# load a standard training game (fumee)
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load_game 0
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# save and reload a training game, standard format
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load_saved_game 0 # randseed unused
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# load a training game with advanced format (test.elt)
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# load_test_adv 0 # We need to specify a much more complete file format
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# before we can handle load/save on duplicate and
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# freegame games
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#####################
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# Regular Expression
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#####################
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# test some patterns
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regexp 0
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