eliot/game/move.cpp
2012-12-30 16:13:45 +01:00

177 lines
4.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2007-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include <wctype.h>
#include <sstream>
#include "move.h"
#include "rack.h"
#include "pldrack.h"
#include "encoding.h"
#include "debug.h"
INIT_LOGGER(game, Move);
Move::Move()
:m_score(0)
{
m_type = NO_MOVE;
}
Move::Move(const Round &iRound)
: m_score(0), m_round(iRound)
{
m_type = VALID_ROUND;
m_score = m_round.getPoints();
}
Move::Move(const wstring &iWord, const wstring &iCoord)
: m_word(iWord), m_coord(iCoord)
{
m_type = INVALID_WORD;
m_score = 0;
}
Move::Move(const wstring &iLetters)
: m_score(0), m_letters(iLetters)
{
// Make the letters uppercase
m_letters = toUpper(m_letters);
if (m_letters.empty())
m_type = PASS;
else
m_type = CHANGE_LETTERS;
}
const Round & Move::getRound() const
{
ASSERT(m_type == VALID_ROUND, "Incorrect move type");
return m_round;
}
const wstring & Move::getBadWord() const
{
ASSERT(m_type == INVALID_WORD, "Incorrect move type");
return m_word;
}
const wstring & Move::getBadCoord() const
{
ASSERT(m_type == INVALID_WORD, "Incorrect move type");
return m_coord;
}
const wstring & Move::getChangedLetters() const
{
ASSERT(m_type == CHANGE_LETTERS || m_type == PASS, "Incorrect move type");
return m_letters;
}
PlayedRack Move::ComputeRackForMove(const PlayedRack &iOldRack, const Move &iMove)
{
// Start from the given rack
// 03 sept 2000: We have to sort the tiles according to the new rules
// Using a Rack object will indirectly do it for us
Rack newRack = iOldRack.getRack();
if (iMove.isValid())
{
// Remove the played tiles from the rack
const Round &round = iMove.getRound();
for (unsigned int i = 0; i < round.getWordLen(); i++)
{
if (round.isPlayedFromRack(i))
{
if (round.isJoker(i))
newRack.remove(Tile::Joker());
else
newRack.remove(round.getTile(i));
}
}
}
else if (iMove.isChangeLetters())
{
// Remove the changed tiles from the rack
const wstring & changed = iMove.getChangedLetters();
BOOST_FOREACH(wchar_t ch, changed)
{
newRack.remove(Tile(ch));
}
}
else if (iMove.isNull())
{
// Special case: when the player didn't play, we keep the
// original played rack, to avoid the implicit reordering
// of the "old" tiles, and to keep the nice '+' in the display.
// This is only used in FreeGame mode at the moment (for the Moves
// of the players who didn't played), and this rule is a bit arbitrary:
// in this mode, the distinction between "old" and "new" tiles
// is only useful to display the game history...
return iOldRack;
}
PlayedRack newPldRack;
newPldRack.setOld(newRack);
return newPldRack;
}
wstring Move::toString() const
{
wstringstream wss;
if (m_type == NO_MOVE)
wss << "NO_MOVE";
else if (m_type == PASS)
wss << "PASS";
else if (m_type == CHANGE_LETTERS)
wss << "CHANGE=" << m_letters;
else if (m_type == INVALID_WORD)
wss << "INVALID: word=" << m_word << " coords=" << m_coord;
else if (m_type == VALID_ROUND)
wss << "VALID: word=" << m_round.toString();
wss << " score=" << m_score;
return wss.str();
}
bool Move::operator==(const Move &iOther) const
{
return m_type == iOther.m_type
&& m_score == iOther.m_score
&& m_word == iOther.m_word
&& m_coord == iOther.m_coord
&& m_letters == iOther.m_letters
&& m_round == iOther.m_round;
}