mirror of
git://git.savannah.nongnu.org/eliot.git
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1042 lines
34 KiB
C++
1042 lines
34 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2005-2009 Antoine Fraboulet & Olivier Teulière
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <boost/foreach.hpp>
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#include <boost/tokenizer.hpp>
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#include <wchar.h>
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#include <fstream>
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <locale.h>
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#include <wctype.h>
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#if HAVE_READLINE_READLINE_H
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# include <stdio.h>
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# include <readline/readline.h>
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# include <readline/history.h>
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#endif
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#include "dic.h"
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#include "header.h"
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#include "dic_exception.h"
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#include "game_io.h"
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#include "game_factory.h"
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#include "public_game.h"
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#include "training.h"
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#include "duplicate.h"
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#include "freegame.h"
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#include "player.h"
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#include "ai_percent.h"
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#include "encoding.h"
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#include "game_exception.h"
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#include "settings.h"
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// Use a more friendly type name for the tokenizer
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typedef boost::tokenizer<boost::char_separator<wchar_t>,
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std::wstring::const_iterator,
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std::wstring> Tokenizer;
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/* A static variable for holding the line. */
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static wchar_t *wline_read = NULL;
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/**
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* Read a string, and return a pointer to it.
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* Returns NULL on EOF.
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*/
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wchar_t *rl_gets()
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{
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#if HAVE_READLINE_READLINE_H
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// If the buffer has already been allocated, return the memory to the free
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// pool
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if (wline_read)
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{
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delete[] wline_read;
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}
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// Get a line from the user
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static char *line_read;
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line_read = readline("commande> ");
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// If the line has any text in it, save it on the history
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if (line_read && *line_read)
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add_history(line_read);
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// Convert the line into wide characters
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// Get the needed length (we _can't_ use string::size())
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size_t len = mbstowcs(NULL, line_read, 0);
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if (len == (size_t)-1)
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return NULL;
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wline_read = new wchar_t[len + 1];
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mbstowcs(wline_read, line_read, len + 1);
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if (line_read)
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{
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free(line_read);
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}
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#else
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if (!cin.good())
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return NULL;
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cout << "commande> ";
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string line;
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std::getline(cin, line);
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// Echo the input, to behave like readline and allow playing the
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// non-regression tests
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cout << line << endl;
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// Get the needed length (we _can't_ use string::size())
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size_t len = mbstowcs(NULL, line.c_str(), 0);
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if (len == (size_t)-1)
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return NULL;
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wline_read = new wchar_t[len + 1];
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mbstowcs(wline_read, line.c_str(), len + 1);
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#endif
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return wline_read;
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}
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wstring checkAlphaToken(const vector<wstring> &tokens, uint8_t index)
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{
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if (tokens.size() <= index)
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return L"";
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const wstring &wstr = tokens[index];
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BOOST_FOREACH(wchar_t wch, wstr)
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{
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if (!iswalpha(wch))
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return L"";
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}
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return wstr;
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}
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wstring checkLettersToken(const vector<wstring> &tokens, uint8_t index,
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const Dictionary &iDic)
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{
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if (tokens.size() <= index)
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return L"";
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return iDic.convertFromInput(tokens[index]);
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}
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wstring checkAlphaNumToken(const vector<wstring> &tokens, uint8_t index)
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{
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if (tokens.size() <= index)
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return L"";
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const wstring &wstr = tokens[index];
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BOOST_FOREACH(wchar_t wch, wstr)
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{
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if (!iswalnum(wch))
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return L"";
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}
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return wstr;
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}
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wstring checkNumToken(const vector<wstring> &tokens, uint8_t index)
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{
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if (tokens.size() <= index)
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return L"";
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const wstring &wstr = tokens[index];
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BOOST_FOREACH(wchar_t wch, wstr)
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{
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if (!iswdigit(wch) && wch != L'-')
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return L"";
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}
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return wstr;
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}
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wstring checkFileNameToken(const vector<wstring> &tokens, uint8_t index)
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{
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if (tokens.size() <= index)
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return L"";
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const wstring &wstr = tokens[index];
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BOOST_FOREACH(wchar_t wch, wstr)
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{
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if (!iswalpha(wch) && wch != L'.' && wch != L'_')
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return L"";
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}
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return wstr;
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}
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wstring checkCrossToken(const vector<wstring> &tokens, uint8_t index)
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{
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if (tokens.size() <= index)
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return L"";
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const wstring &wstr = tokens[index];
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BOOST_FOREACH(wchar_t wch, wstr)
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{
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if (!iswalpha(wch) && wch != L'.')
