eliot/game/cmd/player_rack_cmd.h
Olivier Teulière e34cc25fe1 Move commands to the game/cmd/ sub-directory.
The abstract Command class (from which all the others inherit)
is still game/, to hide the cmd/ subdir from most clients.
2012-12-05 20:26:47 +01:00

59 lines
1.7 KiB
C++

/*******************************************************************
* Eliot
* Copyright (C) 2008-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef PLAYER_RACK_CMD_H_
#define PLAYER_RACK_CMD_H_
#include "command.h"
#include "pldrack.h"
#include "logging.h"
class Player;
/**
* This class implements the Command design pattern.
* It encapsulates the logic to update the player rack, usually to complete it.
*/
class PlayerRackCmd: public Command
{
DEFINE_LOGGER();
public:
PlayerRackCmd(Player &ioPlayer, const PlayedRack &iNewRack);
virtual wstring toString() const;
// Getters
const Player & getPlayer() const { return m_player; }
const PlayedRack &getRack() const { return m_newRack; }
protected:
virtual void doExecute();
virtual void doUndo();
private:
Player &m_player;
PlayedRack m_oldRack;
PlayedRack m_newRack;
};
#endif