eliot/game/cmd/player_rack_cmd.cpp
Olivier Teulière e34cc25fe1 Move commands to the game/cmd/ sub-directory.
The abstract Command class (from which all the others inherit)
is still game/, to hide the cmd/ subdir from most clients.
2012-12-05 20:26:47 +01:00

59 lines
1.7 KiB
C++

/*******************************************************************
* Eliot
* Copyright (C) 2008-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <sstream>
#include "cmd/player_rack_cmd.h"
#include "player.h"
INIT_LOGGER(game, PlayerRackCmd);
PlayerRackCmd::PlayerRackCmd(Player &ioPlayer, const PlayedRack &iNewRack)
: m_player(ioPlayer), m_newRack(iNewRack)
{
}
void PlayerRackCmd::doExecute()
{
// Get what was the rack for the current turn
m_oldRack = m_player.getCurrentRack();
// Update the rack of the player
m_player.setCurrentRack(m_newRack);
}
void PlayerRackCmd::doUndo()
{
// Restore the rack of the player
m_player.setCurrentRack(m_oldRack);
}
wstring PlayerRackCmd::toString() const
{
wostringstream oss;
oss << L"PlayerRackCmd (player " << m_player.getId() << L"): "
<< m_newRack.toString();
return oss.str();
}