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return L"";
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}
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return wstr;
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}
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void helpTraining()
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{
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printf(" ? : aide -- cette page\n");
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printf(" a [g|l|p|r|t] : afficher :\n");
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printf(" g -- grille\n");
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printf(" gj -- grille + jokers\n");
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printf(" gm -- grille + valeur des cases\n");
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printf(" gn -- grille + valeur des cases (variante)\n");
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printf(" gd -- grille + debug cross (debug only)\n");
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printf(" l -- lettres non jouées\n");
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printf(" p -- partie\n");
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printf(" pd -- partie (debug)\n");
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printf(" r -- recherche\n");
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printf(" s -- score\n");
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printf(" S -- score de tous les joueurs\n");
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printf(" t -- tirage\n");
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printf(" d [] : vérifier le mot []\n");
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printf(" b [b|p|r] [] : effectuer une recherche speciale à partir de []\n");
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printf(" b -- benjamins\n");
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printf(" p -- 7 + 1\n");
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printf(" r -- raccords\n");
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printf(" * : tirage aléatoire\n");
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printf(" + : tirage aléatoire ajouts\n");
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printf(" t [] : changer le tirage\n");
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printf(" j [] {} : jouer le mot [] aux coordonnées {}\n");
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printf(" n [] : jouer le résultat numéro []\n");
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printf(" r : rechercher les meilleurs résultats\n");
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printf(" s [] : sauver la partie en cours dans le fichier []\n");
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printf(" h [p|n|f|l|r] : naviguer dans l'historique (prev, next, first, last, replay\n");
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printf(" q : quitter le mode entraînement\n");
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}
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void helpFreegame()
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{
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printf(" ? : aide -- cette page\n");
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printf(" a [g|l|p|s|t] : afficher :\n");
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printf(" g -- grille\n");
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printf(" gj -- grille + jokers\n");
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printf(" gm -- grille + valeur des cases\n");
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printf(" gn -- grille + valeur des cases (variante)\n");
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printf(" j -- joueur courant\n");
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printf(" l -- lettres non jouées\n");
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printf(" p -- partie\n");
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printf(" s -- score\n");
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printf(" S -- score de tous les joueurs\n");
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printf(" t -- tirage\n");
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printf(" T -- tirage de tous les joueurs\n");
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printf(" d [] : vérifier le mot []\n");
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printf(" j [] {} : jouer le mot [] aux coordonnées {}\n");
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printf(" p [] : passer son tour en changeant les lettres []\n");
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printf(" s [] : sauver la partie en cours dans le fichier []\n");
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printf(" h [p|n|f|l|r] : naviguer dans l'historique (prev, next, first, last, replay\n");
