mirror of
git://git.savannah.nongnu.org/eliot.git
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230 lines
8 KiB
C++
230 lines
8 KiB
C++
/*******************************************************************
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* Eliot
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* Copyright (C) 2009-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <vector>
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#include <fstream>
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#include <cmath>
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#include <boost/foreach.hpp>
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#include "xml_writer.h"
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#include "encoding.h"
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#include "turn_cmd.h"
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#include "game_params.h"
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#include "game.h"
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#include "player.h"
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#include "ai_percent.h"
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#include "game_exception.h"
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#include "turn_cmd.h"
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#include "game_move_cmd.h"
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#include "player_rack_cmd.h"
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#include "player_move_cmd.h"
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#include "player_points_cmd.h"
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#include "master_move_cmd.h"
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#include "mark_played_cmd.h"
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using namespace std;
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INIT_LOGGER(game, XmlWriter);
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static void addIndent(string &s)
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{
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s += " ";
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}
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static void removeIndent(string &s)
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{
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if (s.size() >= 4)
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s.resize(s.size() - 4);
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}
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static string toUtf8(const wstring &s)
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{
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return writeInUTF8(s, "Saving game");
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}
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static void writeMove(ostream &out, const Move &iMove,
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const string &iTag, unsigned int iPlayerId)
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{
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out << "<" << iTag << " playerid=\"" << iPlayerId << "\" type=\"";
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if (iMove.getType() == Move::VALID_ROUND)
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{
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const Round &round = iMove.getRound();
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out << "valid\" word=\"" << toUtf8(round.getWord())
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<< "\" coord=\"" << toUtf8(round.getCoord().toString()) << "\" />";
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}
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else if (iMove.getType() == Move::INVALID_WORD)
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{
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out << "invalid\" word=\"" << toUtf8(iMove.getBadWord())
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<< "\" coord=\"" << toUtf8(iMove.getBadCoord()) << "\" />";
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}
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else if (iMove.getType() == Move::CHANGE_LETTERS)
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out << "change\" letters=\"" << toUtf8(iMove.getChangedLetters()) << "\" />";
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else if (iMove.getType() == Move::PASS)
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out << "pass\" />";
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else if (iMove.getType() == Move::NO_MOVE)
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out << "none\" />";
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else
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throw SaveGameException("Unsupported move: " + lfw(iMove.toString()));
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}
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void XmlWriter::write(const Game &iGame, const string &iFileName)
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{
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LOG_INFO("Saving game into '" << iFileName << "'");
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ofstream out(iFileName.c_str());
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if (!out.is_open())
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throw SaveGameException("Cannot open file for writing: '" + iFileName + "'");
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out << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" << endl;
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string indent = "";
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out << indent << "<EliotGame format=\"1\">" << endl;
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addIndent(indent);
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// ------------------------
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// Write the header
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out << indent << "<Game>" << endl;
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addIndent(indent);
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// Game type
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out << indent << "<Mode>";
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if (iGame.getMode() == GameParams::kDUPLICATE)
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out << "duplicate";
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else if (iGame.getMode() == GameParams::kFREEGAME)
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out << "freegame";
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else
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out << "training";
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out << "</Mode>" << endl;
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// Game variant
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if (iGame.getParams().hasVariant(GameParams::kJOKER))
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out << indent << "<Variant>bingo</Variant>" << endl;
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if (iGame.getParams().hasVariant(GameParams::kEXPLOSIVE))
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out << indent << "<Variant>explosive</Variant>" << endl;
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if (iGame.getParams().hasVariant(GameParams::k7AMONG8))
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out << indent << "<Variant>7among8</Variant>" << endl;
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// Players
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for (unsigned int i = 0; i < iGame.getNPlayers(); ++i)
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{
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const Player &player = iGame.getPlayer(i);
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out << indent << "<Player id=\"" << player.getId() + 1 << "\">" << endl;
