.. |
.cvsignore
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Added .cvsignore files
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2004-07-08 18:17:31 +00:00 |
ai_percent.cpp
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The AI passes instead of changing letters when it has nothing to play
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2008-11-30 21:09:37 +00:00 |
ai_percent.h
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- Bumped version to 1.8-cvs
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2008-11-22 14:40:25 +00:00 |
ai_player.h
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- Bumped version to 1.8-cvs
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2008-11-22 14:40:25 +00:00 |
bag.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
bag.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
board.cpp
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New BoardSearch class to avoid carrying const parameters all over the place.
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2009-01-17 14:57:32 +00:00 |
board.h
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New BoardSearch class to avoid carrying const parameters all over the place.
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2009-01-17 14:57:32 +00:00 |
board_cross.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
board_search.cpp
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New BoardSearch class to avoid carrying const parameters all over the place.
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2009-01-17 14:57:32 +00:00 |
board_search.h
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New BoardSearch class to avoid carrying const parameters all over the place.
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2009-01-17 14:57:32 +00:00 |
command.cpp
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |
command.h
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |
coord.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
coord.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
cross.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
cross.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
debug.h
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- Fixed compilation in debug mode
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2008-11-23 16:55:28 +00:00 |
duplicate.cpp
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |
duplicate.h
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |
freegame.cpp
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New command to handle the player points, useful to handle the end of a free game
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2008-11-30 21:10:25 +00:00 |
freegame.h
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |
game.cpp
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- The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet.
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2009-01-14 21:53:37 +00:00 |
game.h
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- The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet.
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2009-01-14 21:53:37 +00:00 |
game_exception.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
game_exception.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
game_factory.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
game_factory.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
game_io.cpp
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
game_move_cmd.cpp
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Added toString() methods to the commands to ease debugging
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2008-11-23 17:02:33 +00:00 |
game_move_cmd.h
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Added toString() methods to the commands to ease debugging
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2008-11-23 17:02:33 +00:00 |
history.cpp
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
history.h
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
Makefile.am
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New command to handle the player points, useful to handle the end of a free game
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2008-11-30 21:10:25 +00:00 |
matrix.h
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New BoardSearch class to avoid carrying const parameters all over the place.
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2009-01-17 14:57:32 +00:00 |
move.cpp
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
move.h
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
navigation.cpp
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- When displaying an old turn, do not allow playing
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2008-11-30 21:08:29 +00:00 |
navigation.h
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When navigating in the history, display the current turn in the status bar
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2008-11-30 20:51:05 +00:00 |
player.cpp
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
player.h
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
player_move_cmd.cpp
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Added toString() methods to the commands to ease debugging
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2008-11-23 17:02:33 +00:00 |
player_move_cmd.h
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Added toString() methods to the commands to ease debugging
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2008-11-23 17:02:33 +00:00 |
player_points_cmd.cpp
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New command to handle the player points, useful to handle the end of a free game
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2008-11-30 21:10:25 +00:00 |
player_points_cmd.h
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New command to handle the player points, useful to handle the end of a free game
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2008-11-30 21:10:25 +00:00 |
player_rack_cmd.cpp
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Added toString() methods to the commands to ease debugging
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2008-11-23 17:02:33 +00:00 |
player_rack_cmd.h
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Added toString() methods to the commands to ease debugging
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2008-11-23 17:02:33 +00:00 |
pldrack.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
pldrack.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
public_game.cpp
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- The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet.
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2009-01-14 21:53:37 +00:00 |
public_game.h
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- The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet.
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2009-01-14 21:53:37 +00:00 |
rack.cpp
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
rack.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
results.cpp
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- Bumped version to 1.8-cvs
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2008-11-22 14:40:25 +00:00 |
results.h
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- The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet.
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2009-01-14 21:53:37 +00:00 |
round.cpp
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Improved debugging
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2008-11-23 20:13:02 +00:00 |
round.h
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A lot of clean-up:
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2008-11-22 13:09:28 +00:00 |
settings.cpp
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- Be slightly more tolerant in release mode
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2008-09-25 20:39:37 +00:00 |
settings.h
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Improved debugging
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2008-11-23 20:13:02 +00:00 |
training.cpp
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- Removed the RACK_MANUAL enum value, and the obsolete Training::setRack() method
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2009-01-11 14:20:35 +00:00 |
training.h
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- Removed the RACK_MANUAL enum value, and the obsolete Training::setRack() method
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2009-01-11 14:20:35 +00:00 |
turn.cpp
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
turn.h
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- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
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2008-11-23 08:18:03 +00:00 |
turn_cmd.cpp
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |
turn_cmd.h
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Added auto-execution of commands when clearing future commands.
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2008-11-30 20:55:45 +00:00 |