mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2025-01-18 10:26:15 +01:00
Move commands to the game/cmd/ sub-directory.
The abstract Command class (from which all the others inherit) is still game/, to hide the cmd/ subdir from most clients.
This commit is contained in:
parent
bea6a41cd4
commit
e34cc25fe1
20 changed files with 46 additions and 43 deletions
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@ -5,7 +5,9 @@ dnl configure.in for Eliot
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dnl --------------------------------------------------------------
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AC_INIT(eliot, 2.1-git)
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AC_CONFIG_SRCDIR(qt/main.cpp)
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AM_INIT_AUTOMAKE
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dnl See http://www.flameeyes.eu/autotools-mythbuster/automake/nonrecursive.html
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dnl for the subdir-objets arguments (used at the moment for game/cmd/)
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AM_INIT_AUTOMAKE([subdir-objects])
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AM_CONFIG_HEADER(config.h)
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AC_CANONICAL_HOST
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AC_CANONICAL_BUILD
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@ -35,9 +35,9 @@ libgame_a_SOURCES= \
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turn_data.cpp turn_data.h \
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history.cpp history.h \
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player.cpp player.h \
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player_event_cmd.cpp player_event_cmd.h \
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player_move_cmd.cpp player_move_cmd.h \
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player_rack_cmd.cpp player_rack_cmd.h \
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cmd/player_event_cmd.cpp cmd/player_event_cmd.h \
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cmd/player_move_cmd.cpp cmd/player_move_cmd.h \
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cmd/player_rack_cmd.cpp cmd/player_rack_cmd.h \
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ai_player.h \
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ai_percent.cpp ai_percent.h \
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game_params.h \
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@ -48,12 +48,12 @@ libgame_a_SOURCES= \
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settings.cpp settings.h \
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navigation.cpp navigation.h \
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game.cpp game.h \
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game_move_cmd.h game_move_cmd.cpp \
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game_rack_cmd.h game_rack_cmd.cpp \
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cmd/game_move_cmd.h cmd/game_move_cmd.cpp \
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cmd/game_rack_cmd.h cmd/game_rack_cmd.cpp \
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cmd/master_move_cmd.h cmd/master_move_cmd.cpp \
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turn.cpp turn.h \
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duplicate.cpp duplicate.h \
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arbitration.cpp arbitration.h \
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master_move_cmd.h master_move_cmd.cpp \
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freegame.cpp freegame.h \
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training.cpp training.h \
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public_game.cpp public_game.h \
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@ -26,10 +26,10 @@
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#include "rack.h"
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#include "player.h"
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#include "turn.h"
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#include "game_rack_cmd.h"
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#include "results.h"
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#include "player_move_cmd.h"
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#include "player_event_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "cmd/player_event_cmd.h"
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#include "settings.h"
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#include "encoding.h"
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#include "debug.h"
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@ -20,7 +20,7 @@
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#include <sstream>
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#include "game_move_cmd.h"
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#include "cmd/game_move_cmd.h"
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#include "player.h"
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#include "game_params.h"
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#include "game.h"
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@ -18,7 +18,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "game_rack_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "game.h"
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@ -19,7 +19,8 @@
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*****************************************************************************/
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#include <sstream>
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#include "master_move_cmd.h"
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#include "cmd/master_move_cmd.h"
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#include "duplicate.h"
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using namespace std;
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@ -20,7 +20,7 @@
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#include <sstream>
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#include "player_event_cmd.h"
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#include "cmd/player_event_cmd.h"
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#include "player.h"
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#include "debug.h"
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@ -20,7 +20,7 @@
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#include <sstream>
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#include "player_move_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "player.h"
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@ -20,7 +20,7 @@
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#include <sstream>
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#include "player_rack_cmd.h"
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#include "cmd/player_rack_cmd.h"
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#include "player.h"
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@ -39,12 +39,12 @@
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#include "pldrack.h"
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#include "results.h"
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#include "player.h"
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#include "player_move_cmd.h"
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#include "player_rack_cmd.h"
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#include "player_event_cmd.h"
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#include "game_move_cmd.h"
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#include "game_rack_cmd.h"
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#include "master_move_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "cmd/player_rack_cmd.h"
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#include "cmd/player_event_cmd.h"
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#include "cmd/game_move_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "cmd/master_move_cmd.h"
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#include "ai_player.h"
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#include "navigation.h"
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#include "turn.h"
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@ -33,11 +33,11 @@
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#include "pldrack.h"
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#include "results.h"
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#include "player.h"
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#include "player_event_cmd.h"
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#include "player_move_cmd.h"
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#include "player_rack_cmd.h"
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#include "game_move_cmd.h"
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#include "game_rack_cmd.h"
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#include "cmd/player_event_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "cmd/player_rack_cmd.h"
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#include "cmd/game_move_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "ai_player.h"
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#include "settings.h"
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#include "turn_data.h"
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@ -39,10 +39,10 @@
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#include "move.h"
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#include "pldrack.h"
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#include "player.h"
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#include "player_move_cmd.h"
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#include "player_rack_cmd.h"
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#include "game_move_cmd.h"
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#include "game_rack_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "cmd/player_rack_cmd.h"
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#include "cmd/game_move_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "encoding.h"
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#include "debug.h"
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@ -53,12 +53,12 @@
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#include "player.h"
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#include "ai_percent.h"
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#include "encoding.h"
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#include "game_rack_cmd.h"
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#include "game_move_cmd.h"
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#include "player_rack_cmd.h"
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#include "player_move_cmd.h"
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#include "player_event_cmd.h"
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#include "master_move_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "cmd/game_move_cmd.h"
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#include "cmd/player_rack_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "cmd/player_event_cmd.h"
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#include "cmd/master_move_cmd.h"
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#include "navigation.h"
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#include "header.h"
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@ -42,12 +42,12 @@
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#include "ai_percent.h"
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#include "game_exception.h"
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#include "turn.h"
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#include "game_rack_cmd.h"
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#include "game_move_cmd.h"
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#include "player_rack_cmd.h"
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#include "player_move_cmd.h"
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#include "player_event_cmd.h"
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#include "master_move_cmd.h"
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#include "cmd/game_rack_cmd.h"
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#include "cmd/game_move_cmd.h"
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#include "cmd/player_rack_cmd.h"
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#include "cmd/player_move_cmd.h"
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#include "cmd/player_event_cmd.h"
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#include "cmd/master_move_cmd.h"
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#include "dic.h"
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#include "header.h"
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