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printf(" q : quitter le mode partie libre\n");
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}
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void helpDuplicate()
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{
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printf(" ? : aide -- cette page\n");
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printf(" a [g|l|p|s|t] : afficher :\n");
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printf(" g -- grille\n");
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printf(" gj -- grille + jokers\n");
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printf(" gm -- grille + valeur des cases\n");
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printf(" gn -- grille + valeur des cases (variante)\n");
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printf(" j -- joueur courant\n");
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printf(" l -- lettres non jouées\n");
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printf(" p -- partie\n");
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printf(" s -- score\n");
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printf(" S -- score de tous les joueurs\n");
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printf(" t -- tirage\n");
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printf(" d [] : vérifier le mot []\n");
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printf(" j [] {} : jouer le mot [] aux coordonnées {}\n");
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printf(" n [] : passer au joueur n°[]\n");
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printf(" s [] : sauver la partie en cours dans le fichier []\n");
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printf(" h [p|n|f|l|r] : naviguer dans l'historique (prev, next, first, last, replay\n");
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printf(" q : quitter le mode duplicate\n");
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}
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void help()
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{
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printf(" ? : aide -- cette page\n");
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printf(" e : démarrer le mode entraînement\n");
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printf(" ej : démarrer le mode entraînement en partie joker\n");
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printf(" ee : démarrer le mode entraînement en partie détonante\n");
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printf(" d [] {} : démarrer une partie duplicate avec\n");
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printf(" [] joueurs humains et {} joueurs IA\n");
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printf(" dj [] {} : démarrer une partie duplicate avec\n");
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printf(" [] joueurs humains et {} joueurs IA (partie joker)\n");
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printf(" de [] {} : démarrer une partie duplicate avec\n");
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printf(" [] joueurs humains et {} joueurs IA (partie détonante)\n");
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printf(" l [] {} : démarrer une partie libre avec\n");
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printf(" [] joueurs humains et {} joueurs IA\n");
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printf(" lj [] {} : démarrer une partie libre avec\n");
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printf(" [] joueurs humains et {} joueurs IA (partie joker)\n");
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printf(" le [] {} : démarrer une partie libre avec\n");
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printf(" [] joueurs humains et {} joueurs IA (partie détonante)\n");
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printf(" c [] : charger la partie du fichier []\n");
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printf(" x [] {1} {2} {3} : expressions rationnelles\n");
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printf(" [] expression à rechercher\n");
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printf(" {1} nombre de résultats à afficher\n");
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printf(" {2} longueur minimum d'un mot\n");
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printf(" {3} longueur maximum d'un mot\n");
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printf(" s [b|i] {1} {2} : définir la valeur {2} pour l'option {1},\n");
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printf(" qui est de type (b)ool ou (i)nt\n");
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printf(" q : quitter\n");
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}
