/***************************************************************************** * Eliot * Copyright (C) 2007-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include "move.h" #include "rack.h" #include "pldrack.h" #include "encoding.h" #include "debug.h" INIT_LOGGER(game, Move); Move::Move() :m_score(0) { m_type = NO_MOVE; } Move::Move(const Round &iRound) : m_score(0), m_round(iRound) { m_type = VALID_ROUND; m_score = m_round.getPoints(); } Move::Move(const wstring &iWord, const wstring &iCoord) : m_word(iWord), m_coord(iCoord) { m_type = INVALID_WORD; m_score = 0; } Move::Move(const wstring &iLetters) : m_score(0), m_letters(iLetters) { // Make the letters uppercase m_letters = toUpper(m_letters); if (m_letters.empty()) m_type = PASS; else m_type = CHANGE_LETTERS; } const Round & Move::getRound() const { ASSERT(m_type == VALID_ROUND, "Incorrect move type"); return m_round; } const wstring & Move::getBadWord() const { ASSERT(m_type == INVALID_WORD, "Incorrect move type"); return m_word; } const wstring & Move::getBadCoord() const { ASSERT(m_type == INVALID_WORD, "Incorrect move type"); return m_coord; } const wstring & Move::getChangedLetters() const { ASSERT(m_type == CHANGE_LETTERS || m_type == PASS, "Incorrect move type"); return m_letters; } PlayedRack Move::ComputeRackForMove(const PlayedRack &iOldRack, const Move &iMove) { // Start from the given rack // 03 sept 2000: We have to sort the tiles according to the new rules // Using a Rack object will indirectly do it for us Rack newRack = iOldRack.getRack(); if (iMove.isValid()) { // Remove the played tiles from the rack const Round &round = iMove.getRound(); for (unsigned int i = 0; i < round.getWordLen(); i++) { if (round.isPlayedFromRack(i)) { if (round.isJoker(i)) newRack.remove(Tile::Joker()); else newRack.remove(round.getTile(i)); } } } else if (iMove.isChangeLetters()) { // Remove the changed tiles from the rack const wstring & changed = iMove.getChangedLetters(); BOOST_FOREACH(wchar_t ch, changed) { newRack.remove(Tile(ch)); } } else if (iMove.isNull()) { // Special case: when the player didn't play, we keep the // original played rack, to avoid the implicit reordering // of the "old" tiles, and to keep the nice '+' in the display. // This is only used in FreeGame mode at the moment (for the Moves // of the players who didn't played), and this rule is a bit arbitrary: // in this mode, the distinction between "old" and "new" tiles // is only useful to display the game history... return iOldRack; } PlayedRack newPldRack; newPldRack.setOld(newRack); return newPldRack; } wstring Move::toString() const { wstringstream wss; if (m_type == NO_MOVE) wss << "NO_MOVE"; else if (m_type == PASS) wss << "PASS"; else if (m_type == CHANGE_LETTERS) wss << "CHANGE=" << m_letters; else if (m_type == INVALID_WORD) wss << "INVALID: word=" << m_word << " coords=" << m_coord; else if (m_type == VALID_ROUND) wss << "VALID: word=" << m_round.toString(); wss << " score=" << m_score; return wss.str(); } bool Move::operator==(const Move &iOther) const { return m_type == iOther.m_type && m_score == iOther.m_score && m_word == iOther.m_word && m_coord == iOther.m_coord && m_letters == iOther.m_letters && m_round == iOther.m_round; }