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addIndent(indent);
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out << indent << "<Name>" << toUtf8(player.getName()) << "</Name>" << endl;
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out << indent << "<Type>" << (player.isHuman() ? "human" : "computer") << "</Type>" << endl;
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if (!player.isHuman())
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{
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const AIPercent *ai = dynamic_cast<const AIPercent *>(&player);
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if (ai == NULL)
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throw SaveGameException("Invalid player type for player " + i);
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out << indent << "<Level>" << lrint(ai->getPercent() * 100) << "</Level>" << endl;
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}
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removeIndent(indent);
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out << indent << "</Player>" << endl;
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}
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// Number of turns
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out << indent << "<Turns>"
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<< iGame.getNavigation().getNbTurns() << "</Turns>" << endl;
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removeIndent(indent);
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out << indent << "</Game>" << endl;
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// End of the header
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// ------------------------
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// ------------------------
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// Write the game history
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out << indent << "<History>" << endl;
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addIndent(indent);
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#if 0
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iGame.getNavigation().print();
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#endif
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const vector<TurnCmd *> &turnCmdVect = iGame.getNavigation().getCommands();
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BOOST_FOREACH(const TurnCmd *turn, turnCmdVect)
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{
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if (turn->getCommands().empty() && turn == turnCmdVect.back())
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continue;
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out << indent << "<Turn>" << endl;
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addIndent(indent);
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BOOST_FOREACH(const Command *cmd, turn->getCommands())
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{
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if (dynamic_cast<const PlayerRackCmd*>(cmd))
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{
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const PlayerRackCmd *rackCmd = static_cast<const PlayerRackCmd*>(cmd);
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unsigned int id = rackCmd->getPlayer().getId() + 1;
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out << indent << "<PlayerRack playerid=\"" << id << "\">"
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<< toUtf8(rackCmd->getRack().toString())
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<< "</PlayerRack>" << endl;
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}
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else if (dynamic_cast<const PlayerPointsCmd*>(cmd))
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{
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const PlayerPointsCmd *pointsCmd = static_cast<const PlayerPointsCmd*>(cmd);
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unsigned int id = pointsCmd->getPlayer().getId() + 1;
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out << indent << "<PlayerPoints playerid=\"" << id << "\">"
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<< pointsCmd->getPoints() << "</PlayerPoints>" << endl;
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}
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else if (dynamic_cast<const PlayerMoveCmd*>(cmd))
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{
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const PlayerMoveCmd *moveCmd = static_cast<const PlayerMoveCmd*>(cmd);
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unsigned int id = moveCmd->getPlayer().getId() + 1;
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out << indent;
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writeMove(out, moveCmd->getMove(), "PlayerMove", id);
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out << endl;
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}
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else if (dynamic_cast<const GameMoveCmd*>(cmd))
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{
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const GameMoveCmd *moveCmd = static_cast<const GameMoveCmd*>(cmd);
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unsigned int id = moveCmd->getPlayerId() + 1;
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out << indent;
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writeMove(out, moveCmd->getMove(), "GameMove", id);
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out << endl;
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}
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else if (dynamic_cast<const MasterMoveCmd*>(cmd))
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{
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const MasterMoveCmd *moveCmd = static_cast<const MasterMoveCmd*>(cmd);
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out << indent;
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writeMove(out, moveCmd->getMove(), "MasterMove", -1);
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out << endl;
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}
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else if (dynamic_cast<const MarkPlayedCmd*>(cmd))
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{
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// Ignore this command, as it is an implementation detail
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}
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else
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{
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LOG_ERROR("Unsupported command: " << lfw(cmd->toString()));
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// XXX
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//throw SaveGameException("Unsupported command: " + lfw(cmd->toString()));
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}
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// TODO
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}
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removeIndent(indent);
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out << indent << "</Turn>" << endl;
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}
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removeIndent(indent);
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out << indent << "</History>" << endl;
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// End of the game history
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// ------------------------
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out << "</EliotGame>" << endl;
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}
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