..
.cvsignore
Added .cvsignore files
2004-07-08 18:17:31 +00:00
ai_percent.cpp
- Bumped version to 1.8-cvs
2008-11-22 14:40:25 +00:00
ai_percent.h
- Bumped version to 1.8-cvs
2008-11-22 14:40:25 +00:00
ai_player.h
- Bumped version to 1.8-cvs
2008-11-22 14:40:25 +00:00
bag.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
bag.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
board.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
board.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
board_cross.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
board_search.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
command.cpp
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
command.h
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
coord.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
coord.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
cross.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
cross.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
debug.h
- Fixed compilation in debug mode
2008-11-23 16:55:28 +00:00
duplicate.cpp
New Duplicate::MarkPlayedCmd command to change the "hasPlayed" status of a player, in duplicate mode
2008-11-23 17:06:44 +00:00
duplicate.h
New Duplicate::MarkPlayedCmd command to change the "hasPlayed" status of a player, in duplicate mode
2008-11-23 17:06:44 +00:00
freegame.cpp
New command to handle changes of the current player. This fixes history navigation in free game mode
2008-11-23 17:07:42 +00:00
freegame.h
New command to handle changes of the current player. This fixes history navigation in free game mode
2008-11-23 17:07:42 +00:00
game.cpp
- Really fixed duplicate games when noone plays a valid move
2008-11-23 18:18:02 +00:00
game.h
New command to handle changes of the current player. This fixes history navigation in free game mode
2008-11-23 17:07:42 +00:00
game_exception.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
game_exception.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
game_factory.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
game_factory.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
game_io.cpp
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
game_move_cmd.cpp
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
game_move_cmd.h
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
history.cpp
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
history.h
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
Makefile.am
- Fixed compilation in debug mode
2008-11-23 16:55:28 +00:00
move.cpp
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
move.h
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
navigation.cpp
Do not allow navigating before the first turn, and do not count an empty turn as a real one when navigating.
2008-11-23 17:08:12 +00:00
navigation.h
Do not allow navigating before the first turn, and do not count an empty turn as a real one when navigating.
2008-11-23 17:08:12 +00:00
player.cpp
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
player.h
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
player_move_cmd.cpp
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
player_move_cmd.h
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
player_rack_cmd.cpp
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
player_rack_cmd.h
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
pldrack.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
pldrack.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
rack.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
rack.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
results.cpp
- Bumped version to 1.8-cvs
2008-11-22 14:40:25 +00:00
results.h
- Bumped version to 1.8-cvs
2008-11-22 14:40:25 +00:00
round.cpp
A lot of clean-up:
2008-11-22 13:09:28 +00:00
round.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
settings.cpp
- Be slightly more tolerant in release mode
2008-09-25 20:39:37 +00:00
settings.h
A lot of clean-up:
2008-11-22 13:09:28 +00:00
training.cpp
Do not allow navigating before the first turn, and do not count an empty turn as a real one when navigating.
2008-11-23 17:08:12 +00:00
training.h
Removed the useless return value of Game::start()
2008-11-23 17:04:40 +00:00
turn.cpp
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
turn.h
- The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
2008-11-23 08:18:03 +00:00
turn_cmd.cpp
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00
turn_cmd.h
Added toString() methods to the commands to ease debugging
2008-11-23 17:02:33 +00:00