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void displayData(const PublicGame &iGame, const vector<wstring> &tokens)
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{
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const wstring &displayType = checkAlphaNumToken(tokens, 1);
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if (displayType == L"")
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{
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cout << "commande incomplète\n";
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return;
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}
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if (displayType == L"g")
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GameIO::printBoard(cout, iGame);
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else if (displayType == L"gd")
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GameIO::printBoardDebug(cout, iGame);
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else if (displayType == L"gj")
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GameIO::printBoardJoker(cout, iGame);
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else if (displayType == L"gm")
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GameIO::printBoardMultipliers(cout, iGame);
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else if (displayType == L"gn")
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GameIO::printBoardMultipliers2(cout, iGame);
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else if (displayType == L"j")
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cout << "Joueur " << iGame.getCurrentPlayer().getId() << endl;
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else if (displayType == L"l")
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GameIO::printNonPlayed(cout, iGame);
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else if (displayType == L"p")
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{
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GameIO::printGameDebug(cout, iGame);
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GameIO::printAllRacks(cout, iGame);
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GameIO::printAllPoints(cout, iGame);
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}
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else if (displayType == L"pd")
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GameIO::printGameDebug(cout, iGame);
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else if (displayType == L"r")
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{
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const wstring &limit = checkNumToken(tokens, 2);
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if (limit == L"")
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GameIO::printSearchResults(cout,
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iGame.trainingGetResults(),
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10);
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else
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GameIO::printSearchResults(cout,
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iGame.trainingGetResults(),
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wtoi(limit.c_str()));
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}
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else if (displayType == L"s")
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GameIO::printPoints(cout, iGame);
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else if (displayType == L"S")
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GameIO::printAllPoints(cout, iGame);
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else if (displayType == L"t")
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GameIO::printPlayedRack(cout, iGame, iGame.getHistory().getSize());
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else if (displayType == L"T")
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GameIO::printAllRacks(cout, iGame);
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else
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cout << "commande inconnue\n";
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}
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void commonCommands(PublicGame &iGame, const vector<wstring> &tokens)
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{
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if (tokens[0][0] == L'a')
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displayData(iGame, tokens);
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else if (tokens[0][0] == L'd')
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{
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const wstring &word = checkLettersToken(tokens, 1, iGame.getDic());
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if (word == L"")
