eliot/game/cmd/game_rack_cmd.cpp
Olivier Teulière e34cc25fe1 Move commands to the game/cmd/ sub-directory.
The abstract Command class (from which all the others inherit)
is still game/, to hide the cmd/ subdir from most clients.
2012-12-05 20:26:47 +01:00

54 lines
1.6 KiB
C++

/*******************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "cmd/game_rack_cmd.h"
#include "game.h"
INIT_LOGGER(game, GameRackCmd);
GameRackCmd::GameRackCmd(Game &ioGame, const PlayedRack &iNewRack)
: m_game(ioGame), m_newRack(iNewRack)
{
}
void GameRackCmd::doExecute()
{
// Get what was the rack for the current turn
m_oldRack = m_game.getHistory().getCurrentRack();
// Update the game rack
m_game.accessHistory().setCurrentRack(m_newRack);
}
void GameRackCmd::doUndo()
{
// Restore the game rack
m_game.accessHistory().setCurrentRack(m_oldRack);
}
wstring GameRackCmd::toString() const
{
return L"GameRackCmd: " + m_newRack.toString();
}