eliot/game/game_factory.cpp
2011-08-28 19:25:26 +02:00

265 lines
7.2 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Olivier Teulière & Antoine Fraboulet
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "config.h"
#include <boost/format.hpp>
#include <getopt.h>
#include <string>
#include <fstream>
#include <exception>
#if ENABLE_NLS
# include <libintl.h>
# define _(String) gettext(String)
#else
# define _(String) String
#endif
#include "game_factory.h"
#include "game_params.h"
#include "game.h"
#include "training.h"
#include "freegame.h"
#include "duplicate.h"
#include "player.h"
#include "ai_percent.h"
#include "dic.h"
#include "encoding.h"
#include "xml_reader.h"
INIT_LOGGER(game, GameFactory);
GameFactory *GameFactory::m_factory = NULL;
GameFactory::GameFactory(): m_dic(NULL), m_joker(false)
{
}
GameFactory::~GameFactory()
{
delete m_dic;
}
GameFactory *GameFactory::Instance()
{
if (m_factory == NULL)
m_factory = new GameFactory;
return m_factory;
}
void GameFactory::Destroy()
{
delete m_factory;
m_factory = NULL;
}
Game *GameFactory::createGame(const GameParams &iParams)
{
if (iParams.getMode() == GameParams::kTRAINING)
{
LOG_INFO("Creating a training game");
Training *game = new Training(iParams);
return game;
}
if (iParams.getMode() == GameParams::kFREEGAME)
{
LOG_INFO("Creating a free game");
FreeGame *game = new FreeGame(iParams);
return game;
}
if (iParams.getMode() == GameParams::kDUPLICATE)
{
LOG_INFO("Creating a duplicate game");
Duplicate *game = new Duplicate(iParams);
return game;
}
throw GameException("Unknown game type");
}
Game *GameFactory::createFromCmdLine(int argc, char **argv)
{
// 1) Parse command-line and store everything in member variables
static struct option long_options[] =
{
{"help", no_argument, NULL, 'h'},
{"version", no_argument, NULL, 'v'},
{"dictionary", required_argument, NULL, 'd'},
{"dict", required_argument, NULL, 'd'},
{"mode", required_argument, NULL, 'm'},
{"human", required_argument, NULL, 'u'},
{"ai", required_argument, NULL, 'a'},
{"joker", no_argument, NULL, 500},
{0, 0, 0, 0}
};
static char short_options[] = "hvd:m:u:a:";
int option_index = 1;
int res;
bool found_d = false;
bool found_m = false;
while ((res = getopt_long(argc, argv, short_options,
long_options, &option_index)) != -1)
{
switch (res)
{
case 'h':
// Help requested, display it and exit
printUsage(argv[0]);
return NULL;
case 'v':
// Version requested, display it and exit
printVersion();
return NULL;
case 'd':
m_dicStr = optarg;
found_d = true;
break;
case 'm':
m_modeStr = optarg;
found_m = true;
break;
case 'u':
case 'a':
// Handle both types of players together
{
wstring name;
if (optarg == NULL)
{
string s = str(boost::format(_("Player %1%")) % (m_players.size() + 1));
name = wfl(s);
}
else
name = wfl(optarg);
m_players.push_back(make_pair<bool, wstring>(res == 'u', name));
}
break;
case 500:
m_joker = true;
break;
}
}
// 2) Make sure the mandatory options are present
if (!found_d || !found_m)
{
cerr << "Mandatory option missing: ";
if (!found_d)
cerr << "dict";
else if (!found_m)
cerr << "mode";
cerr << endl;
printUsage(argv[0]);
return NULL;
}
// 3) Try to load the dictionary
try
{
m_dic = new Dictionary(m_dicStr);
}
catch (std::exception &e)
{
cerr << e.what() << endl;
return NULL;
}
// 4) Prepare game parameters
GameParams params(*m_dic);
if (m_joker)
params.addVariant(GameParams::kJOKER);
if (m_modeStr == "training" || m_modeStr == "t")
params.setMode(GameParams::kTRAINING);
else if (m_modeStr == "freegame" || m_modeStr == "f")
params.setMode(GameParams::kFREEGAME);
else if (m_modeStr == "duplicate" || m_modeStr == "d")
params.setMode(GameParams::kDUPLICATE);
else
{
cerr << "Invalid game mode '" << m_modeStr << "'" << endl;
return NULL;
}
// 5) Try to create a game object
Game *game = createGame(params);
// 6) Add the players
for (unsigned int i = 0; i < m_players.size(); ++i)
{
// Human?
Player *player;
if (m_players[i].first)
player = new HumanPlayer;
else
player = new AIPercent(1);
player->setName(m_players[i].second);
game->addPlayer(player);
}
return game;
}
Game* GameFactory::load(const string &iFileName, const Dictionary &iDic)
{
return XmlReader::read(iFileName, iDic);
}
void GameFactory::releaseGame(Game &iGame)
{
delete &iGame;
}
void GameFactory::printUsage(const string &iBinaryName) const
{
cout << "Usage: " << iBinaryName << " [options]" << endl
<< "Options:" << endl
<< " -h, --help Print this help and exit" << endl
<< " -v, --version Print version information and exit" << endl
<< " -m, --mode {duplicate,d,freegame,f,training,t}" << endl
<< " Choose game mode (mandatory)" << endl
<< " -d, --dict <path> Choose a dictionary (mandatory)" << endl
<< " -u --human <name> Add a human player" << endl
<< " -a --ai <name> Add a AI (Artificial Intelligence) player" << endl
<< " --joker Play with the \"Joker game\" variant" << endl;
}
void GameFactory::printVersion() const
{
cout << PACKAGE_STRING << endl
<< "This program comes with NO WARRANTY, to the extent permitted by "
<< "law." << endl << "You may redistribute it under the terms of the "
<< "GNU General Public License;" << endl
<< "see the file named COPYING for details." << endl;
}