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helpDuplicate();
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else
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{
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if (iGame.getDic().searchWord(word))
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printf("le mot -%s- existe\n", convertToMb(word).c_str());
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else
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printf("le mot -%s- n'existe pas\n", convertToMb(word).c_str());
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}
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}
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else if (tokens[0][0] == L'h')
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{
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const wstring &action = checkAlphaToken(tokens, 1);
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wstring count = checkNumToken(tokens, 2);
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if (count == L"")
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count = L"1";
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if (action == L"" || action.size() != 1)
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return;
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if (action[0] == L'p')
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{
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for (int i = 0; i < wtoi(count.c_str()); ++i)
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iGame.prevTurn();
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}
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else if (action[0] == L'n')
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{
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for (int i = 0; i < wtoi(count.c_str()); ++i)
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iGame.nextTurn();
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}
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else if (action[0] == L'f')
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iGame.firstTurn();
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else if (action[0] == L'l')
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iGame.lastTurn();
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else if (action[0] == L'r')
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iGame.clearFuture();
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}
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else if (tokens[0][0] == L'j')
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{
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const wstring &word = checkLettersToken(tokens, 1, iGame.getDic());
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if (word == L"")
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helpDuplicate();
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else
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{
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const wstring &coord = checkAlphaNumToken(tokens, 2);
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if (coord == L"")
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{
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helpDuplicate();
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return;
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}
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int res = iGame.play(word, coord);
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if (res != 0)
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printf("Mot incorrect ou mal placé (%i)\n", res);
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}
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}
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else if (tokens[0][0] == L's')
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{
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const wstring &word = checkFileNameToken(tokens, 1);
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if (word != L"")
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{
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try
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{
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iGame.save(convertToMb(word));
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}
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catch (std::exception &e)
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{
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printf("Cannot save game to %ls: %s\n", word.c_str(), e.what());
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return;
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}
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}
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}
