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e34cc25fe1
The abstract Command class (from which all the others inherit) is still game/, to hide the cmd/ subdir from most clients.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*******************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "cmd/game_rack_cmd.h"
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#include "game.h"
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INIT_LOGGER(game, GameRackCmd);
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GameRackCmd::GameRackCmd(Game &ioGame, const PlayedRack &iNewRack)
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: m_game(ioGame), m_newRack(iNewRack)
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{
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}
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void GameRackCmd::doExecute()
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{
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// Get what was the rack for the current turn
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m_oldRack = m_game.getHistory().getCurrentRack();
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// Update the game rack
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m_game.accessHistory().setCurrentRack(m_newRack);
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}
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void GameRackCmd::doUndo()
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{
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// Restore the game rack
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m_game.accessHistory().setCurrentRack(m_oldRack);
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}
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wstring GameRackCmd::toString() const
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{
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return L"GameRackCmd: " + m_newRack.toString();
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}
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