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}
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void handleRegexp(const Dictionary& iDic, const vector<wstring> &tokens)
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{
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/*
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printf(" x [] {1} {2} {3} : expressions rationnelles\n");
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printf(" [] expression à rechercher\n");
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printf(" {1} nombre de résultats à afficher\n");
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printf(" {2} longueur minimum d'un mot\n");
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printf(" {3} longueur maximum d'un mot\n");
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*/
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if (tokens.size() < 2 || tokens.size() > 5)
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{
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printf("Invalid number of parameters\n");
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return;
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}
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const wstring ®exp = tokens[1];
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const wstring &cnres = checkNumToken(tokens, 2);
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const wstring &clmin = checkNumToken(tokens, 3);
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const wstring &clmax = checkNumToken(tokens, 4);
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if (regexp == L"")
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return;
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unsigned int nres = (cnres != L"") ? wtoi(cnres.c_str()) : 50;
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unsigned int lmin = (clmin != L"") ? wtoi(clmin.c_str()) : 1;
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unsigned int lmax = (clmax != L"") ? wtoi(clmax.c_str()) : DIC_WORD_MAX - 1;
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if (lmax > (DIC_WORD_MAX - 1) || lmin < 1 || lmin > lmax)
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{
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printf("bad length -%ls,%ls-\n", clmin.c_str(), clmax.c_str());
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return;
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}
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printf("search for %s (%d,%d,%d)\n", convertToMb(regexp).c_str(),
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nres, lmin, lmax);
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vector<wdstring> wordList;
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try
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{
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iDic.searchRegExp(regexp, wordList, lmin, lmax, nres);
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}
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catch (InvalidRegexpException &e)
|
|
{
|
|
printf("Invalid regular expression: %s\n", e.what());
|
|
return;
|
|
}
|
|
|
|
BOOST_FOREACH(const wdstring &wstr, wordList)
|
|
{
|
|
printf("%s\n", convertToMb(wstr).c_str());
|
|
}
|
|
printf("%lu printed results\n", (long unsigned)wordList.size());
|
|
}
|
|
|
|
|
|
void setSetting(const vector<wstring> &tokens)
|
|
{
|
|
if (tokens.size() != 4)
|
|
{
|
|
printf("Invalid number of parameters\n");
|
|
return;
|
|
}
|
|
const wstring &type = checkAlphaToken(tokens, 1);
|
|
if (type.size() != 1 ||
|
|
(type[0] != L'b' && type[0] != L'i'))
|
|
{
|
|
printf("Invalid type\n");
|
|
return;
|
|
}
|
|
const wstring &settingWide = tokens[2];
|
|
const wstring &value = tokens[3];
|
|
|
|
try
|
|
{
|
|
string setting = convertToMb(settingWide);
|
|
if (type == L"i")
|
|
{
|
|
Settings::Instance().setInt(setting, wtoi(value.c_str()));
|
|
}
|
|
else if (type == L"b")
|
|
{
|
|
Settings::Instance().setBool(setting, wtoi(value.c_str()));
|
|
}
|
|
}
|
|
catch (GameException &e)
|
|
{
|
|
string msg = "Error while changing a setting: " + string(e.what()) + "\n";
|
|
printf("%s", msg.c_str());
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void loopTraining(PublicGame &iGame)
|
|
{
|
|
cout << "mode entraînement" << endl;
|
|
cout << "[?] pour l'aide" << endl;
|
|
|
|
bool quit = 0;
|
|
while (!quit)
|
|
{
|
|
wstring command = rl_gets();
|
|
// Split the command
|
|
vector<wstring> tokens;
|
|
boost::char_separator<wchar_t> sep(L" ");
|
|
Tokenizer tok(command, sep);
|
|
BOOST_FOREACH(const wstring &wstr, tok)
|
|
{
|
|
tokens.push_back(wstr);
|
|
}
|
|
|
|
if (tokens.empty())
|
|
continue;
|
|
if (tokens[0].size() > 1)
|
|
{
|
|
printf("%s\n", "Invalid command");
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
switch (tokens[0][0])
|
|
{
|
|
case L'?':
|
|
helpTraining();
|
|
break;
|
|
case L'a':
|
|
case L'd':
|
|
case L'h':
|
|
case L'j':
|
|
case L's':
|
|
commonCommands(iGame, tokens);
|
|
break;
|
|
case L'b':
|
|
{
|
|
const wstring &type = checkAlphaToken(tokens, 1);
|
|
if (type == L"")
|
|
helpTraining();
|
|
else
|
|
{
|
|
const wstring &word = checkLettersToken(tokens, 2, iGame.getDic());
|
|
if (word == L"")
|
|
helpTraining();
|
|
else
|
|
{
|
|
switch (type[0])
|
|
{
|
|
case L'b':
|
|
{
|
|
vector<wdstring> wordList;
|
|
iGame.getDic().searchBenj(word, wordList);
|
|
BOOST_FOREACH(const wdstring &wstr, wordList)
|
|
cout << convertToMb(wstr) << endl;
|
|
}
|
|
break;
|
|
case L'p':
|
|
{
|
|
map<unsigned int, vector<wdstring> > wordMap;
|
|
iGame.getDic().search7pl1(word, wordMap, false);
|
|
map<unsigned int, vector<wdstring> >::const_iterator it;
|
|
for (it = wordMap.begin(); it != wordMap.end(); ++it)
|
|
{
|
|
if (it->first != 0)
|
|
cout << "+" << convertToMb(iGame.getDic().getHeader().getDisplayStr(it->first)) << endl;
|
|
BOOST_FOREACH(const wdstring &wstr, it->second)
|
|
{
|
|
cout << " " << convertToMb(wstr) << endl;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case L'r':
|
|
{
|
|
vector<wdstring> wordList;
|
|
iGame.getDic().searchRacc(word, wordList);
|
|
BOOST_FOREACH(const wdstring &wstr, wordList)
|
|
cout << convertToMb(wstr) << endl;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case L'n':
|
|
{
|
|
const wstring &num = checkNumToken(tokens, 1);
|
|
if (num == L"")
|
|
helpTraining();
|
|
else
|
|
{
|
|
int n = wtoi(num.c_str());
|
|
if (n <= 0)
|
|
printf("mauvais argument\n");
|
|
iGame.trainingPlayResult(n - 1);
|
|
}
|
|
}
|
|
break;
|
|
case L'r':
|
|
iGame.trainingSearch();
|
|
break;
|
|
case L't':
|
|
{
|
|
const wstring &letters =
|
|
checkLettersToken(tokens, 1, iGame.getDic());
|
|
if (letters == L"")
|
|
helpTraining();
|
|
else
|
|
iGame.trainingSetRackManual(false, letters);
|
|
}
|
|
break;
|
|
case L'*':
|
|
iGame.trainingSetRackRandom(false, PublicGame::kRACK_ALL);
|
|
break;
|
|
case L'+':
|
|
iGame.trainingSetRackRandom(false, PublicGame::kRACK_NEW);
|
|
break;
|
|
case L'q':
|
|
quit = true;
|
|
break;
|
|
default:
|
|
printf("commande inconnue\n");
|
|
break;
|
|
}
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
printf("%s\n", e.what());
|
|
}
|
|
}
|
|
printf("fin du mode entraînement\n");
|
|
}
|
|
|
|
|
|
void loopFreegame(PublicGame &iGame)
|
|
{
|
|
printf("mode partie libre\n");
|
|
printf("[?] pour l'aide\n");
|
|
|
|
bool quit = 0;
|
|
while (!quit)
|
|
{
|
|
wstring command = rl_gets();
|
|
// Split the command
|
|
vector<wstring> tokens;
|
|
boost::char_separator<wchar_t> sep(L" ");
|
|
Tokenizer tok(command, sep);
|
|
BOOST_FOREACH(const wstring &wstr, tok)
|
|
{
|
|
tokens.push_back(wstr);
|
|
}
|
|
|
|
if (tokens.empty())
|
|
continue;
|
|
if (tokens[0].size() > 1)
|
|
{
|
|
printf("%s\n", "Invalid command");
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
switch (tokens[0][0])
|
|
{
|
|
case L'?':
|
|
helpFreegame();
|
|
break;
|
|
case L'a':
|
|
case L'd':
|
|
case L'h':
|
|
case L'j':
|
|
case L's':
|
|
commonCommands(iGame, tokens);
|
|
break;
|
|
case L'p':
|
|
{
|
|
wstring letters = L"";
|
|
/* You can pass your turn without changing any letter */
|
|
if (tokens.size() > 1)
|
|
{
|
|
letters = checkLettersToken(tokens, 1, iGame.getDic());
|
|
if (letters == L"")
|
|
fprintf(stderr, "Invalid letters\n");
|
|
}
|
|
// XXX
|
|
if (iGame.freeGamePass(letters) != 0)
|
|
break;
|
|
}
|
|
break;
|
|
case L'q':
|
|
quit = true;
|
|
break;
|
|
default:
|
|
printf("commande inconnue\n");
|
|
break;
|
|
}
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
printf("%s\n", e.what());
|
|
}
|
|
}
|
|
printf("fin du mode partie libre\n");
|
|
}
|
|
|
|
|
|
void loopDuplicate(PublicGame &iGame)
|
|
{
|
|
printf("mode duplicate\n");
|
|
printf("[?] pour l'aide\n");
|
|
|
|
bool quit = false;
|
|
while (!quit)
|
|
{
|
|
wstring command = rl_gets();
|
|
// Split the command
|
|
vector<wstring> tokens;
|
|
boost::char_separator<wchar_t> sep(L" ");
|
|
Tokenizer tok(command, sep);
|
|
BOOST_FOREACH(const wstring &wstr, tok)
|
|
{
|
|
tokens.push_back(wstr);
|
|
}
|
|
|
|
if (tokens.empty())
|
|
continue;
|
|
if (tokens[0].size() > 1)
|
|
{
|
|
printf("%s\n", "Invalid command");
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
switch (tokens[0][0])
|
|
{
|
|
case L'?':
|
|
helpDuplicate();
|
|
break;
|
|
case L'a':
|
|
case L'd':
|
|
case L'h':
|
|
case L'j':
|
|
case L's':
|
|
commonCommands(iGame, tokens);
|
|
break;
|
|
case L'n':
|
|
{
|
|
const wstring &id = checkNumToken(tokens, 1);
|
|
if (id == L"")
|
|
helpDuplicate();
|
|
else
|
|
{
|
|
int n = wtoi(id.c_str());
|
|
if (n < 0 || n >= (int)iGame.getNbPlayers())
|
|
{
|
|
fprintf(stderr, "Numéro de joueur invalide\n");
|
|
break;
|
|
}
|
|
iGame.duplicateSetPlayer(n);
|
|
}
|
|
}
|
|
break;
|
|
case L'q':
|
|
quit = true;
|
|
break;
|
|
default:
|
|
printf("commande inconnue\n");
|
|
break;
|
|
}
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
printf("%s\n", e.what());
|
|
}
|
|
}
|
|
printf("fin du mode duplicate\n");
|
|
}
|
|
|
|
|
|
void mainLoop(const Dictionary &iDic)
|
|
{
|
|
printf("[?] pour l'aide\n");
|
|
|
|
bool quit = false;
|
|
while (!quit)
|
|
{
|
|
wstring command = rl_gets();
|
|
// Split the command
|
|
vector<wstring> tokens;
|
|
boost::char_separator<wchar_t> sep(L" ");
|
|
Tokenizer tok(command, sep);
|
|
BOOST_FOREACH(const wstring &wstr, tok)
|
|
{
|
|
tokens.push_back(wstr);
|
|
}
|
|
|
|
if (tokens.empty())
|
|
continue;
|
|
if (tokens[0].size() > 2)
|
|
{
|
|
printf("%s\n", "Invalid command");
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
switch (tokens[0][0])
|
|
{
|
|
case L'?':
|
|
help();
|
|
break;
|
|
case L'c':
|
|
{
|
|
const wstring &wfileName = checkFileNameToken(tokens, 1);
|
|
if (wfileName != L"")
|
|
{
|
|
string filename = convertToMb(wfileName);
|
|
try
|
|
{
|
|
PublicGame *game = PublicGame::load(filename, iDic);
|
|
switch (game->getMode())
|
|
{
|
|
case PublicGame::kTRAINING:
|
|
loopTraining(*game);
|
|
break;
|
|
case PublicGame::kFREEGAME:
|
|
loopFreegame(*game);
|
|
break;
|
|
case PublicGame::kDUPLICATE:
|
|
loopDuplicate(*game);
|
|
break;
|
|
}
|
|
//GameFactory::Instance()->releaseGame(*game);
|
|
delete game;
|
|
}
|
|
catch (const std::exception &e)
|
|
{
|
|
string msg = string("Error loading the game: ") + e.what();
|
|
printf("%s\n", msg.c_str());
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case L'e':
|
|
{
|
|
// New training game
|
|
Training *tmpGame = GameFactory::Instance()->createTraining(iDic);
|
|
tmpGame->addPlayer(new HumanPlayer);
|
|
PublicGame *game = new PublicGame(*tmpGame);
|
|
// Set the variant
|
|
if (tokens[0].size() > 1)
|
|
{
|
|
if (tokens[0][1] == L'j')
|
|
game->setVariant(PublicGame::kJOKER);
|
|
else if (tokens[0][1] == L'e')
|
|
game->setVariant(PublicGame::kEXPLOSIVE);
|
|
}
|
|
game->start();
|
|
loopTraining(*game);
|
|
//GameFactory::Instance()->releaseGame(*game);
|
|
delete game;
|
|
}
|
|
break;
|
|
case L'd':
|
|
{
|
|
if (tokens.size() != 3)
|
|
{
|
|
help();
|
|
break;
|
|
}
|
|
const wstring &nbHuman = checkNumToken(tokens, 1);
|
|
const wstring &nbAI = checkNumToken(tokens, 2);
|
|
if (nbHuman == L"" || nbAI == L"")
|
|
{
|
|
help();
|
|
break;
|
|
}
|
|
// New duplicate game
|
|
Duplicate *tmpGame = GameFactory::Instance()->createDuplicate(iDic);
|
|
PublicGame *game = new PublicGame(*tmpGame);
|
|
for (int i = 0; i < wtoi(nbHuman.c_str()); ++i)
|
|
game->addPlayer(new HumanPlayer);
|
|
for (int i = 0; i < wtoi(nbAI.c_str()); ++i)
|
|
game->addPlayer(new AIPercent(1));
|
|
// Set the variant
|
|
if (tokens[0].size() > 1)
|
|
{
|
|
if (tokens[0][1] == L'j')
|
|
game->setVariant(PublicGame::kJOKER);
|
|
else if (tokens[0][1] == L'e')
|
|
game->setVariant(PublicGame::kEXPLOSIVE);
|
|
}
|
|
game->start();
|
|
loopDuplicate(*game);
|
|
//GameFactory::Instance()->releaseGame(*game);
|
|
delete game;
|
|
}
|
|
break;
|
|
case L'l':
|
|
{
|
|
if (tokens.size() != 3)
|
|
{
|
|
help();
|
|
break;
|
|
}
|
|
const wstring &nbHuman = checkNumToken(tokens, 1);
|
|
const wstring &nbAI = checkNumToken(tokens, 2);
|
|
if (nbHuman == L"" || nbAI == L"")
|
|
{
|
|
help();
|
|
break;
|
|
}
|
|
// New free game
|
|
FreeGame *tmpGame = GameFactory::Instance()->createFreeGame(iDic);
|
|
PublicGame *game = new PublicGame(*tmpGame);
|
|
for (int i = 0; i < wtoi(nbHuman.c_str()); i++)
|
|
game->addPlayer(new HumanPlayer);
|
|
for (int i = 0; i < wtoi(nbAI.c_str()); i++)
|
|
game->addPlayer(new AIPercent(1));
|
|
// Set the variant
|
|
if (tokens[0].size() > 1)
|
|
{
|
|
if (tokens[0][1] == L'j')
|
|
game->setVariant(PublicGame::kJOKER);
|
|
else if (tokens[0][1] == L'e')
|
|
game->setVariant(PublicGame::kEXPLOSIVE);
|
|
}
|
|
game->start();
|
|
loopFreegame(*game);
|
|
//GameFactory::Instance()->releaseGame(*game);
|
|
delete game;
|
|
}
|
|
break;
|
|
case L'x':
|
|
// Regular expression tests
|
|
handleRegexp(iDic, tokens);
|
|
break;
|
|
case L's':
|
|
setSetting(tokens);
|
|
break;
|
|
case L'q':
|
|
quit = 1;
|
|
break;
|
|
default:
|
|
printf("commande inconnue\n");
|
|
break;
|
|
}
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
printf("%s\n", e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
// Let the user choose the locale
|
|
setlocale(LC_ALL, "");
|
|
|
|
if (argc != 2 && argc != 3)
|
|
{
|
|
fprintf(stdout, "Usage: eliot /chemin/vers/ods5.dawg [random_seed]\n");
|
|
exit(1);
|
|
}
|
|
|
|
try
|
|
{
|
|
Dictionary dic(argv[1]);
|
|
|
|
unsigned int seed;
|
|
if (argc == 3)
|
|
seed = atoi(argv[2]);
|
|
else
|
|
seed = time(NULL);
|
|
srand(seed);
|
|
cerr << "Using seed: " << seed << endl;
|
|
|
|
mainLoop(dic);
|
|
GameFactory::Destroy();
|
|
|
|
// Free the readline static variable
|
|
if (wline_read)
|
|
delete[] wline_read;
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
cerr << e.what() << endl;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|